Rewarding teamplay.

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  • Flashpoint2

    #1

    Rewarding teamplay.

    Am i the only one who thinks teamplay should be rewarded score wise? Right now you get the same amount of points if you take out that tank wreaking havoc on your lines as shooting a guy with a sniper rifle who just spawned in their UCB.

    How would you reward people for helping their team then? My proposal is that everyone on the winning team recieves a 25% raise to their scores and everyone on the loosing team recieves a 25% penalty (eg. a guy scoring 8 on the winning team recieves 10 points and the guy scoring 8 on the loosing team recieves 6 points).

    To battle people teamswitching for points the round where you switch team you should always recieve the 25% penalty if you switch to the team that won the round before (unless autoswitched). Also, teamswitching should only be allowed in the first 3 minutes of a round.

    What do you think?
    Anybody got any pros or cons with my idea?
  • 3Libras

    #2
    Re: Rewarding teamplay.

    Sounds interesting. Also, the idea of getting double points if you do a Commander-assigned task (such as capturing a certain point or blowing said assets) would contribute towards this.

    Maybe squads could have some kind of point sharing system. Or, maybe team score can be double if you help out a squad member with medkits/ammo- Would encourage people to squad up a bit more.

    Comment

    • Sir. bzb
      Member
      • Oct 2006
      • 524

      #3
      Re: Rewarding teamplay.

      I dont think it would play to well, why should i get punished for joining the loosing side when connecting to a server. I think it would just lead to a similar problem of commanders who quit when they can see they wont get double points.
      I do think teamplay neads to be rewarded better, a medal for top squad on either team like the gold star, or some form of point bonus.

      Comment

      • imported_madness

        #4
        Re: Rewarding teamplay.

        Originally posted by 3Libras
        Maybe squads could have some kind of point sharing system. Or, maybe team score can be double if you help out a squad member with medkits/ammo- Would encourage people to squad up a bit more.

        And statpadders get points twice as quick :p

        Comment

        • Flashpoint2

          #5
          Re: Rewarding teamplay.

          Originally posted by satanbzb
          I dont think it would play to well, why should i get punished for joining the loosing side when connecting to a server. I think it would just lead to a similar problem of commanders who quit when they can see they wont get double points.
          I do think teamplay neads to be rewarded better, a medal for top squad on either team like the gold star, or some form of point bonus.
          Hmm, thats true of course. Didnt think about that. I guess if noone got any ideas to stop people from quitting the server if they join the loosing team the idea was bad.

          Comment

          • Berrern
            Member
            • Jul 2005
            • 585

            #6
            Re: Rewarding teamplay.

            We definitely need more teampoints for teamwork activities. Squad leaders and members should receive points for playing like a team (if they do) - however that'll require a totally rewrite of the point algorithms, and we can't hope for that until BF3 if I know DICE/EA right.

            As it stands now, any decent jet/chopper pilot can rack up lots more points than the poor infantry squads - hence all the vehicle/air unit whoring and lone wolfs

            Comment

            • rombaft

              #7
              Re: Rewarding teamplay.

              this has been here for like 1000000 times and the idea is terrible, not thinking of what will happen , ......

              for starting, the fact that your team is loozing isn't always your fault, only 4 people can mess up your team and you loose , you get 25% less pointsµ

              You can be a top teamplayer, but you have only two arsholes on your team, they TK and crap, you loose the round, you get 25% less points

              The other team is filled with arsholes , constantly baseraping, .... , they win the round they get 25% extra points

              Then the teamswitching, you will find 10 one man squads at the winning team because they can't be switched by autobalance

              After the round, everybody will switch to the winning team, giving the winning team a massive headstart

              offcourse, you are winning the round, but 2 min before ending, they switch you to other team, no points for you

              offcourse clans, they have own servers, want extra points, admin ends round when they are winning

              Other team has major tank, jet, ... whore, they win the round, they get extra points


              DO YOU CALL THIS TEAMWORK?????????? THIS IS JUST PLANBE EXTRA STAT PADDING MATERIAL, THIS WILL NOT ALWAYS AND ACTUALY MOST OF THE TIME GIVE THE MOST WHORING TEAM THE EXTRA POINTS

              Comment

              • imported_Apostle
                Member
                • May 2005
                • 1182

                #8
                Re: Rewarding teamplay.

                I think it's a very very interesting idea, but at this stage would be too hard to integrate into conquest gameplay. If they could think up some new gameplay mode to go with a new point system like this, then it might work. May aswell forget it, until Battlefield 3, or if, and it's a big if, DICE add a new gameplay mode.

                Only thing I can see that would work and be a nice addition, is a best squad medal. Awarded to each individual in that squad. On top of that, a squad leader medal each time you make best squad.

                Comment

                • puglous

                  #9
                  Re: Rewarding teamplay.

                  I think teamswitching ideas are kind of good, but I think it should just disable you from switching to the team which is clearly going to win (for example, if the ticket ratio is .75 or less)

                  But let's face it, the Battlefield 2 crowd is spoiled rotten. Battlefield 2 does the best job of awarding teamplay I've ever seen. Kill damage assists were a god send, as are driver kill assists if you are in a heli (otherwise I think they should be taken out, as I've seen them exploited when a driver sits in a stationary jeep as his gunner does all the work). I can't remember a medic EVER healing me while playing BF1942. Suggestions on improving it are fine, but stop making it seem like BF2 wasn't already a huge step foward in rewarding teamplay. If it has less teamplay than most games, that is the PLAYERS' fault.

                  EDIT: Oh yeah, and check the scores of players with high k/d ratios and scores, they usually have pretty high win/loss ratios.

