I liked in Castle Wolfestien, when you were critically wounded you'd fall down, but still ryth (sp?) on the floor a bit, hold your chest, and desperatley look around. I know in BF2 doing this would limit the ragdoll physics, so I think it would be best to have something like this, except only seen from the wounded player's prespective (the same way, from the wounded soldier's prespective, you are always on your back). It would be cool to atleast be able to look around a bit (turn your head left and right). Maybe hear some heavy breathing too.
Announcement
Collapse
No announcement yet.
Being critically wounded doesn't feel "critically wounded" enough.
Collapse
X
-
Re: Being critically wounded doesn't feel "critically wounded" enough.
Being able to look around while incapacitated would give you the ability to observe your surroundings and inform your squad or others via VOIP what the enemy is up to and that just doesn't seem right...
I don't mind it the way it is.
And it's 'writhe'
Comment
-
Re: Being critically wounded doesn't feel "critically wounded" enough.
Originally posted by TalusBeing able to look around while incapacitated would give you the ability to observe your surroundings and inform your squad or others via VOIP what the enemy is up to and that just doesn't seem right...
I don't mind it the way it is.
And it's 'writhe'
UAV allows you to see the enemy without actaully seeing them..thats not right either
Comment
-
Re: Being critically wounded doesn't feel "critically wounded" enough.
I always wanted a "bleeding" health meter for when you take a direct hit and you would not be able to sprint, it would cause you to need medics and retreat a bit more....really it would be for a more realistic mod.
Comment
-
Re: Being critically wounded doesn't feel "critically wounded" enough.
Originally posted by Master ShakeI always wanted a "bleeding" health meter for when you take a direct hit and you would not be able to sprint, it would cause you to need medics and retreat a bit more....really it would be for a more realistic mod.
Comment
-
Re: Being critically wounded doesn't feel "critically wounded" enough.
In fact with such "realistic" wounds we would end up with a BF2 mod that would compare to vanilla BF2 as UT "Infiltration" compared to UT "Tactical Ops".
I remember playing UT "Infiltration" : you could run and still try to fire, you could sprint (much faster and stamina consuming but you couldn't do anything or fire). If you jump from more than 2 meters high you would hear a bone jaring "Crunch!" and there after would only be able to walk for a while. The more you got hit, the more you bled.... It was pretty hard to play (and more so to aim because there was no middle of screen crosshair) but very satisfying for those who like it real (those of us who've done their time in the army either as a conscript for a year or as an enlisted for a longer time know what I mean)
Comment
-
Re: Being critically wounded doesn't feel "critically wounded" enough.
Originally posted by Master ShakeI always wanted a "bleeding" health meter for when you take a direct hit and you would not be able to sprint, it would cause you to need medics and retreat a bit more....really it would be for a more realistic mod.
no thanks, I play this game because its NOT AA... In fact, I'll play any game thats NOT AA, hell if I had to choose between that sh!tty E.T. game and AA I would choose the E.T. game..
So lets keep this game from even being close to AA.
Comment
-
Re: Being critically wounded doesn't feel "critically wounded" enough.
Originally posted by Samurai XLooks like someone is getting owned in America's Army. ^^^
I just dont want a GOOD game like BF2 to become a sh!tty game like AA.
Comment
Comment