Hoping for a little help here. Trying to make a lil fun map to mess around with with friends. I'm trying to make an extremely huge drop off (cliff). Now, what is proper way to raise the ground without having the texture all stretched and super pixelated once you slap a texture onto it? It's gotta be several thousand meters high what I've tried so far. I also noticed the highiest point in which you spawn at to go leap off. The textures for several hundred meters down are completely black, and I did skin them too.
Thanks guys
Thanks guys
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