Who said it wasn't possible?!?

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  • D_Lusted

    #1

    Who said it wasn't possible?!?

    And they said it wasn't possible..... :p

    Strike of Karkand, playing SAS and Insurgents



    And this was done by someone who ain't very clever ie. Me
  • I-AM-J3ST3R
    Member
    • Jan 2007
    • 118

    #2
    Re: Who said it wasn't possible?!?

    Nice photochop!

    /me hands you a cookie...

    Comment

    • Spr1ngY

      #3
      Re: Who said it wasn't possible?!?

      Originally posted by dR-Jester
      Nice photochop!

      /me hands you a cookie...
      lol the photoshop aint that nice!! no cookie..... well maybe one.... he did get me thinking for about 1.3 seconds

      Comment

      • DuffMan

        #4
        Re: Who said it wasn't possible?!?

        The flags on the 3D map fade away with distance. Yours are all the same :P

        Comment

        • D_Lusted

          #5
          Re: Who said it wasn't possible?!?

          Originally posted by DuffMan
          The flags on the 3D map fade away with distance. Yours are all the same :P
          Are you playing the same game as me?!?
          No they don't fade in the distance. The 3D map shows how far the flag is in metres.

          It is a real version of Strike Of Karkand, which is now playing on my Unranked Server....

          This is no joke!
          I have changes all the Vanilla levels to SF

          All I changed was the init.con within the server.zip in Strike of Karkand, replaced US and MEc with SAS an Insurgents.


          SAS Soldier on Strike



          Mashtuur City - SF Version

          Again, these are real, and not Photoshop creations

          Comment

          • AT39

            #6
            Re: Who said it wasn't possible?!?

            cooleo

            Comment

            • D_Lusted

              #7
              Re: Who said it wasn't possible?!?

              Can anyone suggest a free FTP so I can up these to the web for everyone to use? And prove that this is real....

              Comment

              • TapUout

                #8
                Re: Who said it wasn't possible?!?

                I believe you.

                Comment

                • D_Lusted

                  #9
                  Re: Who said it wasn't possible?!?

                  Thank you

                  Comment

                  • <RB>Corks4Life

                    #10
                    Re: Who said it wasn't possible?!?

                    is this a server your on that does this? that would be sick

                    Comment

                    • ace203

                      #11
                      Re: Who said it wasn't possible?!?

                      post it so we can download it. my clan has been waiting for a mod like this!

                      Comment

                      • D_Lusted

                        #12
                        Re: Who said it wasn't possible?!?

                        post it so we can download it. my clan has been waiting for a mod like this!
                        This isn't a MOD! It's an map addition that can't be used on a Ranked server.

                        Only Strike if on my other Unranked Server.
                        It's easy to convert them....You need to convert the init.con and change the teams and kits then replace it in the server.zip folder, move it to you bf2\mods\xpack\levels folder....Start up SF, run a SP game, then *poof* Strike on SF Also use them online

                        Comment

                        • <RB>Corks4Life

                          #13
                          Re: Who said it wasn't possible?!?

                          wait wait wait...now how do we do this? your half telling us how, unless im stupid?..maybe

                          Comment

                          • [DEI]Bart

                            #14
                            Re: Who said it wasn't possible?!?

                            wow, cool.................karkand with zips and grapples

                            Comment

                            • D_Lusted

                              #15
                              Re: Who said it wasn't possible?!?

                              Guide to "convert" maps:---

                              1, Copy a level from your bf2\mods\bf2\levels folder ie. Strike
                              2, Paste to Desktop
                              3, Open up the "copied" folder on your desktop
                              4, Open your server.zip file
                              5, Extract the init.con
                              6, Replace the following (In Bold):-

                              rem *** Generated by BF2Editor ***
                              if v_arg1 == BF2Editor

                              run Heightdata.con
                              LevelSettings.InitWorld
                              run Terrain.con BF2Editor
                              run StaticObjects.con BF2Editor
                              run Sounds.con
                              run Sky.con BF2Editor
                              run Editor/GamePlayObjects.con host
                              UndergrowthEditable.create
                              Undergrowth.load Levels\Strike_at_Karkand\
                              run Overgrowth/Overgrowth.con
                              Overgrowth.editorEnable 1
                              run AmbientObjects.con BF2Editor
                              run Water.con

                              else

                              run Heightdata.con
                              run Terrain.con v_arg2
                              run Sky.con v_arg2
                              run CompiledRoads.con
                              run Sounds.con
                              run tmp.con v_arg1
                              Undergrowth.load Levels\Strike_at_Karkand\
                              run Overgrowth/Overgrowth.con
                              run Overgrowth/OvergrowthCollision.con
                              run AmbientObjects.con
                              run Water.con

                              endIf

                              rem ------------------------------- LevelSettings -------------------------------
                              rem -----------------------------------------------------------------------------

                              gameLogic.setTeamName 1 "MEC"
                              gameLogic.setTeamName 2 "US"

                              gameLogic.setTeamLanguage 1 "Mec"
                              gameLogic.setTeamLanguage 2 "English"

                              gameLogic.setTeamFlag 0 "flag_neutral"
                              gameLogic.setTeamFlag 1 "flag_mec"
                              gameLogic.setTeamFlag 2 "flag_us"

