BF2 almost immediately when I open it without even getting to the EA logo screen so I put it in windowed mode to see what was going on and got this:
Debug assertion failed!
Version 1.1.2554-356.0 Build date:2005-11-9 12:30
Module: RendDX9
File: D:\DiceCanada_Xpack_Patch\Code\BF2\RendDX9\Texture Manager.cpp
Line: 750
Text: Texture not found: common/textures/sine
Current confile:
(Cancel) (Try Again) (Continue)
All of them close the program...
When I run BF2: Special Forces it works great until I go to load a map when I get this:
Debug assertion failed!
Version: 1.1.2554-356.0 Build date: 2005-11-9 12:30
Module: Geom
File: D:\DiceCanada_Xpack_Patch\Code\BF2\Geom\BundledMes hTemplate.cpp
Line: 269
Text: Cannot load BundledMesh Objects/weapons/handheld/nshgr_flashbang/Meshes/nshgr_flashbang.bundledMesh Please make sure it exists!
Current confile:
(Cancel)(Try Again)(Continue)
Once again, they all close the program.
I somehow can't help but think it's Canada's fault. Any help?
Debug assertion failed!
Version 1.1.2554-356.0 Build date:2005-11-9 12:30
Module: RendDX9
File: D:\DiceCanada_Xpack_Patch\Code\BF2\RendDX9\Texture Manager.cpp
Line: 750
Text: Texture not found: common/textures/sine
Current confile:
(Cancel) (Try Again) (Continue)
All of them close the program...
When I run BF2: Special Forces it works great until I go to load a map when I get this:
Debug assertion failed!
Version: 1.1.2554-356.0 Build date: 2005-11-9 12:30
Module: Geom
File: D:\DiceCanada_Xpack_Patch\Code\BF2\Geom\BundledMes hTemplate.cpp
Line: 269
Text: Cannot load BundledMesh Objects/weapons/handheld/nshgr_flashbang/Meshes/nshgr_flashbang.bundledMesh Please make sure it exists!
Current confile:
(Cancel)(Try Again)(Continue)
Once again, they all close the program.
I somehow can't help but think it's Canada's fault. Any help?
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