Just made FS. What should I unlock? Why?

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • megawhompertoo
    oldswab
    • Dec 2005
    • 2124

    #1

    Just made FS. What should I unlock? Why?

    I have BF2 and SF, therefore I have two unlocks to spend before the next rank, which I will probably never get (50,000??? ugh.). I have not unlocked the support kits or the engi kits. I'd like some advice, specifically whether either of unlocks "changed" the way you play for the better.

    My choices, as I see them:

    1) Unlock support pkm and mg36. I actually like playing support once in a while, esp SF, but from what I've read, the mg36 isn't much to write home about AND they are improving the pkm accuracy in the next patch.

    2) Unlock engi jackhammer and mp7. I hardly ever play engi, but the upcoming "Rolling days of Thunder" booster pack may change that.

    3) Unlock the tier 1 support OR engi and wait for the patch to see what the scoop is on the unlocks DICE is adding. I don't think I will opt for the new SMG for the AT class. I'm really, really into the DAO-12. Therefore, I would probably give the sniper a try....and be woefully dissapointed as I was with the last sniper unlock.

    4) Take a wait-and-see approach and don't unlock *ANYTHING* yet.

    As of right now, I'm leaning toward unlocking the PKM and saving the last unlock until we get some in-game opinions of the upcoming unlocks.

    If you're advice is not to worry about, play for fun, there isn't an UBER unlock...I know all that. So thanks and have a great day. Bye now.

    However, the DAO-12 has absolutely changed how I play AT (Anti-TankMan drops rocket and suddenly becomes Anti-PersonnelMan), the L85A changed the way I play medic (hang back and shoot at heads, rush in, revive, heal, buddies, rush out), and the g36e changed the way I play medic again--rush in, finish off the bad guys, then revive/heal my people. The G3 changed the way I play assault, and the FN2000 did again (I almost left a mess on the screen when I got a scope plus a noobtoob). To varying degrees, all of these changes were fun, and if they stopped being fun (I didn't really do all that much toobing), I could switch back.

    That's what I want to know: do any of you who've unlocked the engineer or support kits (SF or vBF2) get a different and/or better experience out of the game nowadays?
  • Bullit_toof

    #2
    Re: Just made FS. What should I unlock? Why?

    I'd wait for the patch. When it comes to kit unlocks, always try and have a go with them before you buy. I.e nick a dead players kit. Sadly i didn't do this and now i have unlocked the M95. I can only recommend the PKM. Deadly down corridors unless you get noobed tube of course

    Comment

    • imported_Sin317

      #3
      Re: Just made FS. What should I unlock? Why?

      pkm seems to be very good after patch , so go for it. better then the stupid jackhammer good-for-nothing anyway.

      Comment

      • Robske007a

        #4
        Re: Just made FS. What should I unlock? Why?

        The MG36 is a killing machine :-) handy for karkand whoring

        Comment

        • Bizzare inc.

          #5
          Re: Just made FS. What should I unlock? Why?

          Originally posted by Bullit_toof
          I'd wait for the patch. When it comes to kit unlocks, always try and have a go with them before you buy. I.e nick a dead players kit. Sadly i didn't do this and now i have unlocked the M95. I can only recommend the PKM. Deadly down corridors unless you get noobed tube of course
          I don't pay attention really to ea updates on patches but you say about more kits, Have you got a link i can read about as im a few more days till next rank & won't want to waste an unlock if theres going to be new ones:)

          Comment

          • Light_Wolf

            #6
            Re: Just made FS. What should I unlock? Why?

            Personally, I'm waiting for the upcoming patch. Well, okay, I'm still a 1500 points short, but I'll get there. Waiting for the sniper.

            Comment

            • megawhompertoo
              oldswab
              • Dec 2005
              • 2124

              #7
              Re: Just made FS. What should I unlock? Why?

              Originally posted by Bullit_toof
              I'd wait for the patch. When it comes to kit unlocks, always try and have a go with them before you buy. I.e nick a dead players kit. Sadly i didn't do this and now i have unlocked the M95. I can only recommend the PKM. Deadly down corridors unless you get noobed tube of course
              Thanks for the input. I try and do that, but it is hard to really get a feel for the performance--the odd case is that I sneak up on a support with pkm. What USUALLY happens is that we're shooting at each other from some distance, he dies, and I'm left with three or four bars of health and...boom. Noob toob right after I pick up the wep. Same with the engineers--you hardly ever catch them outside of "their" tanks (no problem with armor hookers, but it makes it hard to give the jackhammer a trial run). Or, I fall victim to the other team's medic who's rushing in to avenge/revive his buddies death.