                  Comment

                  • Futile

                    #10
                    Re: Rewarding teamplay.

                    maybe this will work. if you make it so that only the squad leader can start the capture of a flag (after it starts the flag will capture normally -- more people = faster capture, etc) then people might stop running around and squads might stick together. i'm kinda tired of squadmembers that rush to capture a flag WITHOUT their squadleader only to get owned by the defense and have no way of respawning there.

                    Comment

                    • Odedge
                      Member
                      • Sep 2007
                      • 285

                      #11
                      Re: Rewarding teamplay.

                      I like the idea but it can be tricky to implement. I think the game does a good job at awarding team work. But the biggest piece it's missing is in the so-called chain of command. The commander giving SL orders and thus the SL giving the squad orders.

                      The idea of doubling points if you achieve an order given by a commander might work. But then again, a commander can only give orders to his friends. But I doubt that would happen much.


                      It would work with SL though. A SL can't stop a squad member from obtaining the objective set on the map (besides TKing him). But what about the SM who dies trying to help his team. Yeah, he wouldn't get the extra points because the game has to reward you for what you "do", not what you "try" to do.

                      Comment

                      • glaucoma

                        #12
                        Re: Rewarding teamplay.

                        Originally posted by Flashpoint2
                        To battle people teamswitching for points the round where you switch team you should always recieve the 25% penalty if you switch to the team that won the round before (unless autoswitched). Also, teamswitching should only be allowed in the first 3 minutes of a round.

                        What do you think?
                        Anybody got any pros or cons with my idea?
                        This would make me stop playing the game forever, because I want to play together with my friends in a squad. Hence, I wish to switch teams whenever I goddamn well please (and a slot is open, which as is now usually is, on the losing team).

                        Am i the only one who thinks teamplay should be rewarded score wise? Right now you get the same amount of points if you take out that tank wreaking havoc on your lines as shooting a guy with a sniper rifle who just spawned in their UCB.

                        How would you reward people for helping their team then? My proposal is that everyone on the winning team recieves a 25% raise to their scores and everyone on the loosing team recieves a 25% penalty (eg. a guy scoring 8 on the winning team recieves 10 points and the guy scoring 8 on the loosing team recieves 6 points).
                        I find the whole approach rather unconvinving and quite frankly a horrible idea, because whether a team wins or not depends rarely on the overall teamplay.
                        Often it's just a really good chopper or plane pilot and one two-man squad that remotely knows what they're doing that makes or breaks it.
                        Also it's just a horrible idea to punish the losing team for even trying. If I was sure to get punished for being on the losing team, I'd just quit whenever I end up on a losing team and switch to a new server.

                        I personally would prefer a mission-based system, where missions accomplished reap rewards for the players involved, on a squad basis.
                        That means, all players in the squad get a +1 bonus if the squad fulfills a commander order, the squad leader getting a +2 for his trouble.
                        If the order comes only from the squad leader, all squad members as well as the squad leader get a +1 bonus, but only if it's victory-critical objectives (capture flag, repair assets, destroy assets, _DEFEND FLAG_).
                        To avoid people making locked 1-man squads, I would only enable the point bonus when a squad has atleast 2 players.
                        I'd also give everyone who got a good shot into the tank or blackhawk a kill damage assist (although I personally rather get no points at all than the f*cking, taunting "NEENER SOMEONE STOLE YOUR POINT AND YOU GET A +1 :P"-style kill assist points).
                        I'd also make it so that not who fires at the target last, but who deals the most damage to it gets the kill.

                        Comment

                        • Azriel

                          #13
                          Re: Rewarding teamplay.

                          I think that the winning team should get a bonus, like the commander, that alone would encourage team play. Not a 2x bonus, but something.

                          I've noticed that most people don't seem to care if they win or not, as long as they personally score well. The commander can do a scan, and say 'the 4 norther flags are undefended, somebody cap them' and no one seems to care, they are getting more point spamming nades or c4, or something.

                          No one does the unglamorous task of defending a flag. What might be a interesting idea would be to use the final score as a bonus. Example, if everyone wants the screw off and do thier own thing and end up with a score of 15-0, everyone on the winning team gets 15 point bonus.

                          Now if everyone works together, caps and holds flags, you can get a 120-0 round, 120 point bonus. That would encourage teamwork.

                          The only promblem is that some maps only 1 side has a non-cap base, so the other is at a disadvantage. Maps that have no non-cap, or maps that have equal non-caps would be fine. Just something to chew on.

                          Comment

                          • Berrern
                            Member
                            • Jul 2005
                            • 585

                            #14
                            Re: Rewarding teamplay.

                            Originally posted by Futile
                            maybe this will work. if you make it so that only the squad leader can start the capture of a flag (after it starts the flag will capture normally -- more people = faster capture, etc) then people might stop running around and squads might stick together. i'm kinda tired of squadmembers that rush to capture a flag WITHOUT their squadleader only to get owned by the defense and have no way of respawning there.
                            I'm sorry, but this wouldn't be a good idea.
                            I've got over 350 hours as a squad leader, and my main objective is to find a safe place NEAR the flag - and hide there. Then my squad can keep spawning on me and clear a way to the flag.

                            If your suggestion was implemented, the squad leader would have to be the first one to assault a flag - which is just wrong. What if an Artillery strike came? You would die, and your squad would have to start the assault over again.

                            Comment

                            • Sir. Shpox

                              #15
                              Re: Rewarding teamplay.

                              I believe it's not a good idea, what happens to those who get swaped teams ?
                              What happens to medic whores ? I believe some sort of thing should happen to the stop squad but then again it will cause an unbalance. The game has enough trouble organising who gets kills for what so I guess if you took out a tank based on the number of kills it had, it would make a totally new scoring system.

                              Comment

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