New ak47 model

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • ahhsai

    #16
    Re: New ak47 model

    Originally posted by jonasnz1
    How many of you complainers are offering models for others..(not just a single mod groups to use)?

    Instead of complaining so much, get off your duffs and donate a couple of your (supposedly way better models) to my model bank for others to use freely.
    relax....all they said was "needs more detail" that's positive critisism, something that would help you improve, if you want your models to look better, listen to these guys, they mod alot.

    Comment

    • jonasnz1

      #17
      Re: New ak47 model

      Originally posted by ahhsai
      relax....all they said was "needs more detail" that's positive critisism, something that would help you improve, if you want your models to look better, listen to these guys, they mod alot.

      They don't bother me, really....LoL
      Im just pokin a little fun at them....

      But really, if their stuff is so much better, why havent they posted a few wips (works in progress) to prove it?

      Not saying they have to post their best stuff, but if their so great...they should put their money where their mouth is, and post some of their stuff they are not using in a mod for the community to inspect and use...

      My work, be it maps,script mods, or models have always been posted for the community to use, or improve on..

      My moto is, "" I am here to serve the community.."" Not to prove Im better then the next guy, and gloat.

      Comment

      • grolsche

        #18
        Re: New ak47 model

        Unfortunately to provide positive criticism doesnt mean any of us have to be good modellers. Ive been around modding for quite a few years now over different engines, and I have seen hundreds and thousands of model renders, textures, maps and the like and have seen both good and bad work. If this were a few years ago and this was a model for an older engine I would have said its pretty good model because models couldnt be as high poly as they can be today. Also due to the fact that Ive been modding for the Source Engine lately Ive literally had to sit down with hundreds of pictures and images from my brain to create maps which look detailed. Mapping and modelling share very similar techniques in the fact you need to know where you can spend an extra 20 poly's or brushes and where you can lose some but not lose any detail. I have done a few models in my time and I will be using those skills for something Im working on right now but it wont be as important as a weapon.

        Comment

        Working...