Nade launcher solution...

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  • Scrylos

    #16
    Re: Nade launcher solution...

    Originally posted by Svartberg
    If you make the GL good against vehicles, than the AT is out of job.
    If you make the GL nothing special against vehicles/infantry, then teh Assault kit is out of job.
    Oh, so the Anti TANK is out of a job because the Assaults can shoot jeeps? Yeah.

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    • qwero

      #17
      Re: Nade launcher solution...

      i like to kill tube noobs

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      • imported_Svartberg

        #18
        Re: Nade launcher solution...

        Originally posted by Apox
        Oh, so the Anti TANK is out of a job because the Assaults can shoot jeeps? Yeah.
        Nah, i meant "good against vehicles", as in same damage like the AT.
        If it was that way, you'd get a kit that has a decent rifle, armor and an anti-vehicle weapon with better reload time.

        However if it wasn't as good, but only designed against vehicles (1 shot FAV, 2-3 shots vodniks) than it wouldn't be worth it.

        Catch my drift now ?

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