This idea has been in my head for about a week. I know it would be hard because BF2 lacks the appropriate enviroments that you saw in Deus Ex (city streets that aren't part of the middle east), however, I was think of how easily most of the weapons and such could translate into BF2. I loved the game and love BF2, so it would be nice to be able to "play both at once". Oh, and if you never played Deus Ex don't even bother reading this. There'd be too much for you to learn.
Here's my ideas:
-The mod itself is NSF vrs UNATCo (maybe add MJ12 or sometime later)
-The classes would be as follows:
NSF:
Assualt:
-Knife
-10MM pistol (as seen here http://www.planetdeusex.com/denton/d...t/pistol.shtml)
-Assualt rifle (as seen here http://www.planetdeusex.com/denton/d...nt/rifle.shtml)
-N00b t00b? (Deus Ex did have a n00b t00b, but would we really want to bring this back? If not we could just replace these with LAMs)
-3 teargas grenades (to replace flashbangs) Here you can see the teargas grenades on top, (they are green) http://www.planetdeusex.com/denton/d...ent/misc.shtml They would be thrown instead of launched
Medic:
-Knife
-10MM pistol
-Assualt rifle
-5 LAMS (as seen on the far left here http://www.planetdeusex.com/denton/d...ent/misc.shtml)
-Health pack (I'll try to find a screenshot of how these looked in Deus Ex)
-Something like the defibulator but more fitting with the times (for example, might involved nano-technology)
Sniper:
-Knife
-stealth pistol (http://www.planetdeusex.com/denton/d...t/pistol.shtml at bottom)
-Sniper rifle (as seen here at the bottom http://www.planetdeusex.com/denton/d...nt/rifle.shtml)
-5 LAMs
-Wrist mounted dart launcher? (the second one down here: http://www.planetdeusex.com/denton/d...t/pistol.shtml. Could be interesting. Tranquilizing an enemy would be considered a kill. It could be innaccurate but also be a one shot weapon (it would slowly tranquilize your enemy). Perhaps while getting tranquilized you are unable or jump.
Engineer:
-Knife
-10MM pistol
-Sawed off shotgun(http://www.planetdeusex.com/denton/d...nt/rifle.shtml would operate like the USMC shotgun)
-5 LAMs
-Wrench (for repairing friendly bots and vehicles)
-3 scrambler grenades (you can see it in the same section with the LAMs and tear gas grenades. In the game it would turn enemy robots to your side. )
Spec ops:
-Knife
-stealth pistol (http://www.planetdeusex.com/denton/d...t/pistol.shtml at bottom)
-Assualt rifle
-5 LAMs
-5 EMP grenades (maybe these could replace c4 as a way of "destroying" enemy commander assets)
Anti-tank:
-Knife
-10MM pistol
-Assualt rifle
-LAW (as seen on the bottom here http://www.planetdeusex.com/denton/d...nt/heavy.shtml, player would get 5 instead of one though. It could work like the RPG)
Support:
This is hard a one since this class has a radically different primary weapon. I'll skip this for now.
UNATCO:
Assualt:
-Knife
-10MM pistol (as seen here http://www.planetdeusex.com/denton/d...t/pistol.shtml)
-Assualt rifle (as seen here http://www.planetdeusex.com/denton/d...nt/rifle.shtml)
-N00b t00b? (Deus Ex did have a n00b t00b, but would we really want to bring this back? If not we could just replace these with LAMs)
-3 teargas grenades (to replace flashbangs) Here you can see the teargas grenades on top, (they are green) http://www.planetdeusex.com/denton/d...ent/misc.shtml They would be thrown instead of launched
Medic:
-Knife
-10MM pistol
-Assualt rifle
-5 LAMS (as seen on the far left here http://www.planetdeusex.com/denton/d...ent/misc.shtml)
-Health pack (I'll try to find a screenshot of how these looked in Deus Ex)
-Something like the defibulator but more fitting with the times (for example, might involved nano-technology)
Sniper:
-Knife
-stealth pistol (http://www.planetdeusex.com/denton/d...t/pistol.shtml at bottom)
-Sniper rifle (as seen here at the bottom http://www.planetdeusex.com/denton/d...nt/rifle.shtml)
-5 LAMs
-Wrist mounted dart launcher? (the second one down here: http://www.planetdeusex.com/denton/d...t/pistol.shtml. Could be interesting. Tranquilizing an enemy would be considered a kill. It could be innaccurate but also be a one shot weapon (it would slowly tranquilize your enemy). Perhaps while getting tranquilized you are unable or jump.
