I was playing in Strike at Karkland (64) as MEC today and after some time I noticed my team was losing tickets and the US was 50 points ahead or something...
and... what the hell, we had no commander!
So I applied and and became teh commander =]
We lost a lot of bases, and they were almost getting the Factory...
I told my team to follow my strategy: If we lose the Factory the arty, UAV, everything would be gone..
I asked my team to get the 3 bases near the factory back. To the hell with the rest...
Actually I forced them to do so, by setting UAV , sending supplies, etc. only to help them get these CPs.
After succeeding, I blew up the bridge , knowing the US team would be there trying to pass. I asked my team just to hold and kill them;
we were in advantage since our APCs and tanks were nearby... And the best; that CP leaves them too open to artillery strikes!
Each arty strike killed 6 or more of them... While this was happening the other commander was driving his tank!
We won...
MORAL: A good commander can make the difference! Apply!
and... what the hell, we had no commander!
So I applied and and became teh commander =]
We lost a lot of bases, and they were almost getting the Factory...
I told my team to follow my strategy: If we lose the Factory the arty, UAV, everything would be gone..
I asked my team to get the 3 bases near the factory back. To the hell with the rest...
Actually I forced them to do so, by setting UAV , sending supplies, etc. only to help them get these CPs.
After succeeding, I blew up the bridge , knowing the US team would be there trying to pass. I asked my team just to hold and kill them;
we were in advantage since our APCs and tanks were nearby... And the best; that CP leaves them too open to artillery strikes!
Each arty strike killed 6 or more of them... While this was happening the other commander was driving his tank!
We won...
MORAL: A good commander can make the difference! Apply!
woohoo!!(and it aint no BH whoring pre1.3 score either:p )
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