Heyhey,
So has anyone else had a hard time getting into SF?
Okay...so I bought SF on it's release date and shortly afterwards found myself having a hard time getting into it. The night maps like Devil's Perch, just plain sucked. I tried them a few times, but I felt like the developpers were just cutting corners by creating night maps...I played Gator...liked it but it was a little confusing at first. Besides I found little skill in sitting on a deck with a pkm.
Ghost Town is fun...especially if you keep the insurgents back at their base.
The biggest difference about BF2 and SF...is that SF is WAY more sniper friendly. This is actually a good thing, imo. You're constanly keeping your eyes peeled on the roof tops and very often have no clue where the shots are coming from.
WARLORD is by far the best map and has the best all around gameplay.
If you're designing a map....keep the action well concentrated.
So has anyone else had a hard time getting into SF?
Okay...so I bought SF on it's release date and shortly afterwards found myself having a hard time getting into it. The night maps like Devil's Perch, just plain sucked. I tried them a few times, but I felt like the developpers were just cutting corners by creating night maps...I played Gator...liked it but it was a little confusing at first. Besides I found little skill in sitting on a deck with a pkm.
Ghost Town is fun...especially if you keep the insurgents back at their base.
The biggest difference about BF2 and SF...is that SF is WAY more sniper friendly. This is actually a good thing, imo. You're constanly keeping your eyes peeled on the roof tops and very often have no clue where the shots are coming from.
WARLORD is by far the best map and has the best all around gameplay.
If you're designing a map....keep the action well concentrated.
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