Adding mini-guns to MEC & PLA choppers

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  • jdrou
    Member
    • Jul 2006
    • 1860

    #31
    Re: Adding mini-guns to MEC & PLA choppers

    Originally posted by iewgnem
    The only difference between the Minigun and the other guns are their rate of fire. From a pure damage perspective both are the same. 1 round from a mini gun is a fraction of damage 1 round from a MEC/PLA chopper does, but with higher ROF they achieve the same DPS

    What makes the mingun so good is really its ROF, since with higher ROF you can kill infantry much easier, since 1 round from a MEC chopper against infrantry is overkill while 1 round from a mini-gun is just enough, and to be honest thats all the transport chopper guns are for
    MEC/CHI helos MG is the Kord which does 100 damage (halved to 50 since it's AP) so one round is not overkill; takes at least two to kill and doesn't scratch APCs. RoF 450rpm. Minigun on Blackhawk does 75 damage, halved vs. body armor and about 48 rounds will kill an APC. RoF 600rpm. So the minigun does about the same damage per second against people and kills APCs that others can't touch. I'd suggest increasing damage of Kord and either give it the ability to hurt APCs or take it away from Minigun (or both). Why can 7.62mm rounds penetrate APC armor when .50cal AP can't? Would be nice to improve balance and realism at the same time.

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    • krazylegz

      #32
      Re: Adding mini-guns to MEC & PLA choppers

      I think Mr. Poop was referring to switching the mounted machine guns on the vehicles.
      Someone correct me if I'm wrong, but wasn't this possible in BF1942? Maybe mounting a TOW launcher on a humvee..or a minigun on a buggy perhaps.... that could be interesting.

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      • jdrou
        Member
        • Jul 2006
        • 1860

        #33
        Re: Adding mini-guns to MEC & PLA choppers

        Originally posted by krazylegz
        I think Mr. Poop was referring to switching the mounted machine guns on the vehicles.
        Someone correct me if I'm wrong, but wasn't this possible in BF1942? Maybe mounting a TOW launcher on a humvee..or a minigun on a buggy perhaps.... that could be interesting.
        If you want to make a mod I'm sure you can cut and paste the relevant sections from one .tweak file to the other. I don't think I'd want to do that though; there's too much similarity between weapons as it is. Might as well just mod all the maps and replace all the transport helos with Blackhawks instead. I'd rather just adjust the weapon effects so that they are different but balanced.

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        • wolfi

          #34
          Re: Adding mini-guns to MEC & PLA choppers

          Why not just replace one of the two miniguns on the Blackhawk with an M2 browning? To make this, just detach the minigun and create a new rotationalbundle, called "rightgunnercupola" or whatever. Attach the M2+ammobox+ammo, adjust the rotation, attach a camera and youre done. This is just an example:

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