There are several posts about favourite weapon unlocks, but I didn't find any like this one...
SCENARIO:
YOU are (or were once) facing the daunting task of moving up from Gunnery Sergeant to Master Sergeant. Up until now, the most points you needed were 3000 to move up in rank. Now, you face a veritable relative Everest of 12,000 points before the next rank (and the unlocks)! That's a whole lot of points to regret the weapons you unlocked, and if you chose very poorly, you may never make it. (Get discouraged and take up croquet as a hobby)
SO, assuming you have access to SF unlocks, which weapon unlocks are essential to you as you work toward this mark?
For those who like structure, we'll use me as an example (this way, you can help me choose, too! ):
I still predominantly play Medic.
You have:
L85A1 - okay for wide open spaces, limited utility in close quarters (you're gonna die)
G36C - great in most situations; accurate, adequate power
PKM - make people die fast if you can hit'em. LARGE holed swiss cheese is all that's left of your foe.
G36E - the power of burst + the precision of a scapel = 1 happy (and less frequently dead) medic.
DAO 12 - anti-tank is now a viable and potent kit in close urban operations. Be the first around the corner to mop up after the barrage!
G3 - Don't be a nOOb tOOb. Go old skool. Run outa bullets faster than you ever thought possible. Great stopping power, but worrisom accuracy at mid range. Long range... throw your helmet at 'em.
2 unlocks left to keep you company for 12,000+ points! What would you choose, and why?
Choices:
Jackhammer Mk3A1 - make engineer more durable/viable?
M95 - snipe chopper pilots?
MG36 - make enemies swiss cheese with medium sized holes?
Mp-7 - ferget the peashooter (mp-5) AND the big ole shotgun (DAO 12)?
SCAR-L - spec ops with a new wrinkle. Worth it?
F2000 - silence their crying; blind'em, tOOb'em, drop'em from near and far.
??? - leave them all and wait to see how the new engineer and sniper unlocks pan out.
There you have it. What would YOU do?
Fire away! :guns:
SCENARIO:
YOU are (or were once) facing the daunting task of moving up from Gunnery Sergeant to Master Sergeant. Up until now, the most points you needed were 3000 to move up in rank. Now, you face a veritable relative Everest of 12,000 points before the next rank (and the unlocks)! That's a whole lot of points to regret the weapons you unlocked, and if you chose very poorly, you may never make it. (Get discouraged and take up croquet as a hobby)
SO, assuming you have access to SF unlocks, which weapon unlocks are essential to you as you work toward this mark?
For those who like structure, we'll use me as an example (this way, you can help me choose, too! ):
I still predominantly play Medic.
You have:
L85A1 - okay for wide open spaces, limited utility in close quarters (you're gonna die)
G36C - great in most situations; accurate, adequate power
PKM - make people die fast if you can hit'em. LARGE holed swiss cheese is all that's left of your foe.
G36E - the power of burst + the precision of a scapel = 1 happy (and less frequently dead) medic.
DAO 12 - anti-tank is now a viable and potent kit in close urban operations. Be the first around the corner to mop up after the barrage!
G3 - Don't be a nOOb tOOb. Go old skool. Run outa bullets faster than you ever thought possible. Great stopping power, but worrisom accuracy at mid range. Long range... throw your helmet at 'em.
2 unlocks left to keep you company for 12,000+ points! What would you choose, and why?
Choices:
Jackhammer Mk3A1 - make engineer more durable/viable?
M95 - snipe chopper pilots?
MG36 - make enemies swiss cheese with medium sized holes?
Mp-7 - ferget the peashooter (mp-5) AND the big ole shotgun (DAO 12)?
SCAR-L - spec ops with a new wrinkle. Worth it?
F2000 - silence their crying; blind'em, tOOb'em, drop'em from near and far.
??? - leave them all and wait to see how the new engineer and sniper unlocks pan out.
There you have it. What would YOU do?
Fire away! :guns:
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