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  • Tank speed, accuracy, Ect.

    I guess you could call this a tank rant, but i haven't seen any of these views in any other posts(yes i did use the search)and i feel like saying it. if any of you regs don't like it, just go somewhere else please.

    Speed,

    Its kind of hard to tell but it seems that tanks are WAY to slow, does anyone know what there top speed is in the game? cause I know that they in RL the M1A2's top speed over ground thats impassable by wheeled vehicles and can go around 75 on level ground. and in the game it seems like they can only go 30. and they can't get over rough ground nearly as well as wheeled vehicles.

    Accuracy

    This I know is way out of wack. i guess I shouldn't say "accuracy" since the rounds always go strait where you point them to, and I can hit anything in sight IF i'm standing still. what i should say is moving accuracy. in the game it is almost impossible to hit something 100 feet away if your moving at all, In RL it is considered bad form to shoot at something while stopped. M1A2's have a state of the art targeting system that makes sure that no matter what, you hit what your aiming at, no matter what the distance,what the targets speed is,or what the weather conditions are. the system is so good that the tank crews are confidant that they can take out any helicopter that stays still long enough for it to fire a missile.http://www.globalsecurity.org/milita...es/m830_h3.jpg

    oops i forgot about the turret stabilizer. When the gunner is moving the turret and the tank is moving underneath, the image the gunner see's will look like it is from a stationary position, because the the stabilizer compensates for the tanks every movement(withing barrel elevation, depression limits).

    I could go on in other area's but i'm getting tired and need to take a shower, i might add on tomarrow.

    The M-1-- in violent motion, day or night, rain or shine, rough terrain or smooth-- expects and achieves first=round hits, on moving tanks, to and beond two miles, practically 100% of the time.

    fromJeff Coopers, TO RIDE, SHOOT STRAIGHT, AND SPEAK THE TRUTH

  • #2
    Re: Tank speed, accuracy, Ect.

    Originally posted by Com_Hallen
    Speed,

    ....and can go around 75 on level ground....
    Not true. The M1 is governed to much slower. The 75mph people talk about was the hull... with no govenor or turret


    Originally posted by Com_Hallen
    Accuracy

    In RL it is considered bad form to shoot at something while stopped. M1A2's have a state of the art targeting system that makes sure that no matter what, you hit what your aiming at, no matter what the distance,what the targets speed is,or what the weather conditions are. the system is so good that the tank crews are confidant that they can take out any helicopter that stays still long enough for it to fire a missile.http://www.globalsecurity.org/milita...es/m830_h3.jpg
    Again... untrue.

    Shooting on the go is capable with the gun stab system, but you are still more accurate when stationary. And it is not the gun that hits things it is the gunner's working the cadillacs (Grips) to keep the target in the crosshairs... induce lead (System does the lead calculations) and must continue to track until the trigger is pulled. This state of the art system is nothing if the gunner sucks. Plain and simple. And no.... We dont allways hit what we aim at. It is why we have gunnery and crew proficiency skill tests to make ourselves better at hitting what we need. It is not automatic.

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    • #3
      Re: Tank speed, accuracy, Ect.

      Originally posted by guidon666
      Not true. The M1 is governed to much slower. The 75mph people talk about was the hull... with no govenor or turret




      Again... untrue.

      Shooting on the go is capable with the gun stab system, but you are still more accurate when stationary. And it is not the gun that hits things it is the gunner's working the cadillacs (Grips) to keep the target in the crosshairs... induce lead (System does the lead calculations) and must continue to track until the trigger is pulled. This state of the art system is nothing if the gunner sucks. Plain and simple. And no.... We dont allways hit what we aim at. It is why we have gunnery and crew proficiency skill tests to make ourselves better at hitting what we need. It is not automatic.
      I said nothing about a govenor, i just said what it can do. and i'm pretty sure that its with a turret (might be a slight bit slower, i'm using info from the top of my head for the M1A1). About the govenor, (thanks for telling me about it, i haven't found anything about that in my reading) if they did get one it's probably because of tread wear.

      also your'e always seeing pictures of M1's with air under their treads, you never get that in BF2


      about the targeting system, what you said is pretty much what i said, i just left out the part about user error. and i didnt say always hit, i said almost always(at least thats what i meant). so as long as the gunner has the dot on the target its going to hit(unless something gets inbetween the tank and the target)


      Question. When you say "We" do you mean that as you are or have been a part of a tank crew??

