replace the large_laserlockicon

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  • HakunaMatata

    #16
    Re: replace the large_laserlockicon

    Then I hope I can learn to use it and maybe help you in the future :)

    Thx!

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    • grolsche

      #17
      Re: replace the large_laserlockicon

      About the warning direction thing, im not sure if it would work but couldnt you make 4 different huds warning systems with different sounds for each side of the tank or possibly 4 different laser targets. I doubt it would work but thats the only logical way I can think of.

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      • HakunaMatata

        #18
        Re: replace the large_laserlockicon

        Hi Gro

        Dont think that would work. I have added heat_Objects to the tanks and apc's. That works fine. The Iglas and stingers lock on fine :)

        Ive have also added flares to the smokescreens (Modren smokescreens blocks the IR-signatures). The promblem is that you can only have ONE warningssystem (as far as I knew anyway).

        I tried with the driver gets laserwarning and the guy in the turret to get the heatwarning. It did not work.

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        • grolsche

          #19
          Re: replace the large_laserlockicon

          I said id doubt it would work. Adding heat objects is nothing new though but the hud is a lot more complex than bf42 and vietnam engines. I still doubt it can be done as I really havent had time to deal with the hud system.

          And the names grolsche, not gro. Gro is like miracle-gro or something you put on your plants.

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          • HakunaMatata

            #20
            Re: replace the large_laserlockicon

            Im sorry GrolscHe. I was lazy.

            I think the vehicleobject in sourcecode is the limit. They (dice) has only implemented support for one warning.

            I hope there still is a way to go round it.

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