Community Update 1-18-06

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  • Avrizic

    #1

    Community Update 1-18-06

    Community Update - 1/18/06

    Listen up Soldiers!

    By now, you have all seen the list of fixes in the next update (1.2). We are still trying to nail down a few final items and put the final touches in place.

    Here's a list of additional items to look for in version 1.2:

    * UAVs are now visible in the world so if you are being scanned, you can know about it and take action against it.
    * Rank progression is no longer limited to the enlisted ranks. All officer ranks are now available.
    * Bug that allowed players in vehicles to contest a flag from outside the flag radius is now fixed.

    I’d also like to take this opportunity to clarify some confusion stemming from our updates.

    The first item is on the topic of grenades. Players will still be able to toss grenades while jumping. Although the ability to fire while jumping has been removed, players will still be able to initiate a grenade toss prior to jumping and follow through with the toss, thereby gaining themselves some extra distance. We understand that there will be some adjustment in tactics required when the patch comes out but we are confident that the community will quickly come to grips with the new tactics.

    The second item is on the topic of the booster packs. We have not created the maps as a separate expansion pack requiring a separate server. The booster packs will increase the content of the base game and thereby may be run on a server in regular rotation with the original maps.

    Hope that clears up some of questions you’ve all been asking.

    [EA]Mike and the rest of the Battlefield Team

    Taken from EA's website.

    And in case somebody missed the list of fixes...

    * Helicopter now carry 8 missiles rather than 14
    * TV-Guided missile now have a shorter range
    * Hit points on all air vehicles has been reduced
    * AA missile lock has been improved
    * Support kits have had their primary weapons adjusted for accuracy
    * Sniper kits have had their primary weapons adjusted for accuracy
    * Anti-Tank kits have had their primary weapons adjusted for accuracy
    * "Dolphin Diving" is no longer possible
    * Players can no longer jump and shoot at the same time
    * "Prone Spamming" is now fixed
    * "Sprint exploit" is now fixed
    * The Sa80 weapon has been improved
    * The G3A3 weapon has been improved
    * Reload while sprinting has been enabled
    * Chinese and MEC APCs can now shoot through penetrable materials
    * Damage decreased for the M134
    * Medic defibrillator paddles have been adjusted. They now reload while not in use.
    * Server search filters now work properly
    * All mines (Claymore, Anti-vehicle, C4) can now be picked up by the same class that dropped it by using the “G” key.
    * Mines can no longer be destroyed with other explosives
    * Flash bang effect radius decreased
    * Added unlocks for Sniper and AT kits
    * Fixed a bug in terrain rendering with night vision, whereby terrain was still dark in dark areas.
    * Fixed a bug whereby mods that are not bf2 or not xpack permutate shaders every time a level is loaded.
    * Fixed a bug whereby non-xpack mods cannot use xpack shaders.
    * Fixed bug in TV guided missiles of Havoc helicopter
    * Bug in MP7 fire rate fixed. Ammo count increased and mag count and damage decreased
    * APC Update – “Chinese and MEC APCs can now shoot through penetrable materials”. This fix was a miscommunication to the patch team. Chinese and MEC APC’s have been reverted and the LAV25 now no longer shoots through penetrable materials.
    * Vehicles no longer disappear when viewed from some vehicles with a HUD (e.g. Tanks).
    * Performance gain found in static mesh rendering.
    * Detonation radius from grenade launcher explosions has been reduced.
    * Grenade launcher projectiles now have a minimum time before arming.



    As always, thanks for your support and keep talking – we’re listening.

    Your friends at EA and DICE
  • [3SA]D|Sgt.Colinloves
    Member
    • Sep 2005
    • 894

    #2
    Re: Community Update 1-18-06

    Errr, so the booster packs fit in with BS2. No SF boosters?

    Comment

    • Scotty

      #3
      Re: Community Update 1-18-06

      I'm sure that if SF sells well enough, those will come later so that they can get another $10 bucks here or there. LOL

      I don't mind the boosters though. More content is always nice. List of changes looks good to me.

      Comment

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