              I have tried the mg36 and mp7 on SF. Definitely not terrible, and the mp7 gives the engi some more "reach", but DICE is nerfing the mp7 in the patch. Argh.

              Comment

              • megawhompertoo
                oldswab
                • Dec 2005
                • 2124

                #8
                Re: Just made FS. What should I unlock? Why?

                Originally posted by Robske007a
                The MG36 is a killing machine :-) handy for karkand whoring
                Thanks. I will practice with the MG36 in SF some more before making up my mind.

                Comment

                • rombaft

                  #9
                  Re: Just made FS. What should I unlock? Why?

                  should take the PKM and the jackhamer, I have all unlocks also the engi sub gun, and it sucks, I always use the jackhamer

                  for support , I always use the PKM, the SF unlock isn't so good, a tiny bit more acurate maybe but far from as powerfull as the PKM (beast!!)

                  Comment

                  • glaucoma

                    #10
                    Re: Just made FS. What should I unlock? Why?

                    Take the PKM, save the other one.
                    None of the other guns is really soooo breathtakingly great, and after the patch comes you, you can then leisurely waste one unlock on whatever you want of the remaining weapons.
                    The PKM is really a must-have even if you only marginally enjoy playing support.

                    Comment

                    • jdogg88-Fed

                      #11
                      Re: Just made FS. What should I unlock? Why?

                      I would take the PKM and save the other or just wait

                      Comment

                      • megawhompertoo
                        oldswab
                        • Dec 2005
                        • 2124

                        #12
                        Re: Just made FS. What should I unlock? Why?

                        Originally posted by rombaft
                        should take the PKM and the jackhamer, I have all unlocks also the engi sub gun, and it sucks, I always use the jackhamer

                        for support , I always use the PKM, the SF unlock isn't so good, a tiny bit more acurate maybe but far from as powerfull as the PKM (beast!!)

                        Thanks for the advice on the MG36 and MP7. I think I'll go with the PKM and then decide on the last unlock when the patch with the new unlocks comes out. Maybe (just maybe) the new sniper rifle will will be something to crow about this time? Maybe (though I doubt it) the new P90 will get rave reviews? The upcoming booster pack maps may have alot of long, open spaces where the new SMG might give AT some more reach. I love the DAO-12, but it just isn't effective in non-city maps, so I have to choose between switching to pistol, or loading out with the base SMG (pah-tooey).

                        Comment

                        • Kaiser_Weber

                          #13
                          Re: Just made FS. What should I unlock? Why?

                          I agree with the rest of the posts..PKM and wait the other one out!

                          However I do wanna comment on the post that said the Jackhammer was bad..NOT TRUE AT ALL! In close combat BEST GUN IN THE GAME FOR MAN ON MAN..if there is more than one guy you are done..I think the only gun that can take down the DAO is the jachammer 1 on 1..Maybe the PKM...

                          The bad part about the jackhammer is reloading that is why you can not take on more than 1 guy..maybe 2 if your good..But 1 on 1 it shreds people into lil bits...I love it!

                          Comment

                          • Sir. bzb
                            Member
                            • Oct 2006
                            • 524

                            #14
                            Re: Just made FS. What should I unlock? Why?

                            im a jack hammer fan. Close combat i love, you can get three people if your really really lucky, two is usually doable, one doesnt stand a chance. Re-load time is generally the only reason you die first in a fire fight.
                            PKM is a nice weapon, also fun at close range (point blank into the back of the head is brilliantly satisfying) but a good mid range weapon. You can do long range but you risk dieing of pleasure if your lucky enough to get a sniper (you just know the dead sniper will be calling you unpleasant names and pounding his keyboard). Support is also a better point scoring role over engineer. But with the pkm i find i more pointing players in the direction they should be fireing than actually hitting my target, but short bursts deffinately help.

                            Comment

                            Working...