Solar Wars mod announcement.

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  • Kagata

    #1

    Solar Wars mod announcement.

    Heya, I've decided that I'm going to create a futuristic Battlefield 2 mod with a unique setting and multiple factions. The basic premise behind it is that the Human race has created two intelligent lifeforms, Genans, who are genetically altered humans that share traits with animals and monsters of legend, and Mekans, who are mechanical beings with a human brain (Sometimes the brain of a person who used to be human, and sometimes just a genetically created brain). I plan to add all sorts of neat sci-fi things. Also, the setting will span the planets of the Solar System (And their moons).

    I'm planning for five factions total, starting off with two, The Gaian Council, who will feature an army that will resemble Futuristic Knight Templars, complete with Lances that shoot lasers and swords that emit energy waves as you swing them, and the Venus Confederacy, who are more of a rag tag bunch of freedom lovers who wish to rid themselves of Earth's (Now renamed to Gaia) oppressive ways. The story will progress from there to include the Genans and Mekans (Who will probably be difficult to model), as well as the Jovian Empire. I want the game to have a rich backstory, I think that is as important as anything else in a mod, as it helps immerse the players in a world very different than their own.

    Besides the setting, the real goals of this mod is to create something different from what the standard FPS generally is. I want to impliment (fun) space battles, variability in equipment (I want flashy and fun weapons that haven't been imagined, or at least aren't very conventional), and classes that are different in ways besides walking speed, weapon loadout and armor levels. One thing I definately want to do is balance this mod like an RTS game rather than like an FPS game, which means I want each side to feel fundementally different (Instead of each side having comperable weapons, vehicles and equipment) while still keeping things balanced. This is obviously very hard to do, but balancing things is pretty much my main talent so I feel like I'm up to the task. Some other ideas I have include dynamic map rotation (If side A wins a map, the next map will be different than if side B wins the map, I hope this way it'll make people feel like they are making a difference by winning a battle, and also the story will give something to read during the loading screen at least =P) and an alternate stats system complete with unlocks.

    What I need are dedicated people for my staff. What is of primary importance now in the initial planning stages are creative minds who are talented at concept art and webmastering. I also of course need the usual of coders (Especially people who can teach coding to others), skinners, modelers and mappers. It's important that everyone on staff has a creative mind and many ideas that they'd like to share. I also plan to heavily involve the community once a site is set up. I love hearing other people's feedback and ideas.

    Please post if you are interested.
  • Kagata

    #2
    Re: Solar Wars mod announcement.

    Oh, if you are interested in joining, you can also email me at Kagata777@yahoo.com

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    • jimbob

      #3
      Re: Solar Wars mod announcement.

      i cant see it but what role will you be playing in this mod - coder, skinner, modeller... what?

      i really wish you the best of luck in finding recruits at this stage of the game... seems most people are in a mod already... and if they're not they are trying to get in with forgotten hope or POE lol what happened to sharing the love people!!!???

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      • Kagata

        #4
        Re: Solar Wars mod announcement.

        I'm just going to be a coder, unfortunately my artistic talents lack so I'm not really suited towards being a skinner or modeler ;_;. And you are right about pretty much every mod having people already, but there are always still some talented people out there who are interested in modding but haven't gotten into it yet I'm thinking, and I'm hoping to find some of those people.

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        • jimbob

          #5
          Re: Solar Wars mod announcement.

          Originally posted by Kagata
          I'm hoping to find some of those people.
          hehehe arent we all - good luck m8!!!! nice to see another sci fi in the works....

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          • imported_karzac

            #6
            Re: Solar Wars mod announcement.

            id like to join, sounds great, and i had that idea about that dynamic map thing for my mod i tried to start, it wass ww2 (so if allies couldnt take the beach, it would restart ect ect)

            i can model, still pretty new but i have a few models i can show you.

            and have been working on websites since 1998, had a year out from doing websites tho, so if you would like me to work with the site id be glad to, i can do ASP, PHP, html... some flash, some graphics

            Im 19.. from england UK, let me know!


            ps, are you planning on having big space ships battleing it out?

            oooh forgot!! i can also make maps lol

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            • Kagata

              #7
              Re: Solar Wars mod announcement.

              Sounds perfect Karzak! Contact me at Kagata777@yahoo.com. I'd love to see some of your models =)

              I'd like to have spaceship battles, but the first release will only be ground combat.

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              • Kambu

                #8
                Re: Solar Wars mod announcement.

                I am interested in doing some models for the mod.

                I have previously worked for the Battlefield 1942 wasteland 2042 mod.
                Heres just one of my models i did just for fun.

                I did the model in about an hour.
                I work in 3ds max.
                Although i can model most of the things needed i usually need a sketch to model after.

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                • ironmonkaa

                  #9
                  Re: Solar Wars mod announcement.

                  cool mod man,cant wait

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