Engineer:
-Knife
-10MM pistol
-Assualt shotgun (http://www.planetdeusex.com/denton/d...nt/rifle.shtml would operate like the MEC shotgun, ignore what it says about taking down bots with sabot rounds)
-5 LAMs
-Wrench (for repairing friendly bots and vehicles)
-3 scrambler grenades (you can see it in the same section with the LAMs and tear gas grenades. In the game it would turn enemy robots to your side. )
Spec ops:
-Knife
-stealth pistol (http://www.planetdeusex.com/denton/d...t/pistol.shtml at bottom)
-Assualt rifle
-5 LAMs
-5 EMP grenades (maybe these could replace c4 as a way of "destroying" enemy commander assets)
Anti-tank:
-Knife
-10MM pistol
-Assualt rifle
-GEP gun (as seen here http://www.planetdeusex.com/denton/d...nt/heavy.shtml, player would get 5 instead of one though. It could work like the RPG)
Support:
This is hard a one since this class has a radically different primary weapon. I'll skip this for now.
Now, I'd like to have bots in this (I'll post shots of the bots if I can). As for vehicles, there could be things likes helis (the black ones would be cool to fly around) and perhaps police boats. I'll post screenshots of what I think the heavy and lightly armored NSF/UNATCO should look like. I was also thinking about replacing knives with crowbars for the NSF and with batons for UNATCo. They would both work the same but look different.
And please, I took a huge chunk out of my day to post this, so don't flame.
Here's my ideas:
-The mod itself is NSF vrs UNATCo (maybe add MJ12 or sometime later)
-The classes would be as follows:
NSF:
Assualt:
-Knife
-10MM pistol (as seen here http://www.planetdeusex.com/denton/d...t/pistol.shtml)
-Assualt rifle (as seen here http://www.planetdeusex.com/denton/d...nt/rifle.shtml)
-N00b t00b? (Deus Ex did have a n00b t00b, but would we really want to bring this back? If not we could just replace these with LAMs)
-3 teargas grenades (to replace flashbangs) Here you can see the teargas grenades on top, (they are green) http://www.planetdeusex.com/denton/d...ent/misc.shtml They would be thrown instead of launched
Medic:
-Knife
-10MM pistol
-Assualt rifle
-5 LAMS (as seen on the far left here http://www.planetdeusex.com/denton/d...ent/misc.shtml)
-Health pack (I'll try to find a screenshot of how these looked in Deus Ex)
-Something like the defibulator but more fitting with the times (for example, might involved nano-technology)
Sniper:
-Knife
-stealth pistol (http://www.planetdeusex.com/denton/d...t/pistol.shtml at bottom)
-Sniper rifle (as seen here at the bottom http://www.planetdeusex.com/denton/d...nt/rifle.shtml)
-5 LAMs
-Wrist mounted dart launcher? (the second one down here: http://www.planetdeusex.com/denton/d...t/pistol.shtml. Could be interesting. Tranquilizing an enemy would be considered a kill. It could be innaccurate but also be a one shot weapon (it would slowly tranquilize your enemy). Perhaps while getting tranquilized you are unable or jump.
