Only the default (TGN Light) theme for now. Dark them is also coming back soon. Then CSN. Then Wrestlin' Nation. A lot of WIP stuff right now. There are a couple of things still not working either. Sorry.
What do you guys think, wouldn't it be a great idea to be able to see the weapon that the soldier had, or the vehicle that the he/she was in (if he/she wasn't on foot) when was killed, instead of only displaying the killer's weapon/wehicle only?
For example: player 1 [g36c] player 2 [ak47]
or: player 1 [f35] player 2 [mig 29]
What do you guys think, wouldn't it be a great idea to be able to see the weapon that the soldier had, or the vehicle that the he/she was in (if he/she wasn't on foot) when was killed, instead of only displaying the killer's weapon/wehicle only?
For example: player 1 [g36c] player 2 [ak47]
or: player 1 [f35] player 2 [mig 29]
seems pointless to me and would take up too much space in some instances. if you really want to know why not just go look at the kit they left on the ground after they were killed, or just pick it up.
4.5 Weapon Names
As I said in the introduction, there might be a weapon or two you are not familiar with, and constantly forget what it is. What better way to remember than to add a friendly reminder to yourself. Remember that the weapon name is what replaces the #WEAPON# variable inside the kill(ed) messages.
Find KILLMESSAGE_WEAPON_m16a2. By default, the value is "M16A2". You can change this to anything you want. since I did not change any of these for myself, I'm going to leave it up to you. You should be able to figure it out from the above two examples.
Extra Note: m16a2 is only the first weapon. Scroll down and you will see a whole list of weapon variables that you can edit. If you have Special Forces and want to edit the names of the new weapons, you are going to have to edit the localization files in \mods\xpack\Localization\.
all ya had to do is scroll down to the 4.5 section and this is what ya get. Enjoy :)
We process personal data about users of our site, through the use of cookies and other technologies, to deliver our services, personalize advertising, and to analyze site activity. We may share certain information about our users with our advertising and analytics partners. For additional details, refer to our Privacy Policy.
By clicking "I AGREE" below, you agree to our Privacy Policy and our personal data processing and cookie practices as described therein. You also acknowledge that this forum may be hosted outside your country and you consent to the collection, storage, and processing of your data in the country where this forum is hosted.
Comment