Okay check it,
a lot of people got issues with the GL and accuracy of the ingame weapons.
Lets take this on a factual basis here: why I bother I dont know, but its 6am and ive been awake almost 24 hours so here I go.
Point 1: The holy noob toob is loaded with a non-distance activated projectile grenade. Observe its lack of dorsal fins and internal -yet visible-
crank mechinism that is a rotation activated fuse. Observe that this weapon when fired explodes instantly, and would explode if dropped by a clumsy handler (but we hope it doesnt).
Point 2: accuracy of weapons in a similuation is extremely hard to reproduce, and appointing differences of accuracy between different games (cs:s and bf2 or COD2 or WHATEVER!) is a misnomer. For starters, they're not even the same game, *and* the game developers would modify the guns to suit the environments they're used in. The m16 in CS would have a higher spread and deviation due to two main factors: firstly, CS involves a lot of indoor fighting, therefore a fully automatic weapon that peppers a target area is more desireable than say.. a laser beam. Secondly, the second point was included in the first "factor", and i aint gonna repeat myself, so shut up.
Bf2 was designed around mostly large industrial areas, where the weapons at hand would play their role both functionally, and effectively. I suggest for all naysayers to take whatever weapon they grudge against, and give it a personal field test. The Bungie guys did it for Halo 2, so why can't you?
Some weapons are designed in real life for accuracy, some arent. The ak-47 doesnt come equipped with a 10x scope and a laserpointer, at least standard. The m95 does not hammer out 300 rpm, nor could it and remain a practical weapon.
I respect noobtoobers for their weapon of choice, they alone bare the brunt of being looked down apon as lower members of society for using a weapon that while potentially a massively damaging pacifier, carries the added risk of killing themselves and inadvertantly running the risk of hitting teammates.
And I bet these people respect me when i carve them up at 150m with my PKM.
a lot of people got issues with the GL and accuracy of the ingame weapons.
Lets take this on a factual basis here: why I bother I dont know, but its 6am and ive been awake almost 24 hours so here I go.
Point 1: The holy noob toob is loaded with a non-distance activated projectile grenade. Observe its lack of dorsal fins and internal -yet visible-
crank mechinism that is a rotation activated fuse. Observe that this weapon when fired explodes instantly, and would explode if dropped by a clumsy handler (but we hope it doesnt).
Point 2: accuracy of weapons in a similuation is extremely hard to reproduce, and appointing differences of accuracy between different games (cs:s and bf2 or COD2 or WHATEVER!) is a misnomer. For starters, they're not even the same game, *and* the game developers would modify the guns to suit the environments they're used in. The m16 in CS would have a higher spread and deviation due to two main factors: firstly, CS involves a lot of indoor fighting, therefore a fully automatic weapon that peppers a target area is more desireable than say.. a laser beam. Secondly, the second point was included in the first "factor", and i aint gonna repeat myself, so shut up.
Bf2 was designed around mostly large industrial areas, where the weapons at hand would play their role both functionally, and effectively. I suggest for all naysayers to take whatever weapon they grudge against, and give it a personal field test. The Bungie guys did it for Halo 2, so why can't you?
Some weapons are designed in real life for accuracy, some arent. The ak-47 doesnt come equipped with a 10x scope and a laserpointer, at least standard. The m95 does not hammer out 300 rpm, nor could it and remain a practical weapon.
I respect noobtoobers for their weapon of choice, they alone bare the brunt of being looked down apon as lower members of society for using a weapon that while potentially a massively damaging pacifier, carries the added risk of killing themselves and inadvertantly running the risk of hitting teammates.
And I bet these people respect me when i carve them up at 150m with my PKM.
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