Engineer:
-Knife
-10MM pistol
-Sawed off shotgun(http://www.planetdeusex.com/denton/d...nt/rifle.shtml would operate like the USMC shotgun)
-5 LAMs
-Wrench (for repairing friendly bots and vehicles)
-3 scrambler grenades (you can see it in the same section with the LAMs and tear gas grenades. In the game it would turn enemy robots to your side. )
Spec ops:
-Knife
-stealth pistol (http://www.planetdeusex.com/denton/d...t/pistol.shtml at bottom)
-Assualt rifle
-5 LAMs
-5 EMP grenades (maybe these could replace c4 as a way of "destroying" enemy commander assets)
Anti-tank:
-Knife
-10MM pistol
-Assualt rifle
-LAW (as seen on the bottom here http://www.planetdeusex.com/denton/d...nt/heavy.shtml, player would get 5 instead of one though. It could work like the RPG)
Support:
This is hard a one since this class has a radically different primary weapon. I'll skip this for now.
UNATCO:
Assualt:
-Knife
-10MM pistol (as seen here http://www.planetdeusex.com/denton/d...t/pistol.shtml)
-Assualt rifle (as seen here http://www.planetdeusex.com/denton/d...nt/rifle.shtml)
-N00b t00b? (Deus Ex did have a n00b t00b, but would we really want to bring this back? If not we could just replace these with LAMs)
-3 teargas grenades (to replace flashbangs) Here you can see the teargas grenades on top, (they are green) http://www.planetdeusex.com/denton/d...ent/misc.shtml They would be thrown instead of launched
Medic:
-Knife
-10MM pistol
-Assualt rifle
-5 LAMS (as seen on the far left here http://www.planetdeusex.com/denton/d...ent/misc.shtml)
-Health pack (I'll try to find a screenshot of how these looked in Deus Ex)
-Something like the defibulator but more fitting with the times (for example, might involved nano-technology)
Sniper:
-Knife
-stealth pistol (http://www.planetdeusex.com/denton/d...t/pistol.shtml at bottom)
-Sniper rifle (as seen here at the bottom http://www.planetdeusex.com/denton/d...nt/rifle.shtml)
-5 LAMs
-Wrist mounted dart launcher? (the second one down here: http://www.planetdeusex.com/denton/d...t/pistol.shtml. Could be interesting. Tranquilizing an enemy would be considered a kill. It could be innaccurate but also be a one shot weapon (it would slowly tranquilize your enemy). Perhaps while getting tranquilized you are unable or jump.
Engineer:
-Knife
-10MM pistol
-Assualt shotgun (http://www.planetdeusex.com/denton/d...nt/rifle.shtml would operate like the MEC shotgun, ignore what it says about taking down bots with sabot rounds)
-5 LAMs
-Wrench (for repairing friendly bots and vehicles)
-3 scrambler grenades (you can see it in the same section with the LAMs and tear gas grenades. In the game it would turn enemy robots to your side. )
Spec ops:
-Knife
-stealth pistol (http://www.planetdeusex.com/denton/d...t/pistol.shtml at bottom)
-Assualt rifle
-5 LAMs
-5 EMP grenades (maybe these could replace c4 as a way of "destroying" enemy commander assets)
Anti-tank:
-Knife
-10MM pistol
-Assualt rifle
-GEP gun (as seen here http://www.planetdeusex.com/denton/d...nt/heavy.shtml, player would get 5 instead of one though. It could work like the RPG)
Support:
This is hard a one since this class has a radically different primary weapon. I'll skip this for now.
Now, I'd like to have bots in this (I'll post shots of the bots if I can). As for vehicles, there could be things likes helis (the black ones would be cool to fly around) and perhaps police boats. I'll post screenshots of what I think the heavy and lightly armored NSF/UNATCO should look like. I was also thinking about replacing knives with crowbars for the NSF and with batons for UNATCo. They would both work the same but look different.
And please, I took a huge chunk out of my day to post this, so don't flame.
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