Community Update 1/31/06

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  • LoneWolfSniper

    #1

    Community Update 1/31/06




    Hello everyone.

    As I pretty much expected, there is some last minute news to pass along. There’s some good and some not so good news but, hopefully, the good outweighs the not so good.

    First, I’ll start with the bad news to get it out of the way. We have held onto the 1.2 patch a little longer than we had initially planned. We really felt that it was important to delay the patch and take care of some of the issues that have had the community concerned. This means that it will be released sometime in the next two or three weeks. This, unfortunately, means that the Euro Force Booster Pack will be delayed as well since it relies on the patch. Look for Euro Force to be released in the latter half of February now.

    Also, another bit of bad news is that the new feature that allows player to pick up deployed mines with the G key is being held back. In the end, we felt it just wasn’t complete enough for public consumption. We at DICE apologize to all of you who were eagerly awaiting this feature.

    I hope that the reasons for the delays are seen as positive by you, the community, and therefore I list these reasons as the good news portion of this update.

    The following issues were addressed:

    - Being able to pass through walls using a spinning tank turret has been fixed. It has also been addressed on all rotating vehicle positions just to be safe.
    - The disappearance of tank projectiles and grenade launcher projectiles during online play has been improved and should occur less frequently
    - The distance for throwing hand grenades, ammo packs, and health packs has been increased.

    And finally…

    - The Red/Blue nametag bug has been addressed

    Regarding the last point, what we have done is make the code more secure to try and prevent any cases where this bug may occur. Since the fix has been in place, we have had no reproduction of the bug in testing.

    We’re excited about being able to release 1.2 very soon and hope you all are too.

    All the best,
    AJ Marini
  • Darkfire8529

    #2
    Re: Community Update 1/31/06

    Thankgod that red nametag thing has gone

    Comment

    • Hu.Z_of_PLA

      #3
      Re: Community Update 1/31/06

      excellent! i am glad that they delayed to implement those fixes.

      Comment

      • Sgt Sly

        #4
        Re: Community Update 1/31/06

        Thanks for the update... give me, give me, give me!!

        Comment

        • imported_Gabe
          Member
          • Jun 2005
          • 335

          #5
          Re: Community Update 1/31/06

          ahh, great news for the nametag bug

          Comment

          • stilla-killa
            CantGetRight
            • Aug 2005
            • 5905

            #6
            Re: Community Update 1/31/06

            cant wait.

            Comment

            • BurnTheWeed

              #7
              Re: Community Update 1/31/06

              I'm glad they fixed the "red name tag" bug, but I must admit I'm pretty disappointed at the loss of the ability to pick up the mines/claymores/c4... and the delay kinda sucks. I don't see why they can't release a small patch with the stuff they have working and then release another small patch when they get more stuff fixed.

              Oh well, at least there is some good news. *sigh*

              Comment

              • imported_RicRogue

                #8
                Re: Community Update 1/31/06

                Say what you want, but at least they are starting to keep us informed at some level. Thanks DICE!

                Comment

                • MonkMachine

                  #9
                  Re: Community Update 1/31/06

                  Glad their taking their time, rather than just rushing to get it out.

                  Comment

                  • imported_Rafterman
                    Member
                    • May 2005
                    • 1105

                    #10
                    Re: Community Update 1/31/06

                    I'm glad they got the nametag bug fixed, although I never really thought it was anywhere near as a big a deal as some guys were making of it.

                    As far as the delay is concerned, it's 2 weeks?!? Is that really such a big deal for folks? Maybe some of you don't work for a living, but two weeks goes by like nothing for me.

                    Comment

                    • imported_-=AJ06=-

                      #11
                      Re: Community Update 1/31/06

                      Originally posted by LoneWolfSniper
                      http://forum.eagames.co.uk/viewtopic.php?t=16887


                      Hello everyone.

                      As I pretty much expected, there is some last minute news to pass along. There’s some good and some not so good news but, hopefully, the good outweighs the not so good.

                      First, I’ll start with the bad news to get it out of the way. We have held onto the 1.2 patch a little longer than we had initially planned. We really felt that it was important to delay the patch and take care of some of the issues that have had the community concerned. This means that it will be released sometime in the next two or three weeks. This, unfortunately, means that the Euro Force Booster Pack will be delayed as well since it relies on the patch. Look for Euro Force to be released in the latter half of February now.

                      Also, another bit of bad news is that the new feature that allows player to pick up deployed mines with the G key is being held back. In the end, we felt it just wasn’t complete enough for public consumption. We at DICE apologize to all of you who were eagerly awaiting this feature.

                      I hope that the reasons for the delays are seen as positive by you, the community, and therefore I list these reasons as the good news portion of this update.

                      The following issues were addressed:

                      - Being able to pass through walls using a spinning tank turret has been fixed. It has also been addressed on all rotating vehicle positions just to be safe.
                      - The disappearance of tank projectiles and grenade launcher projectiles during online play has been improved and should occur less frequently
                      - The distance for throwing hand grenades, ammo packs, and health packs has been increased.

                      And finally…

                      - The Red/Blue nametag bug has been addressed

                      Regarding the last point, what we have done is make the code more secure to try and prevent any cases where this bug may occur. Since the fix has been in place, we have had no reproduction of the bug in testing.

                      We’re excited about being able to release 1.2 very soon and hope you all are too.

                      All the best,
                      AJ Marini
                      :cry:

                      Oh well at least theyve listened to the community :)

                      Comment

                      • Unfocused

                        #12
                        Re: Community Update 1/31/06

                        It would be nice if they once more allowed BF2 to be launched without giving the cd-key error from multiple Windows profiles not just the one where the latest patch has been installed.

                        Comment

                        • Auto-ER-

                          #13
                          Re: Community Update 1/31/06

                          Originally posted by BurnTheWeed
                          I'm glad they fixed the "red name tag" bug, but I must admit I'm pretty disappointed at the loss of the ability to pick up the mines/claymores/c4... and the delay kinda sucks. I don't see why they can't release a small patch with the stuff they have working and then release another small patch when they get more stuff fixed.

                          Oh well, at least there is some good news. *sigh*
                          You should still be able to wrench the mines out of the way, and hopeful;ly teh G key to pick up was only for mines and not C4 and claymores, that was one thing I was REALLY looking forward to.

                          Comment

                          • ZemonerZ

                            #14
                            Re: Community Update 1/31/06

                            Originally posted by LoneWolfSniper

                            - The disappearance of tank projectiles and grenade launcher projectiles during online play has been improved and should occur less frequently
                            what's he talking about here?

                            Comment

                            • DrJambo
                              Member
                              • Oct 2006
                              • 349

                              #15
                              Re: Community Update 1/31/06

                              2 to 3 weeks! Bah humbug.

                              Comment

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