We need blood

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  • Paas

    #16
    Re: We need blood

    When someone is shot there is a burst of blood, it's not very large, and very subtle.

    You wouldn't notice the blood splatter on objects surrounding the person, maybe a couple of drops on the ground. What you would notice in the blood mark around the exti would of whoever was hit. Generally, the exist would is much larger than the entry would and more "aggravated" in terms of damage. So, if someone is shot from the front, there would be a lot of blood on the back of their shirt.

    So, PRMM has it about right. If ya' wanna' see blood go play that Mod.

    ..and no, I have no military background or anything. I just spent some of my childhood in some of the rougher hoods' of Cali. I've seen plenty of people shot.

    {WP}Paas

    Comment

    • imported_Fig

      #17
      Re: We need blood

      Originally posted by puglous
      Well ESRB is half-insane, so they'd instantly rate BF2 M if there was blood. However, some Deus Ex/N.O.L.F 2 style blood would be nice. I hate in games when a huge red cloud comes out of enemies when you shoot them. It just looks stupid. Maybe that's what really happens though, not sure, I need to go shoot someone

      YES! The one part of Deus Ex that I liked is that when you shoot a badguy with a rocket... They get blown into smithereens! Little meaty chunks that squish when you step on them!

      This would make the BF2 engine explode though...

      Comment

      • ^Garf*uk*
        Member
        • Aug 2006
        • 511

        #18
        Re: We need blood

        I want blood,lots of blood and guts,arms and legs flying about every where

        Comment

        • TheSquelcher

          #19
          Re: We need blood

          red splotch where you've hit them it. Also it should count in your stats where you hit. Like 60 headshots 100 Chest. 20 Groin :) etc

          Comment

          • jamie321

            #20
            Re: We need blood

            anybody played Soldier of Fortune 2? that had the best gore effects i have ever seen , you could take a guy apart piece by piece . if you shot them in the head a little chunk of their head would fly off and you could see the grey matter of the brain and the eye socket. you could also kill people with flying glass , i once threw a grenade at a guy standing next to a window the grenade killed him and the glass from the window had killed a guy in the room next to him , i found him with shards of glass sticking out of his right side.
            I dont think that bf2 should have too much gore but maybe bullet wounds and blood splatters would do the trick?
            (having bullet wounds would be useful because you could tell where you hit them BOOM HEADSHOT!!!) lol

            Comment

            • x0pht

              #21
              Re: We need blood

              speaking of blood and gore effects in game, soldier of fortune 2 with the violence unlock is one of the classics.

              Comment

              • unlimitedmp

                #22
                Re: We need blood

                I'd like some blood marks show up (only) on the body indicating you hit them (besides that x).

                Blood splatters etc on the wall would be annoying thou.

                Comment

                • Warbird_7

                  #23
                  Re: We need blood

                  Originally posted by shpox
                  I would mind blowing people into chunks. Sounds fun
                  …what is it that we’ve become? What will a generation (desensitized to the thought of killing another human being) be like?

                  How shocked and appalled were you when 9/11 happened? I knew someone who laughed. He actually laughed when he saw the death and destruction of the World Trade Centers. He’d been flying planes into them on his flight simulator for years.

                  How horrified and sickened were you when, during the early phases of Operation: Iraqi Freedom, Patriot missile batteries shot down our own fighters? My friend’s little brother, roughly six or seven years of age, watches my friend and I play video games. Whenever he gets the chance, he plays them as well; and, disturbingly, he seems addicted to them. The real problem (in my opinion) is that he tells us (my friend and I) to shoot each other; when we’re on the same side. I’ve seen him spend hours shooting teammates on Battlefield 1942. When I asked him why he was doing that, he responded, “Because it’s fun.”

                  “Because it’s fun.” He sees nothing wrong with shooting and killing teammates. That kind of callous attitude carries over into the real world. I have witnessed him deceive and manipulate others to serve his own whims. He kills his teammates because it gratifies HIM; at no point in time does he consider those whose lives he is ending. He is learning to become self-centered, albeit slowly but surely.

                  The point of this is, and how it fits into a thread about blood, is that he’s been desensitized; in this case, to killing teammates. But what about the blood and the gore? In real life, being hit in the head by a bullet from a rifle will cause it to blow apart like a watermelon. Soldiers who have witnessed this have come away scarred. It’s normally called Post Traumatic Stress Disorder; but it manifests itself in different ways. What if the real life effects of the human body being torn apart by gunfire were modeled into the game? After the number of kills some BF2 players have, I dare say it would hardly bother them. And if it hardly bothers them, why should it stop them in real life?

                  Ending a human life can become so cheap, so expendable, and so chillingly normal in games. The real life consequences, such as the guilt, simply don’t exist. It’s just another boost to your k:d ratio.

                  Now, if you’ve seen someone’s brains blown out in a video game in such realistic detail, why would it shock you if you saw it out on the street? You’ve already seen violence like that. You’ve done it yourself. No big deal.

