New Project Reality Mod Patch Released!

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  • IRONxMortlock

    #1

    New Project Reality Mod Patch Released!

    Ladies and Gentlemen,

    The team at Project Reality are pleased to announce the release of their latest patch for PRMM v.2!

    This patch corrects several issues with PRMM caused by imcompatibilites with the EA v1.12 BF2 patch. Additionally, the Dev team have included several other fixes and tweaks as requested by the community.

    These include:

    -New SFX added to several handweapons and some vehicle weapons
    -APC rate of fire bug *(a small delay between switching ammo has been added)
    -Atlas fixed
    -Fixed accuracies (MG)
    -Increase .50 cal damage vs infantry
    -Slightly lowered eryx/smaw dmg vs tanks
    -Added AI templates for new weapons
    -Only the driver of a vehicle is able to cap a flag
    -Decreased MBT reload time for Sabot rounds to match HEAT
    -Removed arming delays on Predator and Eryx
    -Changed default weapon of AT class to handgun
    -Sniper over-accuracy corrected
    -Removed unlockables
    -Dragon Vallery server.zip added to maps folder
    -Mh-6 Seat position bug Fixed
    -Slightly lowered splash radius, damage, and accuracy for grenade launchers

    Download it now at www.realitymod.com

    Thanks to all of you for waiting so patiently and I look forward to seeing many of you on the battlefield.

  • WarGimp

    #2
    Re: New Project Reality Mod Patch Released!

    Quick question for ya Mort;
    Have you tried putting a minimum range to time delay on grenade launched rounds?
    I'm curious about how hard it would be to implement...

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    • IRONxMortlock

      #3
      Re: New Project Reality Mod Patch Released!

      Yep that can be done however to do so causes the rounds to pass through buildings and objects. The Devs are hard at work to correct this.

      I'm not sure if it has been implemented in this version or not for grendades but I know that AT rockets definately have a minimum arming distance.

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      • rtgbs7k

        #4
        Re: New Project Reality Mod Patch Released!

        I read somewhere that the PRM is a big snipe fest ... is that anywhere close to reality?

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        • IRONxMortlock

          #5
          Re: New Project Reality Mod Patch Released!

          Previously, snipers could occasionally get out of hand. Although it hasn't been decided yet, a possibility in the future of PRM is leathal, but limited (in number per team) snipers.

          Sniper accuracy has been somewhat reduced in the latest patch and in the game I played this afternoon on a full server I didn't find it to be a "snipe fest". I think many people get killed by other classes and are so used to regular BF2 that they feel they have been sniped. All weapons now have realistic accuracy and damage and unless you see the shooter you can't be certain it was from a sniper.

          Best bet is it to download the mod, try it for yourself and form your own opinion.

          BTW - I'm in Japan too, Shizuoka Prefecture.

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