Two things that are bothering me!

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  • JCFast

    #1

    Two things that are bothering me!

    Now in the upcoming patch M95 is getting alot more accurate. Now that it's as accurate as M24, what can the upcoming AWP do? I doubt that it will be a one shot kill to the chest or anything because M95 should be more powerful than it? What's the purpose of AWP now, if M95 can shoot through bulletproof glass and they're both bolt-lock weapons?

    The second is that the game has been totally ruined. Now that I've been playing the game is more worse than it was months ago. Back then nearly the only problem was the weapon accuracy and lag for me. Then came the 6.1 CCC and everything was fine except the accuracy. Nowadays every single time I play I get either noobtubed or C4'ed. Everyone uses noobtube all the time. Now in the upcoming patch the dolphin diving is removed (which was the only anti-noobtube using firearms), but the noobtubes become more effective now that u can shoot better behind walls and such because of the minimum trigger time. I think they've even increased the hit detection-system in the upcoming patch for GL's so noobtubing forever!

    How can DICE fix this problem? Removing GL's wouldn't be nice but it's not nice either that nearly everyone uses them in CQC... There no gameplay fix for this problem? People will just have to wait and figure out a new noobish style that would win the noobtubing?
  • MarkHawk

    #2
    Re: Two things that are bothering me!

    Chances are the M203 will act a lot more like a rocket in terms of splash damage. A rocket really requires a direct hit for an infantry kill otherwise by the time you reload your dead.

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    • rombaft

      #3
      Re: Two things that are bothering me!

      upcoming patch the dolphin diving is removed (which was the only anti-noobtube using firearms), but the noobtubes become more effective now that u can shoot better behind walls and such because of the minimum trigger time. I think they've even increased the hit detection-system in the upcoming patch for GL's so noobtubing forever!
      the noob tube doesn't get more effective,
      - the armed time delay, will make the noob tube useless at short distance, and there was the problem of the noob tube, the use in short distance
      - also, shooting around corners, well, you can do this with nades also and nades have more blast redus, wich the noob tube blast radius has been lowered .

      about the sniper thing, well, two hours I started a topic with this question

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      • JCFast

        #4
        Re: Two things that are bothering me!

        Well I guess we're gonna see the future of noobtubing quite soon.

        Oh I just saw your thread... I see you have the same thoughts as I do.

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        • Tenshi

          #5
          Re: Two things that are bothering me!

          To me the only real problems with this game is from the people that play it...many of the changes in the new patch wouldnt be necessary if people didnt exploit aspects of the game.

          But in a way its good because it means the game keeps evolving. Tactics come and go. The players have to find new tactics. I wouldnt like the game to hit a brick wall where the gameplay has been stripped down to just quake3.

          In a way its like real-life in that new weapons are developed and people have to adapt. The only difference is that in the game they're developed to improve gameplay not lethality.

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          • Six.

            #6
            Re: Two things that are bothering me!

            Originally posted by Tenshi
            To me the only real problems with this game is from the people that play it...many of the changes in the new patch wouldnt be necessary if people didnt exploit aspects of the game.

            But in a way its good because it means the game keeps evolving. Tactics come and go. The players have to find new tactics. I wouldnt like the game to hit a brick wall where the gameplay has been stripped down to just quake3.

            In a way its like real-life in that new weapons are developed and people have to adapt. The only difference is that in the game they're developed to improve gameplay not lethality.
            Ah... thats why games need to evolve. To keep people from exploiting things to gain an UNFAIR advantage. I have no problems with base-raping, spawn-camping and such, they're pretty legit. Just other things like stat padding, cheating and hacking are untolerable! Grr!

            As with the Medic Stat-pad trick, you can only revive someone a few times only- and then... any more than that, they are permanently dead (until the next spawn of course).

            By the way, are they REALLY going to disable people from throwing C4 and such? because... I think thats not necessary... I mean, to say people aren't allowed to throw something when they jump? Hm? I'll say that shooting a gun accurately when jumping is very very very hard, but stopping people from throwing things when they jump is way way way too much nerfing.

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