                  Let’s examine a really bad case scenario. You’ve played Battlefield, without blood, without gore. Well, you’ve become used to killing people like flies, and its not so different in the real world, right? Someone at school makes you really mad, and you decide to shoot him. You come up behind him, place the barrel to his head, and pull the trigger like you’ve done so many times before. What happens? You are now covered with blood, fragments of his skull, and brain matter. You’re in shock over what has just happened. That’s not what happened in Battlefield. They just fell over, or had some rag doll physics. I’ll bet the chances are that you’ll never do that again. Ever (that fact that you’ll be in jail aside).

                  So, what’s the worst case scenario? You’ve played Battlefield, with blood, gore, and limbs flying all over the place. Same thing as in the last paragraph, except this time you aren’t shocked. You feel nothing. You’ve seen it all before, and killing a human being in real life isn’t really a bigger deal than the killing you’ve done in Battlefield. There are men who have been this way, even before video games. Men like Adolf Hitler and Josef Stalin. Men to whom people were just statistics, or vermin to be rid of.

                  Now I love Battlefield. It’s a fun game, because it plays and looks exactly like that: A GAME. There are sharp distinctions between the game and reality; but the more the line blurs (the more realistic it gets), the more difficult it becomes to tell the difference.

                  Some of you hear may be older gamers asking for blood. You may be seventeen, twenty, or thirty, and have the maturity to know that consequences exist in the real world. But just because you can tell the difference, doesn’t mean that your kid brother watching over your shoulder can tell. It doesn’t mean that the twelve or thirteen year-old gamer knows that shoot a guy in the head in BF2 doesn’t have the consequences that it does in real life.

                  Blood should be kept out of Battlefield 2 because it desensitizes young players to facts of life. You can make the argument that a war game in and of itself desensitizes people, so why have them at all? As I previously stated, BF2 has a sharp contrasts between itself and the real world. Besides, if you want to see someone explode like a bag of red water, go play Doom.

                  Comment

                  • BIFF EXPLODER
                    Member
                    • Jul 2007
                    • 1136

                    #24
                    Re: We need blood

                    blood and gore in games is fun as hell, if someone does not like it, they are stupid and should not touch a computer game ever again because they do not now how to make a difference between real life and virtual worlds made of 0's and 1's.

                    ALL HAIL TO FREEDOM!!
                    SAY NO TO CENSORSHIP!

                    Comment

                    • ConscriptVirus
                      Member
                      • Oct 2007
                      • 6369

                      #25
                      Re: We need blood

                      wc3 has bllood but its rated T

                      Comment

                      • DeathFromAbove

                        #26
                        Re: We need blood

                        Put some damn CS blood, I love how that $hit is all over the wall.

                        Comment

                        • ^nUbl4z0r(!)

                          #27
                          Re: We need blood

                          Blood is over rated. It just makes the rating go up for little benefit, and there are already blood mods out there

                          Comment

                          • Decripfy

                            #28
                            Re: We need blood

                            blood will make the gameplay a whoole much better

                            Comment

                            • Jofaba

                              #29
                              Re: We need blood

                              IE the long winded rant halfway up the page:

                              1) Pointing out the perils of modern youth and the desensitization towards violence in a forum about a war-based videogame TO WHICH YOU ARE A MEMBER.

                              2) Desensitization towards violence doesn't mean we don't care. It means we don't freak out about it and over react. Maybe our current congress could have benefited from some gold old fashion desensitization towards violence.

                              "Some Saudis blew up the World Trade Center! Let's go kick Iraq's a55!"
                              "Yea... wait, why Iraq?"
                              "Cause we need revenge in the form of blooooood!"

                              Yeah. It's definately the videogames killing America.

                              3) Aren't there such things as movies? Saving Private Ryan, Shindler's List, Amistad... in fact, these movies with such glaringly realistic monsterous abilities of the human race to do horrible horrible things shock us in quite the opposite manner then you'd lead us to believe.

                              4) Finally: If videogames did in fact incite violence in some people, I'd have to say that the reason is due to the complete polar opposite of what you said. The lack of reality. In Battlefield 2 when you shoot a guy, it's just a puff of dust like some stuffing coming out of his jacket. It doesn't slow him down at all, until his health meter goes down to zero. You can shoot him in the face with an automatic weapon and still get knifed by him.

                              While I fully support that we can add realism mods based on our tastes, and have no problem with the stock game coming as it has, the lack of realism would lead to a harsher penalty on society than gore would. If you really believe someone would act out something they saw in a videogame or movie, that wasn't already psychotic to begin with and waiting to be triggered by anything remotely violent, then wouldn't you think some realism would insert that subtle spark of

                              "Wait. Maybe this won't be a good idea."

                              But that's silly anyway because videogames don't cause people to kill or hurt each other. Even children have a basic understanding of right and wrong. And like a child, any viewer of violence be it realistic or cartoonish, is going to have to ask themselves whether it's a good idea to try in real life. Those that decide to give it a whirl... well...

                              ever heard of natural selection?

                              Give me blood. Give me violence. Give me atomic explosions, nuclear fallout, and scarlet clouds raining down internal organs and disembodied extremities. I love it. And best of all, it stays in my computer where I'm safe from it. Put your blame where it belongs: on bad parents.

