ingame sounds never used, how do i?

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  • storlied

    #1

    ingame sounds never used, how do i?

    Inside the game, there's a bunch of radio messages... "Man Down!"
    Enemy wheelbarrel spotted!.,.. heha!" <not that id wan't that one but still..... i hope this isn't some marketing bs for the creative card.... anyways... i was wondering how to get the AI in single player.. the bots.. to use all these never used messages... i think man down every with maybe... 30 seconds in between wouldn't be too bad.... and it would be like... medic!... cept... another solider calling a medic for another soldier..... **** idk.... the those un-used sounds would be nice in game...
  • anrchy

    #2
    Re: ingame sounds never used, how do i?

    Inside the game, there's a bunch of radio messages... "Man Down!"
    the those un-used sounds would be nice in game...

    They are In-game, and I only have a cheap realtek On-Board sound card, and I hear them just fine. Plus you said that you hear them ingame but they would be nice ingame...???? Say what you mean, you are not clear, and alot of your post makes no sense.

    i was wondering how to get the AI in single player.. the bots.. to use all these never used messages...

    Uhm They do to my knowledge. If they DIDN'T, you would need to learn to change the code of the game to MAKE it do anything that it doesn't already have an option for.

    and it would be like... medic!... cept... another solider calling a medic for another soldier.....

    Again, change the code. Or, YOU CAN'T MAKE IT DO THAT.

    And I may be wrong here, but I have never heard "Man Down!" in the game ever before. And there would have to be code that told the computer when somone died, and a nearby friendly saw it happen, to have the nearby friendly Say "Man Down!" And that does not exist in this game. Maybe you are talking about a different game? I am surprised that you know so much about your computers specifications, and yet you couldnt even form a complete sentence, or even one that made sense.

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    • storlied

      #3
      Re: ingame sounds never used, how do i?

      sorry, i was hyper n whatnot... anyways... i didn't actually check in the archives for the man down sound file, but if you look....lol, you will actually find the enemy wheelbarrel sound file... anyways, in one of the videos before bf2 came out, there was man down said a lot, it was probably cut... but i have noticed inside the common client zip that there's also... retreat messages, some sounding pretty desperate, like in BF: Vietnam.. anyways.. those aren't used either.... or maybe I'm just not paying attention... but some of these radio messages aren't being used (yes, i know the post is still ****ty..... ...anyways...)

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      • storlied

        #4
        Re: ingame sounds never used, how do i?

        Some sounds I noticed that are not being used are...
        PLAYER_SPOTTED_TM_enemywbspotted.ogg
        PLAYER_TACTICS_TM_retreat_alt.ogg
        AUTO_MOODGP_TM_sendingtargetcoordinates.ogg
        AUTO_MOODGP_TM_sendingtargetcoordinates_alt.ogg
        AUTO_MOODGP_TM_throwingfraggrenade.ogg
        AUTO_MOODGP_TM_throwingfraggrenade_alt.ogg
        AUTO_MOODGP_TM_throwingsmokegrenade.ogg
        AUTO_MOODGP_TM_throwingsmokegrenade_alt.ogg

        These I have not noticed in game.

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        • anrchy

          #5
          Re: ingame sounds never used, how do i?

          Originally posted by storlied
          Some sounds I noticed that are not being used are...
          PLAYER_SPOTTED_TM_enemywbspotted.ogg
          PLAYER_TACTICS_TM_retreat_alt.ogg
          AUTO_MOODGP_TM_sendingtargetcoordinates.ogg
          AUTO_MOODGP_TM_sendingtargetcoordinates_alt.ogg
          AUTO_MOODGP_TM_throwingfraggrenade.ogg
          AUTO_MOODGP_TM_throwingfraggrenade_alt.ogg
          AUTO_MOODGP_TM_throwingsmokegrenade.ogg
          AUTO_MOODGP_TM_throwingsmokegrenade_alt.ogg

          These I have not noticed in game.
          Do you have your sound options set to hardware and settings on HIGH? Because you will hear "frag out" ect.

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          • storlied

            #6
            Re: ingame sounds never used, how do i?

            Yes. I have my options on hardware, and on high.

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            • storlied

              #7
              Re: ingame sounds never used, how do i?

              Can you tell me what the creative option, and the ultra high quality setting would give me over hardware and high? I'm not concerned with performance, but... more sounds? Better EAX? No one has really said what it gives you. All I've seen is, "OMG, SOUND IS SOO MUCH BETTER! BUY THIS CARD!"

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              • poisonsoul

                #8
                Re: ingame sounds never used, how do i?

                I believe the sendingtargetcoordinates.ogg file went to the laser designator that was originally supposed to be in the game.

                As for the throwingfraggrenade.ogg and throwingsmokegrenade.ogg, these are proximity sounds. You only hear them when someone around you throws a grenade or smoke grenade.

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                • anrchy

                  #9
                  Re: ingame sounds never used, how do i?

                  you are doing fine with your stuff right now
                  if you have settings on high then you are hearing all of the in-game sounds that are possible to hear. The intro video was edited, therefor adding the extra sounds, IE SF intro video, zipline into wall you hear cat sound and crashing sounds. Those sounds are not available ingame either.

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                  • storlied

                    #10
                    Re: ingame sounds never used, how do i?

                    Does anyone know what more someone would get with that new creative card with BF2?... Besides performance increase... are there any new sounds that I missed?... How would it really be that much better?

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