New exploit/cheat on karkand

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  • GreenMonk108

    #16
    Re: New exploit/cheat on karkand

    3.



    jump like its shown. i wasnt able for the last one , looks like you need someone to crouch there.

    i marked the window , as you see its open , and behind is space . Im not sure if its like a real house inside, with levels , or if the whole building is "empty". allthough i think so , cause when i watched them , i saw their names under the level of the flag.
    [/quote]

    LOL, I tried the first two before but the last one is new to me. I don't think it is cheating. It requires some skills or practice to get there. Actually, I give a thumb up to the guy who find out the new hiding location. However, I agree it is a bug that DICE need to fix. Loft a grenade there should be done with.

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    • imported_Wreck

      #17
      Re: New exploit/cheat on karkand

      Originally posted by MackTheKnifeAU
      you could back into the factory in DC's lost village map with a buggy.
      The bugs in DC have nothing to do with Dice.

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      • IVfluids

        #18
        Re: New exploit/cheat on karkand

        Yah, I've seen and done that jump before. I can't do it worth a ****, so it is not worth my effort, but one of my clan mates can hit that crap almost every time.

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        • theguy

          #19
          Re: New exploit/cheat on karkand

          I've never seen this problem before...hope it doesnt get out of hand in those 24/7 karkand servers.

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          • MackTheKnifeAU

            #20
            Re: New exploit/cheat on karkand

            Originally posted by Wreck
            The bugs in DC have nothing to do with Dice.
            and did I say they had anything to do with it? no. I just said that was also in DC. So please stop being so pedantic.

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            • Jesse

              #21
              Re: New exploit/cheat on karkand

              Originally posted by Wreck
              The bugs in DC have nothing to do with Dice.
              If he's talking about the way to get inside the factory as I'm thinking, it's completely DICE's fault. A lot of buildings were easily clipped inside of in the 1942 engine using a vehicle.

              Seems it's a bit more difficult in BF2, but apparently not entirely impossible. A lot of buildings do seem to have little 'rooms' modeled in them, but with...nothing there. Cheap attempt at trying to make it look better I guess, when in reality they just added problems and more polygons for the engine to render. =/

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              • sackynut

                #22
                Re: New exploit/cheat on karkand

                i can see where this is headed...

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                • BarkingSquirrel

                  #23
                  Re: New exploit/cheat on karkand

                  Originally posted by Wreck
                  The bugs in DC have nothing to do with Dice.
                  Actually it does since that Factory static object is a static object from vanilla BF1942 and thus is DICE's fault. Same model, same skin, same collision mesh, same code. It's used on almost all of BF1942's Africa campaign maps and some of the european ones as well. Also considering that the technique was to park a vehicle near the wall with a tiny gap and jump between the two, it defaults to DICE for the coding of BF1942 physics anyways. You could do the same thing with almost any static object with almost any vehicle. I'ts simply an exploit of the physics, the static objects had no mass, but the vehicles did, so when you're jammed between the two the physics coding forces you in the direction of the least amount of resistence I.E. the static object with no mass.

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                  • [WOLF]bbob

                    #24
                    Re: New exploit/cheat on karkand

                    Originally posted by SuperTyphoon
                    I wish i could get in, but i don't seem to have any one that will do it. None of my friends are on TS now either... I know grenades and medic bags don't go into that balcony with the window, but i guess players can.
                    Its because collision models for BF2 is different than in '42

                    Player collision is the same (big chunky model, now with holes)

                    Now the hit from weapons is made different, it simply hits the main model itself instead of the player coll..

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                    • |D|-Char-ley_Killa

                      #25
                      Re: New exploit/cheat on karkand

                      u might think about deleting this post before admins read it because i had a similar post like this one and one of them asked me to get rid of it

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                      • imported_Sin317

                        #26
                        Re: New exploit/cheat on karkand

                        why should i delete this lol ? if a mod thinks this is bad for whatever reason, they close it , alltho i dont see why.


                        this is informativ, next time you play on karkand and this happends to you , you know where they are and how they got there.

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                        • ^Garf*uk*
                          Member
                          • Aug 2006
                          • 511

                          #27
                          Re: New exploit/cheat on karkand

                          Originally posted by Focker
                          Posting stuff like this only makes it worse. Only letting more people know about it.

                          yep 2nd that

                          dont the art kill them from the commander

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                          • =Yes=Overkill

                            #28
                            Re: New exploit/cheat on karkand

                            There is no way you can jump to that balcony.I tried it zillion times.But you can trow a nade there.Anyway there is a some sort os bug that can allow you to be inside the building.I saw it in Karkand (on Freddy'shouse server),same flag...but guy was down,in level with the flag as part of the wall :) .It looked funny...anyway other guys from his squad could respown right at the flag.Well since I played for same side as they,I ask that guy how on earth did he do it and the anwser I got was to mind my own bussines .Hm...well in next round he and the rest of his squad were voted out of the server...I guess guys from other team didn't liked their method.
                            Second time I saw this bug was on Mashtuur city map (on PTG #1 server) few months ago.There was a guy again in the wall ... he could fire from there but nobody could kill him.Since his possition wasn't of any strategic importance,we left him there.
                            Anyway like some people before wrote it there are similar bugs to those in BF1942 and I guess there is nothing we can do about it...and what is worse,EA&DICE can not do anything about it

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                            • imported_Sin317

                              #29
                              Re: New exploit/cheat on karkand

                              you they wont, not they cant.

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                              • DarkShot

                                #30
                                Re: New exploit/cheat on karkand

                                seriously this is just gay until i see some screenies thanks. i want pics of these exploiters in action as i agree it is impossible to make it to the ledge above the flag short of maybe dropping a crate as you cannot jump on top of players like in cs to get higher seriously go back to cs noob lol.

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