1.2 patch commentary

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  • Heartless_

    #1

    1.2 patch commentary

    Click here for my full analysis.

    Basically what I saw and liked.

    1. Air power nerfed. Ground pounders rejoice!
    2. Bunny hoppers nerfed.
    3. Noob tubers nerfed. And I was a former noob tuber.
    4. Snipers, AT, medics got various updates :)

    What is everyone else taking way from it?
  • stilla-killa
    CantGetRight
    • Aug 2005
    • 5905

    #2
    Re: 1.2 patch commentary

    didnt u just post this in another topic b/c i could have sworn u did

    Comment

    • tWiStEdGoat

      #3
      Re: 1.2 patch commentary

      I'm much looking forward to seeing what they have in store for the sniper and AT. I think it would be awesome to see the Javelin antitank missile as a new unlock for AT. And a PSG-1 for sniper. Unlikey, but I'm sure they wont let us down, whatever it is. Gonna be good to not have to deal with noobtubers anymore, and especially good to actually be able to take a jet down.

      Comment

      • SaladFork

        #4
        Re: 1.2 patch commentary

        You don't have the patch, and you're just going through the patch notes. Not to mention you don't even know what dolphin diving is, and that's one of the biggest issues that's being fixed.

        *sigh*

        ~Salad

        Comment

        • Jesse

          #5
          Re: 1.2 patch commentary

          Originally posted by Stilla-Killa
          didnt u just post this in another topic b/c i could have sworn u did
          Yep. ANOTHER link to his blog too... Advertising anyone?

          Comment

          • Heartless_

            #6
            Re: 1.2 patch commentary

            Originally posted by SaladFork
            You don't have the patch, and you're just going through the patch notes. Not to mention you don't even know what dolphin diving is, and that's one of the biggest issues that's being fixed.

            *sigh*

            ~Salad
            Dolphin what? As in jumping and going prone. Sarcasm is lost on the general internet populus.

            EDIT: To clarify I've never ever on any single message board or in any single game ever heard it called dolphin diving.

            Oh and yes I added a blog link... weee... I <3 you guys. At least I didn't just throw the link down again and say... here you go. I summarized looking for other opinions. Go watch some porn or something.

            Comment

            • imported_Fig

              #7
              Re: 1.2 patch commentary

              as a player disgusted by vannilla and only interested in mods,

              here's what im glad for:

              dolphin diving is impossible.
              players can't jump and shoot at same time.
              glad that going prone and standing and prone again really fast has been stopped.
              i sincerely hope that the 'stamina exploit' is the ability to jump with no stamina, and i sincerely hope they killed that.
              mines being picked up with g.... sweet. like 42.... now we just need buddies!
              glad they fixed that mines get blown up by nades
              and yay for letting vannilla use xpack shaders (mods rejoice, i think)
              yay for graphical fixes
              and thank god for minimum flight time before nades explode. thank you god.

              i like how they 'found' a performance gain. wtf did we do? oh well... it works better...

              Comment

              • Heartless_

                #8
                Re: 1.2 patch commentary

                Originally posted by Fig
                i like how they 'found' a performance gain. wtf did we do? oh well... it works better...

                Haha... that was pretty good.

                Comment

                • modifierLE

                  #9
                  Re: 1.2 patch commentary

                  i liked wake island, its my favorite map.....other than that i didnt notice much, mainly cause when i got the game the patch just came out so i never played the game without it.

                  Comment

                  • Paas

                    #10
                    Re: 1.2 patch commentary

                    I like almost everything in the notes except:

                    1. Arming distance of M203, nerfing of the splash radius of the M203 and the grenade.

                    Not sure what the point of doing BOTH of these things is. Now assault is no more effective at combat than an SF operator, or even a Medic. So. I guess I'll be playing more Anti-Tank.

                    Think EA went a bit too far on this one. Really.

                    {WP}Paas

                    Comment

                    • Heartless_

                      #11
                      Re: 1.2 patch commentary

                      Originally posted by modifierLE
                      i liked wake island, its my favorite map.....other than that i didnt notice much, mainly cause when i got the game the patch just came out so i never played the game without it.
                      I liked WI the few times I played it, but there is hardly any servers (errr good ping servers) that have it running 24/7. Or maybe I just don't know of one?


                      Originally posted by {WP}Paas
                      I like almost everything in the notes except:

                      1. Arming distance of M203, nerfing of the splash radius of the M203 and the grenade.

                      Not sure what the point of doing BOTH of these things is. Now assault is no more effective at combat than an SF operator, or even a Medic. So. I guess I'll be playing more Anti-Tank.

                      Think EA went a bit too far on this one. Really.

                      {WP}Paas
                      Well the grenade launcher was just getting out of hand. I'm not sure on the arming distance, but the splash decrease is a good move. As it is you just need to get close to get a kill. At the same time you would kill yourself for shooting too close to yourself? Maybe the decrease will prevent all the suicides noob tubers commit.

                      Comment

                      • D_Lusted

                        #12
                        Re: 1.2 patch commentary

                        Originally posted by tWiStEdGoat
                        I'm much looking forward to seeing what they have in store for the sniper and AT. I think it would be awesome to see the Javelin antitank missile as a new unlock for AT. And a PSG-1 for sniper.
                        Why the PSG-1? Surely, that's a downgrade from the M95 :p
                        I hope they'll actually use the M82A1 that's already in the "Object_server.zip". I've accessed it through the MOD I am helping with, and with a few decent tweaks that thing is like "OMG!".

                        If you could remember BF42 DC, and the M82 on that....Now that was sweet :)
                        Basically, in this MOD I have tweaked the M82 so it's relates to the realistic version.
                        Now it causes serious damage to Jeeps, Choppers AND can even take out people in the PODS of the APC, as it penertrates steel. Also, the round can go thru both parts of the cockpit AND kill anything on the other side (In other words DOUBLE KILLS )

                        Hope they add an Anti Material Rifle to the AT Class, or even the P90.

                        Comment

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