Is it entirely possible for EA to implement code that would use the full potential of Dual core processors from the likes of AMD or Intel. Or would this be like rewriting all the code for the game? Could support be included through a patch?
Dual Core Advantage?
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Re: Dual Core Advantage?
NoOriginally posted by TeamoIs it entirely possible for EA to implement code that would use the full potential of Dual core processors from the likes of AMD or Intel. Or would this be like rewriting all the code for the game? Could support be included through a patch?
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Re: Dual Core Advantage?
no, there is no "small hack" for full dual core support..they would have to rewrite their engine which is not gonna be until battlefield 3 or something...
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Re: Dual Core Advantage?
I would say that too that Dice won't add Dual Core "support" into this game. They aren't probably even adding 64x bit support so.
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Re: Dual Core Advantage?
The idea behind Dual Core's is being able to run multi-threads at once (aka, 2 processors)
They could semi-acheive this by simply splitting the bf2.exe into 2 different programs that handled different aspects of the game, and requiring them both to load up on a dual-core machine.
perhaps one that handles the graphical engine, and one that handles the connections/basic processing.
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Re: Dual Core Advantage?
Dont think its as simple as that. Multithreading games is apparently very difficult given the games reliance on the input of the user. Or so i have read.
I think most of the know-how for multithreading games will prbably come via the xbox360, then maybe filter down to PC games.
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Re: Dual Core Advantage?
I never said it was "easy"
Just that its possible.
DICE will more than likely never concede to such a game engine or design, but it would be cool.
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Re: Dual Core Advantage?
dual core processors greatly speed up planetside it makes you so fast that csr's will ban you if you don't make planetside into a 1 core processor through task manager.
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Re: Dual Core Advantage?
It should be quite possible to be done without much of a recode the same way Call of duty 2 recieved a patch for ht and dual core users to apply so the game harnesses the power of muti threads, the same thing could be done to bf2.
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Re: Dual Core Advantage?
this is tons of work to do this ,
BF2 has no problems at this moment running on dual core, so there isn't a direct reason to do this
the BF2 engine isn't made for selling it to other gamestudio's , so they don't have to proove this and that in there engine , unlike the source and DOOM III engine for example, those are game engines not only made for the game but actualy more made for selling the game engine to other companies, then they offcourse have to proove lots of things there engine can and how good the enine is, this is why you get tons of patches , 64 patches, HDR things, .... from valve , because they want to show of there engine .
Also, writing coede for dual core is extremely hard , dice at this moment has prooven themselves to make a nice game but not prooven to be very good programmers (tons of bugs, bugs they can't solve, even a simple game browser seems hardly to work) , so if you let them code for dual core, this would be a big shot
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Re: Dual Core Advantage?
Bf2 probably would be a poor choice anyways. The more AI/physics/sound stuff you offload onto another process the better. BF2 isnt exactly heavy on most of that.
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