Armored vehicles are powerful weapons in BF2; and they will become even stronger after the next patch (nerfed helos and planes)
General Tips:
- Increase mouse sensitivity for Land Vehicles. The turret will spin faster; so it'll be easier to react against a threat.
- Stay near to Supply crates! Also, when fighting another amour vehicle, destroy supply crates next to them. This is a very important point. If you need, create a Squad and request a supply drop.
- Use your smoke grenades (X) to distract your enemy or just give you some cover while you fix your tank.
- Some tank/apc pilots will flee when they are damaged; in city maps where there are few amours; it's a nice idea to kill the pilot and steal his vehicle. It really helps your team.
- The APC may become a safe transport vehicle... It's sad how I rarely see ppl using it for this.
Tank vs Tank: Aim for the tracks! Yes, there IS a 1 hit kill spot; but it depends on many factors, including angle, distance and many things. I don't think it's really worthy to try to hit this spot. I would rather use a safe 2 shot 1 kill spot.
Tank vs APC: Easy one; 3 shots = 1 kill. There's no real weaker spot; but the turret seams to be stronger thant the rest of the APC. Usually after 2 shots the APC driver will try to flee.
APC vs Tank: Assuming the enemy is an average tank pilot; only try to fight them if you spot him before he sees you. Aim for the tracks; a full APC can barrage (25 shots) can kill a full health tank. The APC can does negligible damage when shot EVERYWHERE else. Also, fire your missile.
APC vs APC: I'd say this is just dumb luck; there're no secrets or spots... Just fire your missile and hope he misses his.
Tank/APC vs. Cars: Easy preys; I personally shot the machinegun and then fire the cannon (tank); since usually after a cannon; if the car is not destroyed, it will be heavily damaged, and the passengers will try to flee.
Tank vs. Helicopters: The coaxial gun does less damage than the gunner's machinegun. Switching seats may be a nice idea. I rarely see people firing the tank's main gun at helos... Don't know why. I killed several helos with the main gun; transport choppers are easier to hit; but attack helos are faster so you must calculate your shot better.
Armor vs Infantry: This is where I fail; somehow I really suck against infantry. No real useful tips here.
General Tips:
- Increase mouse sensitivity for Land Vehicles. The turret will spin faster; so it'll be easier to react against a threat.
- Stay near to Supply crates! Also, when fighting another amour vehicle, destroy supply crates next to them. This is a very important point. If you need, create a Squad and request a supply drop.
- Use your smoke grenades (X) to distract your enemy or just give you some cover while you fix your tank.
- Some tank/apc pilots will flee when they are damaged; in city maps where there are few amours; it's a nice idea to kill the pilot and steal his vehicle. It really helps your team.
- The APC may become a safe transport vehicle... It's sad how I rarely see ppl using it for this.
Tank vs Tank: Aim for the tracks! Yes, there IS a 1 hit kill spot; but it depends on many factors, including angle, distance and many things. I don't think it's really worthy to try to hit this spot. I would rather use a safe 2 shot 1 kill spot.
Tank vs APC: Easy one; 3 shots = 1 kill. There's no real weaker spot; but the turret seams to be stronger thant the rest of the APC. Usually after 2 shots the APC driver will try to flee.
APC vs Tank: Assuming the enemy is an average tank pilot; only try to fight them if you spot him before he sees you. Aim for the tracks; a full APC can barrage (25 shots) can kill a full health tank. The APC can does negligible damage when shot EVERYWHERE else. Also, fire your missile.
APC vs APC: I'd say this is just dumb luck; there're no secrets or spots... Just fire your missile and hope he misses his.
Tank/APC vs. Cars: Easy preys; I personally shot the machinegun and then fire the cannon (tank); since usually after a cannon; if the car is not destroyed, it will be heavily damaged, and the passengers will try to flee.
Tank vs. Helicopters: The coaxial gun does less damage than the gunner's machinegun. Switching seats may be a nice idea. I rarely see people firing the tank's main gun at helos... Don't know why. I killed several helos with the main gun; transport choppers are easier to hit; but attack helos are faster so you must calculate your shot better.
Armor vs Infantry: This is where I fail; somehow I really suck against infantry. No real useful tips here.
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