Greetings All,
I posted this in General, but just in case that isn't the correct place to ask questions I am posting it here as well.
At a LAN party hosted back in September and October we got to play BF2 COOP MOD. We had a blast and were using the 1.03 patch. We didn't host a dedicated server though, so every once in a while we would get bounced.
This past weekend we hosted a LAN Party. Now I setup a dedicated server, downloaded EA's dedicated 1.12 server, and ran the V4 COOP MOD codebasher created. I couldn't get the server to run with the batch scripts included. When I messed arround with the command line arguements, I determine that the +AI 1 setting was what wasn't working. When I took away the 1 or added a number other than 1 it would load.
So my question is, did DICE kill the +AI setting in 1.12 for the execuitable that runs the dedicated server?
Thanks,
Todd
I posted this in General, but just in case that isn't the correct place to ask questions I am posting it here as well.
At a LAN party hosted back in September and October we got to play BF2 COOP MOD. We had a blast and were using the 1.03 patch. We didn't host a dedicated server though, so every once in a while we would get bounced.
This past weekend we hosted a LAN Party. Now I setup a dedicated server, downloaded EA's dedicated 1.12 server, and ran the V4 COOP MOD codebasher created. I couldn't get the server to run with the batch scripts included. When I messed arround with the command line arguements, I determine that the +AI 1 setting was what wasn't working. When I took away the 1 or added a number other than 1 it would load.
So my question is, did DICE kill the +AI setting in 1.12 for the execuitable that runs the dedicated server?
Thanks,
Todd
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