Bug with veteran and expert badges for zip, hook, flashbang and tear gas

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  • korskarn

    #1

    Bug with veteran and expert badges for zip, hook, flashbang and tear gas

    The basic badge for these is obtained after 10 uses, in a round.
    It appears that the vet and expert badges for these, which require 1000 and more uses, are checking for the round stats instead of the global stats!!! :shock:

    I looked at the game script file for awards (Python_Xpack\bf2\stats\medal_data.py), this is how the basic badge requirements are coded:

    #Grappling Hook Usage
    #Basic
    ('1260708_1', 'X1ghb', 1, object_stat ('weapons', 'deployed', WEAPON_TYPE_GRAPPLINGHOOK, 10)),

    "object_stat" beeing the function that returns the ROUND stats for an object
    (global stats is the "global_stats" function)

    Now when we look at the vet and the expert badges, this is how they are coded:

    #Veteran
    ('1260708_2', 'X1ghb', 1, f_and( has_medal ('1260708_1'), object_stat ('weapons', 'deployed', WEAPON_TYPE_GRAPPLINGHOOK, 3000))),
    #Expert
    ('1260708_3', 'X1ghb', 1, f_and( has_medal ('1260708_2'), object_stat ('weapons', 'deployed', WEAPON_TYPE_GRAPPLINGHOOK, 6500))),

    Which means you would have to deploy the grappling hook 3000 times IN A ROUND!!!!!! :shock:

    Same goes for the zip line, tear gaz and flashbangs...
  • imported_goya

    #2
    Re: Bug with veteran and expert badges for zip, hook, flashbang and tear gas

    looks like dice canada to me...

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