      Comment


      • #4
        Re: Tank speed, accuracy, Ect.

        all I can say without spending 5 minutes reading this all is I do think they go way too slow in the game. A person in sprint can pretty much keep up with the tank at full speed. Why is this bad? well if that person happens to be an enemy spec ops, you're screwed lol. However, for balance issues, if they were to make the most powerful ground vehicle as fast as the APC or anything, it would kind of screw the whole point of it.

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        • #5
          Re: Tank speed, accuracy, Ect.

          Originally posted by raceacontari
          all I can say without spending 5 minutes reading this all is I do think they go way too slow in the game. A person in sprint can pretty much keep up with the tank at full speed. Why is this bad? well if that person happens to be an enemy spec ops, you're screwed lol. However, for balance issues, if they were to make the most powerful ground vehicle as fast as the APC or anything, it would kind of screw the whole point of it.
          well if they where going to make it faster they would have to make it less tough(one tank shell should take it out anyway. as for being as fast as the APC, what do you think the whole point of it is? APC stands for Armored Personel Carrier, its not meant for heavy combat. Its meant to get troops into position fast while providing cover fire. so if the tank's where made faster than mabye it will get people to use the apc's for what there made for. also the apc is much better at taking out ground troops than tanks are.

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          • #6
            Re: Tank speed, accuracy, Ect.

            I wouldn't mind if they made tanks faster and gave them more armor - but it oughta take some time to get in and get out.

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            • #7
              Re: Tank speed, accuracy, Ect.

              Originally posted by Com_Hallen
              I said nothing about a govenor, i just said what it can do. and i'm pretty sure that its with a turret (might be a slight bit slower, i'm using info from the top of my head for the M1A1).
              Didnt mean to come off as combatant..... but just wanted to correct some misconceptions... Most likely came off to strong.

              But the M1 will not do 75 with the turret. Been on the M1A1 - M1A2 SEP for the last 10 years (Intermingled with the M3A2 and M1025s)

              Originally posted by Com_Hallen
              also your always seeing pictures of M1's with air under their treads, you never get that in BF2
              While it is possible, You pretty much wont see this in practical aplication with the M1 outside the test beds or soldiers screwing around... and that is only off of a pretty decent ramp with a drop off. The videos never seem to show the broken Torsion bars, the Tank commander slamming into the .50cal. The gunner eating the sights inside the turret, etc, that happen when the 70 vehilce hits the ground. It is not a gentle landing.


              Originally posted by Com_Hallen
              about the targeting system, what you said is pretty much what i said, i just left out the part about user error. and i didnt say always hit, i said almost always(at least thats what i meant). so as long as the gunner has the dot on the target its going to hit(unless something gets inbetween the tank and the target)
              Originally posted by Com_Hallen
              M1A2's have a state of the art targeting system that makes sure that no matter what, you hit what your aiming at, no matter what the distance,what the targets speed is,or what the weather conditions are
              Perhaps just a misunderstanding of your 1st post. Also forgot to add that a heavy rain... and/or a medium fog have serious negative effects on the sight systems on the m1 series... and cant shoot what you cant see. The term we usually use is "Fog Watch" the moisture particles in the air will get dense enough that it blocks the thermal signature of the target we are tring to see/identify and shoot. As well as break up the laser used to acquire range. While the gunner still has an optical sight (GAS) it falls to the same issues you would have of looking through a "scope" in the fog or rain.

              Originally posted by Com_Hallen
              Question. When you say "We" do you mean that as you are or have been a part of a tank crew??
              Yes. In the past and still serving (Took a Cavalry Troop to Iraq as part of the invasion (9 M1A2, 13 M3A2, 2 M1064A4s). My current assignement in California has me off tanks, but as an OC at the NTC I continue to work with them very regularly.