                              gameLogic.setKit 1 0 "MEC_Specops" "mec_light_soldier"
                              gameLogic.setKit 2 0 "US_Specops" "us_light_soldier"

                              gameLogic.setKit 1 1 "MEC_Sniper" "mec_light_soldier"
                              gameLogic.setKit 2 1 "US_Sniper" "us_light_soldier"

                              gameLogic.setKit 1 2 "MEC_Assault" "mec_heavy_soldier"
                              gameLogic.setKit 2 2 "US_Assault" "us_heavy_soldier"

                              gameLogic.setKit 1 3 "MEC_Support" "mec_heavy_soldier"
                              gameLogic.setKit 2 3 "US_Support" "us_heavy_soldier"

                              gameLogic.setKit 1 4 "MEC_Engineer" "mec_light_soldier"
                              gameLogic.setKit 2 4 "US_Engineer" "us_light_soldier"

                              gameLogic.setKit 1 5 "MEC_Medic" "mec_light_soldier"
                              gameLogic.setKit 2 5 "US_Medic" "us_light_soldier"

                              gameLogic.setKit 1 6 "MEC_AT" "mec_heavy_soldier"
                              gameLogic.setKit 2 6 "US_AT" "us_heavy_soldier"

                              rem -----------------------------------------------------------------------------

                              gameLogic.setBeforeSpawnCamera -203/157/-27 -28/-12/0

                              if v_arg1 == BF2Editor
                              LevelSettings.CustomTextureSuffix ""
                              else
                              texturemanager.customTextureSuffix ""
                              endIf
                              rem -----------------------------------------------------------------------------

                              GameLogic.MaximumLevelViewDistance 140

                              rem -----------------------------------------------------------------------------

                              gameLogic.setDefaultNumberOfTicketsEx 16 1 100
                              gameLogic.setDefaultNumberOfTicketsEx 16 2 110
                              gameLogic.setDefaultNumberOfTicketsEx 32 1 200
                              gameLogic.setDefaultNumberOfTicketsEx 32 2 220
                              gameLogic.setDefaultNumberOfTicketsEx 64 1 300
                              gameLogic.setDefaultNumberOfTicketsEx 64 2 330
                              gameLogic.setDefaultNumberOfTicketsEx 128 1 150
                              gameLogic.setDefaultNumberOfTicketsEx 128 2 250
                              gameLogic.setDefaultTimeToNextAIWave 0
                              gameLogic.setTicketLossAtEndPerMin 200
                              gameLogic.setTicketLossPerMin 1 12
                              gameLogic.setTicketLossPerMin 2 6

                              rem -----------------------------------------------------------------------------

                              rem -----------------------------------------------------------------------------

                              renderer.globalStaticMeshLodDistanceScale 1
                              renderer.globalBundleMeshLodDistanceScale 1
                              renderer.globalSkinnedMeshLodDistanceScale 1
                              With something like this....


                              gameLogic.setTeamName 1 "MEInsurgent"
                              gameLogic.setTeamName 2 "SAS"

                              gameLogic.setTeamLanguage 1 "MEC"
                              gameLogic.setTeamLanguage 2 "SAS"

                              gameLogic.setTeamFlag 0 "flag_neutral"
                              gameLogic.setTeamFlag 1 "flag_in"
                              gameLogic.setTeamFlag 2 "flag_uk"

                              gameLogic.setKit 1 0 "MEInsurgent_Specops" "meinsurgent_soldier"
                              gameLogic.setKit 2 0 "SAS_Specops" "SAS_soldier"

                              gameLogic.setKit 1 1 "MEInsurgent_Sniper" "meinsurgent_soldier"
                              gameLogic.setKit 2 1 "SAS_Sniper" "SAS_soldier"

                              gameLogic.setKit 1 2 "MEInsurgent_Assault" "meinsurgent_heavy_soldier"
                              gameLogic.setKit 2 2 "SAS_Assault" "SAS_heavy_soldier"

                              gameLogic.setKit 1 3 "MEInsurgent_Support" "meinsurgent_heavy_soldier"
                              gameLogic.setKit 2 3 "SAS_Support" "SAS_heavy_soldier"

                              gameLogic.setKit 1 4 "MEInsurgent_Engineer" "meinsurgent_heavy_soldier"
                              gameLogic.setKit 2 4 "SAS_Engineer" "SAS_heavy_soldier"

                              gameLogic.setKit 1 5 "MEInsurgent_Medic" "meinsurgent_soldier"
                              gameLogic.setKit 2 5 "SAS_Medic" "SAS_soldier"

                              gameLogic.setKit 1 6 "MEInsurgent_AT" "meinsurgent_heavy_soldier"
                              gameLogic.setKit 2 6 "SAS_AT" "SAS_heavy_soldier"
                              7, Save it
                              8, Insert this init.con back into the Strike folder
                              9, Cut and Paste this folder back into your bf2\mods\xpack\levels folder
                              10, Load up SF and enjoy playing Strike on SP and MP using SF

                              ** PLEASE NOTE ** This change doesn't affect the loading screen. I am still currently trying to work out how to change these. Also, load up a SP version of Strike so the Shaders can adjust! IF you don't the level will appear dark.

                              This method "should" work for the rest.

                              D

                              Comment

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