Shakes His Fist At The Editor

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  • {HHx}b14ze

    #1

    Shakes His Fist At The Editor

    IM FRUSTRATED! /me shakes his fist at the BF2Editor.
    Man I'm sorry I used this forum to vent, but GURSH the bugs in this editor are driving me insane. My map was so close, SO CLOSE AHHHHHH! Then, he who's name I shall not speak of here, came to me in a curse brought by demons! IT IS HE WHO HATH GIVEN ME THE DREADED SURROUNDING TERRAIN SPIKES! Third map in my arsenal. 3rd to get the curse. Now I must spend millenia, upon millenia, using the flattening tool to bring my surrounding terrain back from a fiery hell!

    Um yea. Anyways, now that i'm done being slighty obtuse, I was wondering this. I can't remember where I saw a tutorial on how to expand the size of the brush to 100, instead of the default wich is 50. If I remember correctly, this was for painting textures. Can this be done so that you can edit terrain with a brush size of 100? This would cut the hours in half, I am going to have to spend flattening terrain spikes, and banging my head on my desk.

    This is killing me because it is my last step before posting the beta of my map.

    Thanks in advance.
  • AlphaMRE

    #2
    Re: Shakes His Fist At The Editor

    Forget all that hard work!

    Always backup first.

    Make a new map with the same dimensions 1024 er whatever.
    Save new map then close editor - open new map folder and copy all secondary heightmaps overwriting them into your original map.

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    • jimbob

      #3
      Re: Shakes His Fist At The Editor

      yeah what happened to saving a backup lol.... you cant work in modding without saving at least every 20min...

      Comment

      • {HHx}b14ze

        #4
        Re: Shakes His Fist At The Editor

        I tried this to no avail. My memory isn't quite what it used to be, so how do i see what size my map is?

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        • Karate hand

          #5
          Re: Shakes His Fist At The Editor

          i shake my fist at the editor today, too lol,

          i had just painted a whole map and was just to save then all of a sudden it crashed , man was shaking my fist, i m just lucky i dont get many crashes, only had a few but todays was the worst as i had to paint it all again, and its a big map too,

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          • Jofaba

            #6
            Re: Shakes His Fist At The Editor

            I love how the tutorials look like they were written by a fifteen year old modder: "ya just gotta trust me on this one" and other such sayings. And apparently they were written in Word '97? At least that's the error I got before I realized that I had forgotten to install OpenOffice 2.0 on my recent fresh install.

            I just downloaded the editor and am starting to play around with it (for maps only). So far it seems fairly point-n-click. I'm hoping it stays that way as I work through the tutorials because programs like Photoshop make me feel like a two year old behind the controls of a 747...

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            • Pirelli

              #7
              Re: Shakes His Fist At The Editor

              I hope an editor patch is around soon. I heard it will come with the next game patch.
              My editor dump folder has more then 100 files. (1 each crash)

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              • {HHx}b14ze

                #8
                Re: Shakes His Fist At The Editor

                Originally posted by AlphaMRE
                Forget all that hard work!

                Always backup first.

                Make a new map with the same dimensions 1024 er whatever.
                Save new map then close editor - open new map folder and copy all secondary heightmaps overwriting them into your original map.
                I have backups. 3 or 4. You learn to do this after the 20th or so time you loose the 4hrs of work you just put it. AlphaMRE, I made a new map in the editor with the same dimentions. I saved it in the editor ( i had to slighty change the terrain, then i flattened it back to be able to save it.) Then i closed the editor. Then i coppied all the secondary heightmaps from the new map, and replaced the ones from my old map with these. I loaded up the map and still the spikes were there. Must i recompile or something? HELP!

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                • ELI

                  #9
                  Re: Shakes His Fist At The Editor

                  If you have Photoshop...try this way that Catbox shows in this thread.



                  seems like an easy way to fix them.

                  Comment

                  • AlphaMRE

                    #10
                    Re: Shakes His Fist At The Editor

                    Have you removed all surrounding terrain patches?

                    Strange that it is not working - I have done it several times
                    Just flatten the primary heightmap on the edges.

                    Guess you might have to get to flattening.

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                    • {HHx}b14ze

                      #11
                      Re: Shakes His Fist At The Editor

                      Well i guess im an idiot. I wasn't loading up the map i was fixing to load and save. I'm almost done compiling now and praying for no spikes. Thank you AlphaMRE for that easy fix. You have just saved me countless hours in the future!

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