              I love the M1... SO I was not trying to bash your post, and apologize if it came off as such. I would like to see a few things different too. My 'opinion' is that they did a pretty decent job with the m1 in balancing some semblance of realism with arcade shooter. At least they didnt make us wait 15 seconds to start the tank up... deal with ocassional Engine Aborts, or wait the 2 minutes for shut down to leave as the driver.

              Comment


              • #8
                Re: Tank speed, accuracy, Ect.

                The moment you used the phrase 'IRL' I realised the weakness of your post.

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                • #9
                  Re: Tank speed, accuracy, Ect.

                  one word, arcade, real life never that fun to the rest of us, although interesting and cool, but i don't like dieing of one shot from a pistol and stay dead....

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                  • #10
                    Re: Tank speed, accuracy, Ect.

                    It would have been interesting to have had the laser range finder and target computer enabled as per so of the other more dedicated tank sims. Put the dot on the target, zap the laser, wait a moment for the correction and then fire... boom (hopefully)... The opposing vehicle could have gotten a warning tone as per the other AT weapons... It could have been fun...

                    At the moment you have the laser targeting style site without the laser targeting so you have to guess at the drop... But then you have to consider the potential ranges of the main gun and compare that to the scale of the maps and the maximum view distance...

                    BUt if realisim is an arguement then you have to deal with the whole one guy acting as driver, gunner and loader thing plus the fact you can reload from a support guy's magic ammo pack... And there is the HP style damage which would be better replaced with a % chance of a kill based on the hit loaction of the tank. Hit it in the right place and boom, hit in the wrong place and it does not even notice... Plus mobility damage, knocking out the vehicles ability to move before it is destroyed...

                    But overall it gives the right balance between invunerability to regular troops but total vunerability to specialist troops and other AT weapons...

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                    • #11
                      Re: Tank speed, accuracy, Ect.

                      You guys have to remember when you read stuff on the internet or anything else anyone can access, that its put out there for a reason. Sometimes the enemy (Who ever they are today) also reads this stuff. So they expand on the things that the weapon system can do, To discourage anyone from going head to head with these systems. Almost any vet. can tell you this is true. Also they rearly say anything about its weaknesses, as this only makes sense. I think they call this propaganda. Anyway just thought Id throw that in. I live close to one of the training areas for the tank crews in Ft.Campbell (home of the one hundred first) and one of my sons is a mechanic out there. He says the m1a2's in the game are about right (in BF2) when compared to the other weapons. I guess thats my 2 cents worth.....Red

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                      • #12
                        Re: Tank speed, accuracy, Ect.

                        tanks esp the m1a2 are impenetrable from the front. when they engage other tanks or apcs they are ALWAYS moving forward charging.

                        in good weather you can expect to hit targets at up to 3000km away and yes the turret should be completely still as it is compensated

                        Comment


                        • #13
                          Re: Tank speed, accuracy, Ect.

                          This is just comparing to real life, the fact that in BF2 the tank feels slower than in real life, doesn't immediatly mean it's SLOW.
                          Just ask yourself is it so slow that it's not a usefull vehicle?
                          Because the tank in BF2 isn't as good as tanks in RL doesn't mean it's worth ranting about.

                          I mean.....if your comparing everything to RL it doesn't really stay fun. But just accept what you have and you might once again enjoy a tank

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                          • #14
                            Re: Tank speed, accuracy, Ect.

                            Originally posted by guidon666



                            Yes. In the past and still serving (Took a Cavalry Troop to Iraq as part of the invasion (9 M1A2, 13 M3A2, 2 M1064A4s). My current assignement in California has me off tanks, but as an OC at the NTC I continue to work with them very regularly.

                            my highest regards.

                            what are you doing playing BF2???

                            Comment


                            • #15
                              Re: Tank speed, accuracy, Ect.

                              Originally posted by DrMcleod
                              The moment you used the phrase 'IRL' I realised the weakness of your post.
                              Never said IRL.

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