                              Comment

                              • puglous

                                #30
                                Re: We need blood

                                …what is it that we’ve become? What will a generation (desensitized to the thought of killing another human being) be like?

                                How shocked and appalled were you when 9/11 happened? I knew someone who laughed. He actually laughed when he saw the death and destruction of the World Trade Centers. He’d been flying planes into them on his flight simulator for years.


                                How horrified and sickened were you when, during the early phases of Operation: Iraqi Freedom, Patriot missile batteries shot down our own fighters? My friend’s little brother, roughly six or seven years of age, watches my friend and I play video games. Whenever he gets the chance, he plays them as well; and, disturbingly, he seems addicted to them. The real problem (in my opinion) is that he tells us (my friend and I) to shoot each other; when we’re on the same side. I’ve seen him spend hours shooting teammates on Battlefield 1942. When I asked him why he was doing that, he responded, “Because it’s fun.”

                                “Because it’s fun.” He sees nothing wrong with shooting and killing teammates. That kind of callous attitude carries over into the real world. I have witnessed him deceive and manipulate others to serve his own whims. He kills his teammates because it gratifies HIM; at no point in time does he consider those whose lives he is ending. He is learning to become self-centered, albeit slowly but surely.

                                The point of this is, and how it fits into a thread about blood, is that he’s been desensitized; in this case, to killing teammates. But what about the blood and the gore? In real life, being hit in the head by a bullet from a rifle will cause it to blow apart like a watermelon. Soldiers who have witnessed this have come away scarred. It’s normally called Post Traumatic Stress Disorder; but it manifests itself in different ways. What if the real life effects of the human body being torn apart by gunfire were modeled into the game? After the number of kills some BF2 players have, I dare say it would hardly bother them. And if it hardly bothers them, why should it stop them in real life?

                                Ending a human life can become so cheap, so expendable, and so chillingly normal in games. The real life consequences, such as the guilt, simply don’t exist. It’s just another boost to your k:d ratio.

                                Now, if you’ve seen someone’s brains blown out in a video game in such realistic detail, why would it shock you if you saw it out on the street? You’ve already seen violence like that. You’ve done it yourself. No big deal.

                                Let’s examine a really bad case scenario. You’ve played Battlefield, without blood, without gore. Well, you’ve become used to killing people like flies, and its not so different in the real world, right? Someone at school makes you really mad, and you decide to shoot him. You come up behind him, place the barrel to his head, and pull the trigger like you’ve done so many times before. What happens? You are now covered with blood, fragments of his skull, and brain matter. You’re in shock over what has just happened. That’s not what happened in Battlefield. They just fell over, or had some rag doll physics. I’ll bet the chances are that you’ll never do that again. Ever (that fact that you’ll be in jail aside).

                                So, what’s the worst case scenario? You’ve played Battlefield, with blood, gore, and limbs flying all over the place. Same thing as in the last paragraph, except this time you aren’t shocked. You feel nothing. You’ve seen it all before, and killing a human being in real life isn’t really a bigger deal than the killing you’ve done in Battlefield. There are men who have been this way, even before video games. Men like Adolf Hitler and Josef Stalin. Men to whom people were just statistics, or vermin to be rid of.

                                Now I love Battlefield. It’s a fun game, because it plays and looks exactly like that: A GAME. There are sharp distinctions between the game and reality; but the more the line blurs (the more realistic it gets), the more difficult it becomes to tell the difference.

                                Some of you hear may be older gamers asking for blood. You may be seventeen, twenty, or thirty, and have the maturity to know that consequences exist in the real world. But just because you can tell the difference, doesn’t mean that your kid brother watching over your shoulder can tell. It doesn’t mean that the twelve or thirteen year-old gamer knows that shoot a guy in the head in BF2 doesn’t have the consequences that it does in real life.

                                Blood should be kept out of Battlefield 2 because it desensitizes young players to facts of life. You can make the argument that a war game in and of itself desensitizes people, so why have them at all? As I previously stated, BF2 has a sharp contrasts between itself and the real world. Besides, if you want to see someone explode like a bag of red water, go play Doom.
                                You talk as if humans are creators of emotion with no sense of logical reasoning. I admit, years of playing gory games has desensitized me to gore. I no longer feel sick when I turn on the news and see gruesome image that are supposedly okay to show simply because it is not a movie or TV show (which is totally BS logic). However, just because it doesn't seem "gross" doesn't mean people lose a sense of right or wrong. If you aren't killing people simply because you think it would look gross, YOU are the lowest scum on this earth.

                                And what kind of 12 or 13 year old wouldn't know that people don't respawn when they get shot in the head? I knew that when I was 3. I mean, c'mon, you talk about humans like they have the intelligence of plants. If they are able to figure out how to install the game in the first place, they have the intelligence to know people don't respawn after you shoot them in the head.

                                EDIT: Somehow I missed the top part of your post so:

                                Those who laugh at the destruction to the world trade center are messed up to begin with. Probably best we find out now by letting them play violent videogames than later when they grow up to murder someone.

                                And I bet those soldiers with TSD sure wished they had been prepared to see such horrors.

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