Please vote and post your thoughts
Edit: Just to be clear, currently the flashbang effect is entirely determined by radius of exposure and is not effected by any object in the game.
This polls is designed to determine if people like this (ie: keep them the same). Or would rather have them behave more realistically.
IMO it is a double edged sword. Right now using a flashbang in a tactical incursion (as one would normally do) ie: throwing it into a room, blinding the occupants then rushing in is NOT possible. This is because you will end up blinding yourself EVEN if you are outside the room and not looking at the explosion.
It seems the only tactical use for the flashbang is to throw it as FAR as you can and hope to blind some random enemy. Although effective, I think that it limits the use of flashbangs, and encourages spamming randomly.
I personally would prefer a smaller effect radius and duration with the ability to avoid self-exposure by protecting yourself via an in-game solid object.
Edit: Just to be clear, currently the flashbang effect is entirely determined by radius of exposure and is not effected by any object in the game.
This polls is designed to determine if people like this (ie: keep them the same). Or would rather have them behave more realistically.
IMO it is a double edged sword. Right now using a flashbang in a tactical incursion (as one would normally do) ie: throwing it into a room, blinding the occupants then rushing in is NOT possible. This is because you will end up blinding yourself EVEN if you are outside the room and not looking at the explosion.
It seems the only tactical use for the flashbang is to throw it as FAR as you can and hope to blind some random enemy. Although effective, I think that it limits the use of flashbangs, and encourages spamming randomly.
I personally would prefer a smaller effect radius and duration with the ability to avoid self-exposure by protecting yourself via an in-game solid object.
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