What should i NOT unlock?

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  • MrBenis

    #31
    Re: What should i NOT unlock?

    Originally posted by bigpappa
    dont get the jackhammer
    Douchebag, one must get the jackhammer to acquire the MP7, which this feller has listed as a viable option.

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    • MrBenis

      #32
      Re: What should i NOT unlock?

      Originally posted by afrosheen
      The engineers weapons = crap and the interim medic unlock, L851 or whatever blows also, it sprays like a geyser and the needle scope is hard to use, plus it barely scratches people. M95 sniper rifle is a waste of an unlock also.

      My favorites: fn2000 for accuracy (if treated gently) + stopping power + noob tube, medic g36 (two taps and they're toast on burst), any special forces unlock. Don't waste your time with anything anti-tank. The AT and engineer classes really got robbed in this game.
      It could be worse, the BF42 engy weapon was plain old pathetic (and i say so because it was a single shot, 5 round clipper with atrocious accuracy and damage, at leasth thats what i found), and I dont even remember what the AT kit got stuck with, but I'd imagine some pea-shooter.

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      • SGTPeppr

        #33
        Re: What should i NOT unlock?

        dont unlock the sniper kit ala m95. No where near as accurate as the m24. You rarely get a chance to shoot a pilot through the glass, unless you're a plane whore that likes to TK for a plane. I unlocked the m95 and used it for a few months then one day decided to try the old m24 and i was amazed. I was sniping heads while only seeing a 1/4 of the head from very long distance.

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        • MrBenis

          #34
          Re: What should i NOT unlock?

          If M95 and M24 swapped accuracies, then what?

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          • afrosheen

            #35
            Re: What should i NOT unlock?

            Then it would be crap still, because the M95 sights are thicker than people's heads at the range the M95 is designed for. Worst. Scope. Ever.

            What about the reload time between shots, is the M95 and M24 equally slow? I prefer 'pow pow pow' to 'pow - click zzz....click - pow'.

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            • MrBenis

              #36
              Re: What should i NOT unlock?

              They did improve the m95 sights. I remember they used to be superhuge, but now I can target people with ease on Oman.. at the distance from MEC bomber spawn to MEC helo spawn. And thats no short hop.

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              • afrosheen

                #37
                Re: What should i NOT unlock?

                It's possible, I quit using it months ago since the deviation is ridiculous and the hit power sucks too. I think if the weapon it's based on can shoot a hole through an engine block of a truck a mile away, it should kill anyone with one shot.

                If they made it uber, and kept the slow reload times, that'd be fine with me. It'd be like the SR8 was in Urban Terror. People would scream 'noob cannon' every time they got killed with it but others would still use it. It has major drawbacks (reload time, close quarters fighting, small clip etc.) so it's not too uber.

                Also, what gives with the sniper class not getting a 3rd unlock on vanilla BF2? What incentive does the sniper class have to keep playing after they get the m95?

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                • MrBenis

                  #38
                  Re: What should i NOT unlock?

                  What other weapon could you get? All the generic ones are taken, and I cant see anyone realistically running around with a lightning gun, or something that shoots flaming weasels OR better yet.. fires beer at you, in the hopes your drunken stupor will cause internal haemmorage and organ failure.

                  Alternatively.. they could make the m95 an insta-kill with super accuracy, but for a balancer give it a vapor trail (WHICH btw does happen, as an army man by background and trade I can back this) and make the thing sound like a cannon.

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                  • Sinister Rouge

                    #39
                    Re: What should i NOT unlock?

                    Originally posted by pYura
                    dont unlock jackhammer cus its sux big time
                    are you kidding! The Jackhammer is sweet! I love that street sweeper. Anyhow, the medic gun is an upgrade and the mp7 gives the eng another option besides a shotgun to use. the Scar-L is not better then the g36c really so this is not the best option. the f2000 is really cool and if you like it then i would use it. Have not used machine gun yet so i dunno.

