possible fix for AT mines,, and other tks

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  • COMMANDERBASH

    #1

    possible fix for AT mines,, and other tks

    i'm new to these forms and i don't know if this has already been mentioned, but i think it would really help if each type of explosive (claymore,at mine, sachel) has it's own symbol, or symbol color., this could be the in-game floating one or the one that appears on the top right corner of your screen, but i've been in plenty of situations where a "skull" was around the corner; is it a sachel charge or a claymore? and the same thing with driving, they'll be a bunch of partly hidden "skull" items on the roadway, are they satchels or at mines? and i've driven with plenty of people who've stop dead in their tracks and hugged a wall to bypass what where friendly sachels. I think it would be a huge help it the explosive where labeled for what they are, instead of "bad for your health"
  • WarGimp

    #2
    Re: possible fix for AT mines,, and other tks

    It's been covered.
    Current suggestion thread on this subject is here: http://www.totalbf2.com/forums/showthread.php?t=48466

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    • COMMANDERBASH

      #3
      Re: possible fix for AT mines,, and other tks

      just read it, i saw somone else suggested it, i don't don't why they don't try changing the symbols then, it would take what; 5 minutes of coding?

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      • xpnl
        Senior Member
        • Jun 2005
        • 764

        #4
        Re: possible fix for AT mines,, and other tks

        Colour red for mines
        Green for C4
        Pink for claymore :)

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        • imported_razor

          #5
          Re: possible fix for AT mines,, and other tks

          i did like the first week the game cameout

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