Chopper Fuel

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  • JarEme

    #31
    Re: Chopper Fuel

    They already go back to the pad whenever you shoot them with a rocket or humvee. Stupid "fix."

    Comment

    • imported_bigpappa
      Member
      • Oct 2006
      • 2159

      #32
      Re: Chopper Fuel

      Originally posted by glaucoma
      I have more ideas that might help game balance.
      Food, Water and Sleep. If the infantrymen don't take naps regularily and eat when they're low on energy, they die of overexhaustion eventually. Of course, napping players are easy victims, so sleeping at the right place and time becomes a highly strategic element of the game. Because you can carry only limited rations of food and water, you have to restock regularily at your uncapturable base.
      This would greatly reduce the camping that infantrymen do at carriers, bases, flags and the rest of maps.

      lol, now thats funny stuff

      Comment

      • Six.

        #33
        Re: Chopper Fuel

        C'mon -_J0N0_- - take it easy, this thread became more fun anyway when people weren't being serious. And I love the comment on the infantry needing food, sleep and their mummy- hilarious if someone makes a spin-off mod containing all these things (including their mummy).

        Fuel is probably a good idea, but then it will have to be consistent with other vehicles as well. Another thing for 'realism fix's- what about throwing grenades down the hatch of a tank? it kills just the gunner! I've done it before, and the result was disappointing- instead getting them killed, they saw me and shoved a big shell up my bum.

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        • ACE4U

          #34
          Re: Chopper Fuel

          Originally posted by glaucoma
          I have more ideas that might help game balance.
          Food, Water and Sleep. If the infantrymen don't take naps regularily and eat when they're low on energy, they die of overexhaustion eventually. Of course, napping players are easy victims, so sleeping at the right place and time becomes a highly strategic element of the game. Because you can carry only limited rations of food and water, you have to restock regularily at your uncapturable base.
          This would greatly reduce the camping that infantrymen do at carriers, bases, flags and the rest of maps.
          Now this is starting to sound like the SIMS. If you want the food, drink, and water aspect, then the SIMS should satify that graving, but not here.

          Comment

          • C11.Nemisis

            #35
            Re: Chopper Fuel

            Originally posted by glaucoma
            I have more ideas that might help game balance.
            Food, Water and Sleep. If the infantrymen don't take naps regularily and eat when they're low on energy, they die of overexhaustion eventually. Of course, napping players are easy victims, so sleeping at the right place and time becomes a highly strategic element of the game. Because you can carry only limited rations of food and water, you have to restock regularily at your uncapturable base.
            This would greatly reduce the camping that infantrymen do at carriers, bases, flags and the rest of maps.

            lol i think i just laughed up a lung :laugh:

            Comment

            • Bob Toblerone

              #36
              Re: Chopper Fuel

              Jeeps require constant attention in this game. If you leave one unatended for too long its gonna break down and blow up :)

              Comment

              • unlimitedmp

                #37
                Re: Chopper Fuel

                Gas guzzling pigs! Those explosive red barrels must be fuel drums for the helos. You gotta hover over a barrel to replenish your supply!

                Comment

                • shiremct

                  #38
                  Re: Chopper Fuel

                  Originally posted by OBCD
                  that sounds like the least fun *fix* possible

                  wait i have a better idea, lets have people taxing the planes off as the take off that have to sit there the whole round taxing planes with glow sticks

                  comon man, im tryin to play the game to have fun not to try to but as many burdens to make it realistic as possible

                  I want to knife people with a sharpened glowstick :evil:
                  If I could sharpen my glowstick, i would totally play that class!

                  Comment

                  • Silver_19

                    #39
                    Re: Chopper Fuel

                    Ya me too that would be COOL :)

                    Comment

                    • tw1g

                      #40
                      Re: Chopper Fuel

                      If the planes had to land to refuel and resupply the 10 or so snipers on the carrier/airfield with m95's tk you for it in a viscious cycle.

                      Comment

                      • QuiPetMonDe

                        #41
                        Re: Chopper Fuel

                        Originally posted by glaucoma
                        I have more ideas that might help game balance.
                        Food, Water and Sleep. If the infantrymen don't take naps regularily and eat when they're low on energy, they die of overexhaustion eventually. Of course, napping players are easy victims, so sleeping at the right place and time becomes a highly strategic element of the game. Because you can carry only limited rations of food and water, you have to restock regularily at your uncapturable base.
                        This would greatly reduce the camping that infantrymen do at carriers, bases, flags and the rest of maps.
                        unlikely this will work. After all the average game is about 20 mins.

                        Comment

                        • glaucoma

                          #42
                          Re: Chopper Fuel

                          Originally posted by QuiPetMonDe
                          unlikely this will work. After all the average game is about 20 mins.
                          Hmm, whoa, really?
                          I thought spending 15 mins of every 20 min round on napping, drinking and eating would make for a worthwhile tactical gameplay fix. But hmm, you're right - I've got an idea though - hear me out here:
                          How about we drop the required sleep time down a bit so you have to spend only 10 mins of a round on sleeping, drinking and eating, but instead we add small p*ss breaks! That wouldn't take away much time, but you'd have to return to the outhouses at your home base every so often, or else you would wet your pants, thereby slowing yourself down and covering yourself in a yellow cloud of stench, giving away your position to the enemy.
                          Think of the great gameplay that would add. You couldn't whore vehicles anymore, because every 2 mins you'd have to step out to take a leak. There would be great possibilities for future add-on classes (toilet cleaner, cook, bartender, french maid) to tend to the players' needs, each equipped with unique new unlocks (mop, waffle iron, shaker, feather duster). Players would have to accord their strategies with the required resources - i.e. make plans to stay in line for the gents' before the "need" becomes too large.
                          Mates, I think we might just be redefining first person shooting as we know it.

                          Comment

                          • Kixfox

                            #43
                            Re: Chopper Fuel

                            I bet Dice will go for the London 'crowding taxes'.

                            So everytime you drive into Karkand or some other map it costs you 2 bucks in reallife money.

                            I don't think fuel would balance the game more, choppers already need to return for ammo, not blackhawks, but attack choppers.

                            Blackhawks usually gets shot down anyway.

                            Over and out - Kixfox

                            Comment

                            • F-1

                              #44
                              Re: Chopper Fuel

                              Originally posted by -_J0N0_-
                              Just had a thought while I was in another thread.

                              The discussion was about the chopper in the upcoming patch.

                              I had an idea that might weaken the chopper without taking away firepower. Fuel. If the chopper oly had a certain amount of fuel, it would have to return to the helipad to refuel every so often. This would greatly reduce the camping that choppers do at carrieres and bases. Also when they hover over an outpost, This would not be possible to do consecutively.

                              Anyone else got ideas ?

                              That will never happen in the game simply because the game's engine does not have something called "fuel"! they will need to introduce that to the game by writing new c++ code for example. that will never happen in my opinion. however, they can make changes like changing the C4's properties and bunny hopping simple because it is a modding business, not a coding one.

                              Comment

                              • Prince

                                #45
                                Re: Chopper Fuel

                                This would never work. You have to land on the helipad anyway to restock your ammunition. How offen do you stay in a helictopter for more than 10 minutes anyway in a round?

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