I found Special Forces to be a somewhat unrewarding single player experience. So I modded the hell out of it by opening the combat areas, adding more vehicles, Capture points and Helicopters. I Increased weapon accuracy so the bots are more of a challenge and for novelty's sake I made the zipline extraordinarily long and the grappling hook 4 times longer. Not only that, but when you're ziplining from one side of a map to another, you get rewarded with the triumphant theme music of Indiana Jones. :)
Grab it here-
http://files.filefront.com/Kysterama.../fileinfo.html
There are lots of other tweaks and additions to each map as well, so enjoy :) Night Flight and Devils Perch are now converted from night maps to "dawn maps" as well, which adds a new edge to the gameplay.
Here's the new combat areas and capture points for each map -
Devils Perch
Ghost Town
Mass Destruction
Night Flight
Surge
Warlord
------------------------------------------------------------------------------
CHANGELOG Vers 1.0
------------------------------------------------------------------------------
<--MAP CHANGES-->
WARLORD
- Both Hind and Apache now used by bots
- Fixed up spawn points and stategic areas for the CP's added in vers 0.2
NIGHT FLIGHT
- Now a dawn map instead of a night map
- Added 2 control points that have jets on the runways :)
- Apache and Hind added to each side
- Added Anti-air tanks and stingers to each side
- A lot more vehicles for the opposition to balance out your l33t playing skills
- Now has a huge custom combat area for the jets
GHOST TOWN
- Opened the 32 player area
- Each side has a helipad with an apache and a Hind
- New control point "School" in the south area of town
- Added anti air stingers to each side
- More atv's and armor
- Tow missile emplacements and mounted guns added
DEVILS PERCH
- Opened up the 32 player area
- Added an Apache to the Seal base
- Added stinger to the church cp
- added a bmp3 to the seal base
- New Control Point inside the Hospital Grounds
* Removed the main gates of the assylum so the bots can navigate easily
- Added us_bipod to outpost in the Hospital grounds
- Now a dawn map instead of a night map
- A boat and 2 jetskis at the seal base for sneaking to the rear of the island
and climbing up to the Hospital from the enemy's flank.
MASS DESTRUCTION
- Opened the 64 player area
- The Facility control point has a helipad so the attacking team will need control
of this point for Apache access
- New CP in the far north which is a helipad for the opposition with a HIND, atv
and civilian truck in case the chopper is stolen by those pesky bots.
- stingers added to each side
- New CP in the middle of the map, "Barracks" with a civilian truck and 2
ATV's
<--KIT CHANGES-->
- All kits primary weapons have better accuracy and damage.
- Decreased the mp7 accuracy as it was a little too devastating.
<--GENERAL CHANGES-->
- Menu music is now the John Williams classic Indiana Jones theme
- Its actually fun now to be a sniper
------------------------------------------------------------------------------
CHANGELOG Vers 0.2
------------------------------------------------------------------------------
Made the mod a "Stand alone" that won't change your original installation
Fixed ctd error caused by a spetz army kit
<--MAP CHANGES-->
SURGE
- 3 new control points - MissileYard, Outpost and Lookout.
- Apache/Hind added to the Command Bunker. Whoever controls the command bunker
controls the helicopter on the map
- Added various vehicles
- Updated Strategic areas to include the new capture points so bots know where
to go
- Added anti-air stingers to command bunker and Fuel Depot
------------------------------------------------------------------------------
CHANGELOG Vers 0.1
------------------------------------------------------------------------------
<--KIT CHANGES-->
- Ziplines can now be shot 10x the distance. You can practically zipline from
one side of the map to the other which makes for some cool Indiana moments!
- Indiana Jones Theme music plays when ziplining :)
- Every Kit has the crossbow instead of the knife
* Each kit has multiple zipline shots
* Stay time for the zipline increased
- 4 of the kits now also have the grappling hook
- Grappling Hook can be thrown three times as far with triple the rope length
* Grappling hook now has multiple ropes
* Stay time increased
* Climbing speed increased substantially
- Increased accuracy on FN2000 - just coz its a cool gun!
- Every kits pistol has been replaced with the MP7 small machine gun
* MP7 accuracy increased - Fire rate decreased - Now has the silencer sound
- All kits have been given the unlocked weapons
- Increased accuracy on the PKM Heavy Machine Gun and M95 Barret sniper rifle.
* Rounds per clip for the barret have been increased as well.
<--MAP CHANGES-->
WARLORD
- Added 2 new Capture points (Palace Walls and Perimeter)
- Added the Apache and Hind
- Added Anti-air stingers to both sides
- Tickets increased to double the time
- Strategic areas updated to incorporate the new CP's
- Added a few more ATV's at Palace Walls and Perimeter Capture points
NOTE - Apache is slightly off the navmesh at the SAS base so only the human
player can grab it. Pesky bots always run off with your toys!
