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I was just wondering which commander asset you think is most important to the enemy commander. Which ones do you blow first, as spec-ops?
I always go for the Scan radar and the UAV trailer. If you take out the artillery, the commander can then put a UAV on your position and send a squad to hunt you down.
i usually go for arty because the scan will spot you anyway, and from my experience the commander will (usually) drop arty on you if he sees a spec-op sneaking around his toys
I go for the UAV because it takes the most amount of C4 to blow. With the 2 left over, it makes more sense to take the Scan Radar than just one Arty piece.
Plus, given how important UAVs are to Commanders - they're more likely to drop Supplies on it right away. As it takes awhile to repair, you can refill on C4 - blow the crate and UAV again and often have enough to go get the Arty too.
Remember not to move when refilling once the UAV is up because as SpecOps you wont show up on it.
The UAV and artillery require the Sat scan in order to be targeted effectively, so the Scan should be #1 - no questions asked. Without it, their commander is guessing at places to deploy the UAV and artillery, which really reduces their usefulness.
I believe in this so strongly that I will use two C4 to blow the Sat Scan, and then place two more C4 on the destroyed scan. Then I'll leave to go kill other people. I monitor the Scan's health by looking for the yellow "Destroyed asset" icon on the 3D map, which is visible from anywhere (similar to the flag icons). When it disappears I detonate my pre-planted C4 to destroy it again (and it usually kills the engineer repairing it).
Drop the scan and immasculate the Commander's ability to make good decisions. Without it, he can't even tell his squads where the enemy will attack next, much less make efficient and expedient choices about UAVs or arty.
i always go for the artillery because he can kill your teamates
He can't kill them with it if he doesn't know where they are. Even if the enemy commander launches artillery at a white flag, it'll be captured before the arty hits. Artillery has to be launched ahead of moving/capping troops in order to land in time. And many commanders are hesitant to waste artillery on a site where there may be no enemies.
oh and once they realize their assets are blown, wait for them to drop supplies to auto repair it, recharge your c4, plant two of them on the asset, recharge and blow up =)
The UAV and artillery require the Sat scan in order to be targeted effectively, so the Scan should be #1 - no questions asked. Without it, their commander is guessing at places to deploy the UAV and artillery, which really reduces their usefulness.
I believe in this so strongly that I will use two C4 to blow the Sat Scan, and then place two more C4 on the destroyed scan. Then I'll leave to go kill other people. I monitor the Scan's health by looking for the yellow "Destroyed asset" icon on the 3D map, which is visible from anywhere (similar to the flag icons). When it disappears I detonate my pre-planted C4 to destroy it again (and it usually kills the engineer repairing it).
Drop the scan and immasculate the Commander's ability to make good decisions. Without it, he can't even tell his squads where the enemy will attack next, much less make efficient and expedient choices about UAVs or arty.
That's a very good tactic there... But, you say the commander will have no idea where to put the UAV? What about his squads requesting UAV at their position? Plus, the UAV will kill more of your team than the artillery will because it marks you for the enemy squads to attack, not just a few shells hitting stray points around your perimeter.
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