I have been thinking of this idea for a MOD based on the fantastic gameboy title Advance wars.
basically I was thinking how cool it would be to have all the veichles from the game and be able to play it online in the format of battlefield 2 with some changes to gameplay. The thing I love most about them is the small compact size of each unit which I think could look really cool.
I was thinking like the game the commander could choose a character to play depending on which of the five regions he/she is from;
Orange Star
Blue moon
green Earth
Yellow Sun
Black hole
Anyway Instead of just flags you could have small towns to take over just like the original game. These in turn give you money after a certain amount of time which the commander would use to build veichles from factories which can also be captured. I was thinking that when a unit is destroyed it is does not respawn but instead its up to the commander to decide what they need to build.
Also the more money a team has the quicker the power bar for the commanders special move will replenish (best reading about advance wars if you dont get this). When the bar is full the commander can unleash their own special move. these vary depending on which character you are. For example Andy for orange star had to ability to repair all his units. Others could boost up certain units to have more power and armour for a limited amount of time. others could change the weather and start blizzards which would reduce the hit points of the enemies units.
vehicles like tanks would require two people to operate, one to move who sits at front and another to operate the turret and weapons who sits on top (they can also look out and spot enemy targets then). Indirect fire units like long range rockets could be operated by one person but can only fire when in stationary position. I was thinking that on their map a circle could show their effective range (differs depending on your commander character) here they can point and click where they wish to fire as long as its within the circle. AA missiles and carrier ships can have a radar to spot enemy aircraft but have to wait until there in range before being able to fire missiles. Yeah ships could be in it from carriers which can resupply aricraft and helicopters and maybe fire long range rockets. Destroyers which can deploy mines against submarines and have an anti air gun turret. Submarines can take down ships with torpedos but need to use the porthole from the suface to traget which can be spotted by the enemy plus they can olny stay submerged for a certain period of time.
Another thing I'd like is the inlcusion of fuel to units, these as well as ammunititon can be resupplied by either cities and factroies for land units or carriers and airstrips for aircraft. Also a infanty carrier unit can resupply all other units with fuel and ammunition in a certain range.
Im not sure about the infantry though as in the game I was thinking on infantry can take over towns and factories without being in a veichle ( maybe by making them go to roof to change flag) also I was thiking that maybe each player could be in control of 4 bots to make more men seen as it would take more to control the veichles. I dunno.
its an Idea I came up with while at work and needs a lot of thought put through. I've got more detailed info on the units and how I'd like them controlled But any suggestions and ideas on the game and any help on how I could get started on making it would be much appreciated
thankyou
basically I was thinking how cool it would be to have all the veichles from the game and be able to play it online in the format of battlefield 2 with some changes to gameplay. The thing I love most about them is the small compact size of each unit which I think could look really cool.
I was thinking like the game the commander could choose a character to play depending on which of the five regions he/she is from;
Orange Star
Blue moon
green Earth
Yellow Sun
Black hole
Anyway Instead of just flags you could have small towns to take over just like the original game. These in turn give you money after a certain amount of time which the commander would use to build veichles from factories which can also be captured. I was thinking that when a unit is destroyed it is does not respawn but instead its up to the commander to decide what they need to build.
Also the more money a team has the quicker the power bar for the commanders special move will replenish (best reading about advance wars if you dont get this). When the bar is full the commander can unleash their own special move. these vary depending on which character you are. For example Andy for orange star had to ability to repair all his units. Others could boost up certain units to have more power and armour for a limited amount of time. others could change the weather and start blizzards which would reduce the hit points of the enemies units.
vehicles like tanks would require two people to operate, one to move who sits at front and another to operate the turret and weapons who sits on top (they can also look out and spot enemy targets then). Indirect fire units like long range rockets could be operated by one person but can only fire when in stationary position. I was thinking that on their map a circle could show their effective range (differs depending on your commander character) here they can point and click where they wish to fire as long as its within the circle. AA missiles and carrier ships can have a radar to spot enemy aircraft but have to wait until there in range before being able to fire missiles. Yeah ships could be in it from carriers which can resupply aricraft and helicopters and maybe fire long range rockets. Destroyers which can deploy mines against submarines and have an anti air gun turret. Submarines can take down ships with torpedos but need to use the porthole from the suface to traget which can be spotted by the enemy plus they can olny stay submerged for a certain period of time.
Another thing I'd like is the inlcusion of fuel to units, these as well as ammunititon can be resupplied by either cities and factroies for land units or carriers and airstrips for aircraft. Also a infanty carrier unit can resupply all other units with fuel and ammunition in a certain range.
Im not sure about the infantry though as in the game I was thinking on infantry can take over towns and factories without being in a veichle ( maybe by making them go to roof to change flag) also I was thiking that maybe each player could be in control of 4 bots to make more men seen as it would take more to control the veichles. I dunno.
its an Idea I came up with while at work and needs a lot of thought put through. I've got more detailed info on the units and how I'd like them controlled But any suggestions and ideas on the game and any help on how I could get started on making it would be much appreciated
thankyou

Comment