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                    • Geekybiker

                      #40
                      Re: What should i NOT unlock?

                      Originally posted by Alcorr
                      I got the scar, and I use it in karkand over the G36C every time. Someone said its less accurate but I swear at long range, prone, its way more accurate.
                      That's only because you must not know how to use iron sights. The g36c is significantly more accurate than the scar-l when used properly. Think the only time the scar-l is more accurate is in pray and spray mode (IE after 5-6 shots) And even then its not much. The ini files bear this out.

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                      • QuakerOatz

                        #41
                        Re: What should i NOT unlock?

                        IMHO
                        Don't unlock:
                        Jackhammer - extremely hard to control recoil after the 1st shot. And DAO12 rules if you love shotguns.
                        G36E - Many will disagree, but once you're hooked on the L85, the short bursts of the G36E and the lack of accuracy will mean you'll never use it over the L85.
                        G3 - Iron sights are HUGE and obstrusive, then again I'm a L85 junkie, which is what I compare it too.

                        Note: Although people tell you not to unlock the MP7, if you play eng it's a hell of a lot more fun to use than the Jackhammer, so grab it!

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                        • Eddy01741

                          #42
                          Re: What should i NOT unlock?

                          Originally posted by QuakerOatz
                          IMHO
                          Don't unlock:
                          Jackhammer - extremely hard to control recoil after the 1st shot. And DAO12 rules if you love shotguns.
                          G36E - Many will disagree, but once you're hooked on the L85, the short bursts of the G36E and the lack of accuracy will mean you'll never use it over the L85.
                          G3 - Iron sights are HUGE and obstrusive, then again I'm a L85 junkie, which is what I compare it too.

                          Note: Although people tell you not to unlock the MP7, if you play eng it's a hell of a lot more fun to use than the Jackhammer, so grab it!
                          Ok, is it me, or are your opinions a bit off. THe G3 has one of the best iron sights ingame (pin and ring sights are good, all the G36s and the G3 have it). THe L85 is quite innaccurate, go check UBAR for official stats. Plus, the G36E is like a M16A2 on steirods, it looks better, more accurate (most accurate AR in game), and more powerful. Equal or better in ALL ways to the M16.

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                          • Reddog909

                            #43
                            Re: What should i NOT unlock?

                            if your going to play anti tank get the shotgun unlock, the submachine gun is nothing but spray and pray the doa has stopping power atleast med range and close

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                            • imported_Paholainen

                              #44
                              Re: What should i NOT unlock?

                              I actually like the SCAR-L. I find it to be very accurate and have decent stopping power.
                              Though this could be because im out of practice with the G36C.

                              I have just gotten 2 more unlocks on my newest account, tossing up between unlocking the L85 and the G36E or the PKM and the MG36.

                              I've used the MG36 once and found it a dream, but can't decide which to chose as i hear the G36E is basically the bigger brother to the M16. I don't really play Medic or Support often, but I play them a hell of alot more than AT or Engineer.

                              I'm not bothering with the M95 for sniper, even though it's my second most played kit, I only really ever snipe as USMC (because I love the M24), and find that playing mainly on urban maps, the semi-auto sniper rifles are better anyway. Sure they aren't as accurate over long ranges, but being able to put in 2 or 3 accurate shots in a short space of time is good enough to put most people down anyway.


                              So what do people think? Should I unlock the PKM and MG36 or the L85 and G36E?

                              I'll have my next 2 unlocks in about a week anyway. Just wondering which first.

                              Comment

                              • Sgt Sly

                                #45
                                Re: What should i NOT unlock?

                                For the last guy go for the G36E!
                                It really rocks... support is the class you'll use the less anyway.


                                As for the original poster... go for Jackhammer dude!

                                It is the most powerfull up close weapon.
                                And that way you at least have a good gun as engineer.
                                You already have the G36C for Spec Opps and many ''including myself'' would said its probably the best gun anyway.

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