Grab it here-
http://files.filefront.com/Kysterama.../fileinfo.html
There are lots of other tweaks and additions to each map as well, so enjoy :) Night Flight and Devils Perch are now converted from night maps to "dawn maps" as well, which adds a new edge to the gameplay.
Here's the new combat areas and capture points for each map -
Devils Perch
Ghost Town
Mass Destruction
Night Flight
Surge
Warlord
------------------------------------------------------------------------------
CHANGELOG Vers 1.0
------------------------------------------------------------------------------
<--MAP CHANGES-->
WARLORD
- Both Hind and Apache now used by bots
- Fixed up spawn points and stategic areas for the CP's added in vers 0.2
NIGHT FLIGHT
- Now a dawn map instead of a night map
- Added 2 control points that have jets on the runways :)
- Apache and Hind added to each side
- Added Anti-air tanks and stingers to each side
- A lot more vehicles for the opposition to balance out your l33t playing skills
- Now has a huge custom combat area for the jets
GHOST TOWN
- Opened the 32 player area
- Each side has a helipad with an apache and a Hind
- New control point "School" in the south area of town
- Added anti air stingers to each side
- More atv's and armor
- Tow missile emplacements and mounted guns added
DEVILS PERCH
- Opened up the 32 player area
- Added an Apache to the Seal base
- Added stinger to the church cp
- added a bmp3 to the seal base
- New Control Point inside the Hospital Grounds
* Removed the main gates of the assylum so the bots can navigate easily
- Added us_bipod to outpost in the Hospital grounds
- Now a dawn map instead of a night map
- A boat and 2 jetskis at the seal base for sneaking to the rear of the island
and climbing up to the Hospital from the enemy's flank.

MASS DESTRUCTION
- Opened the 64 player area
- The Facility control point has a helipad so the attacking team will need control
of this point for Apache access
- New CP in the far north which is a helipad for the opposition with a HIND, atv
and civilian truck in case the chopper is stolen by those pesky bots.
- stingers added to each side
- New CP in the middle of the map, "Barracks" with a civilian truck and 2
ATV's
<--KIT CHANGES-->
- All kits primary weapons have better accuracy and damage.
- Decreased the mp7 accuracy as it was a little too devastating.
<--GENERAL CHANGES-->
- Menu music is now the John Williams classic Indiana Jones theme
- Its actually fun now to be a sniper

------------------------------------------------------------------------------
CHANGELOG Vers 0.2
------------------------------------------------------------------------------
Made the mod a "Stand alone" that won't change your original installation
Fixed ctd error caused by a spetz army kit
<--MAP CHANGES-->
SURGE
- 3 new control points - MissileYard, Outpost and Lookout.
- Apache/Hind added to the Command Bunker. Whoever controls the command bunker
controls the helicopter on the map
- Added various vehicles
- Updated Strategic areas to include the new capture points so bots know where
to go
- Added anti-air stingers to command bunker and Fuel Depot
------------------------------------------------------------------------------
CHANGELOG Vers 0.1
------------------------------------------------------------------------------
<--KIT CHANGES-->
- Ziplines can now be shot 10x the distance. You can practically zipline from
one side of the map to the other which makes for some cool Indiana moments!
- Indiana Jones Theme music plays when ziplining :)
- Every Kit has the crossbow instead of the knife
* Each kit has multiple zipline shots
* Stay time for the zipline increased
- 4 of the kits now also have the grappling hook
- Grappling Hook can be thrown three times as far with triple the rope length
* Grappling hook now has multiple ropes
* Stay time increased
* Climbing speed increased substantially
- Increased accuracy on FN2000 - just coz its a cool gun!
- Every kits pistol has been replaced with the MP7 small machine gun
* MP7 accuracy increased - Fire rate decreased - Now has the silencer sound
- All kits have been given the unlocked weapons
- Increased accuracy on the PKM Heavy Machine Gun and M95 Barret sniper rifle.
* Rounds per clip for the barret have been increased as well.
<--MAP CHANGES-->
WARLORD
- Added 2 new Capture points (Palace Walls and Perimeter)
- Added the Apache and Hind
- Added Anti-air stingers to both sides
- Tickets increased to double the time
- Strategic areas updated to incorporate the new CP's
- Added a few more ATV's at Palace Walls and Perimeter Capture points
NOTE - Apache is slightly off the navmesh at the SAS base so only the human
player can grab it. Pesky bots always run off with your toys!
Comment