Whimsical Functionality Part 1: Squad Member Recruitment Tool

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  • vbl

    #1

    Whimsical Functionality Part 1: Squad Member Recruitment Tool

    I've been playing with another idea to help people hook up with quality and like-minded squad members. See screenshot below, and read on for explanation.



    Two things are new:

    "Squad Want Ad"
    First, please note the interface on the left, which allows squad leaders to flag certain kits as "Needed by the squad". SLs can pick as many as they want by clicking on the kit icon to highlight it (I'm not sure how self-explanatory the kit icons are, but that can be tweaked).

    Members cannot join a squad unless they are currently using, or flagged to spawn with, a kit that matches up to one that has been requested by the SL.

    Leaving a slot blank or highlighting all kits in a slot means that anyone with any kit can join.

    If a player joins with a certain kit, and that kit is requested in other slots, the player will occupy the slot with the most restrictive kit request. That is, if there are two slots with Medic flagged, the newly-join Medic will "use up" the slot that has the lowest number of other kits besides Medic. If that doesn't make sense it's okay - it's just a business rule to maximize likelihood of a "match", and not critical to the concept.

    "Player Skill Readout"
    The other new item is the expandable player skill readout on the right side. The goal here is to give an SL (or anyone) more detail about the skills and gameplay style of a given player.

    A few of the basic measures are there, such as % balance between Combat and Teamwork, and % balance between flags captured and flags defended.

    The remaining sections give players a simple Basic/Veteran/Expert ranking in a number of categories, some familiar and some not.

    The skills section contains a number of dimensions. The leading column (Explosive, Marksman, CQC, etc.) is new, and shows ranking based on a few composite calculations from the player's stats. Marksman, for example, is a (still conceptual) rank generated by combining weighted values from rifle/carbine time used, accuracy, kills per hour, and kill/death ratio. I haven't worked out the detailed math yet, but the idea is to allow players with various talents (great accuracy, great K/D, or an overwhelming number of hours used) to receive high marks in a category.

    CQC could track composites from Shotgun/Pistol/Knife, Explosives would handle C4/Grenades/Mines/Claymores, Survival might track Deaths Per Minute and overall Kill/Death ratio, and Squadplay could handle time as a squad member or squad leader. These are just examples, but the goal is to get to a better measure of someone's proficiency in key areas that are relevant to matching your "playstyle".

    The second column covers the typical teamwork actions, like Resupply and Heal. Ideally, these ranks would be determined by taking the total # of actions into the total time played, to determine a "Heal per minute" or "Resupply per minute" number that would (hopefully) give a top-down view of that player's ongoing interest in being helpful, and their commitment to certain tasks.

    Players who heal a lot of people for a month and then never do it again would start out with a high rank in Heal, but it would drop over time unless they kept healing people in proportion with their time played.

    Then vehicles, mostly to help pilots and gunners find each other.

    Next, the kit rankings are a little closer to home, and measure overall composites from weighted values of time used, accuracy, K/D, etc.

    So, there you have it.

    One inevitable question will be: "That'll take too much processing and it'll bog everything down."

    My plan to address that is a simple one. Every night (or two nights, or whatever) the stats server can build a profile of each player by running these calculations and then storing them in a simple XML file. When you join a server, the retrieval of the small bit of data would be part of the loading process and made a static piece of information for as long as you're in the game. No on-the-fly calculations or use-by-use data retrieval required.

    And no worries if this is too much information to digest - the photoshop took about 30 minutes and this write-up about 15, both fun to do, so it's not a big deal. All in all, it's just a new concept that'll never get implemented, but I'm always curious what people think would be useful/useless.
  • evilzucchini

    #2
    Re: Whimsical Functionality Part 1: Squad Member Recruitment Tool

    It's a good idea. . .the problem is that it isn't very realistic. Squad work is so rare in BF2, unless you are playing with friends or in a clan or something like that, so this would be more effort for nothing.

    Maybe it would encourage team work . . I don't know. . . but I doubt it.

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    • mark128

      #3
      Re: Whimsical Functionality Part 1: Squad Member Recruitment Tool

      Squad work can work (lol) however it is rare that it happens.

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      • vbl

        #4
        Re: Whimsical Functionality Part 1: Squad Member Recruitment Tool

        One of the big reasons that squads don't work for me is because I inevitably join a squad full of people who play differently than I do. They're too docile, or too aggressive, or too predisposed to armor, or whatever. If I knew more about someone's playstyle and skills, I could find the people who would better mesh with me. But it's not very economical to alt-tab out of the game and run a stats check on someone to see what they like to do.

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        • strathound

          #5
          Re: Whimsical Functionality Part 1: Squad Member Recruitment Tool

          Why not use a forum like this one to find like minded individuals to game with? What sort of squad do you like to play in? Maybe I'd be a fit? Wouldn't that be a hoot?

          :)

          Michael

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          • imported_Damanexor

            #6
            Re: Whimsical Functionality Part 1: Squad Member Recruitment Tool

            When I play BF2 I'm usually playing in a MICS / Voice COM only squad

            Why?

            Well first off these squads ALWAYS work together ... I even prefer playing with guys like this over some of my own clan mates occasionally.

            Most people are willing to cooperate, however, most aren't going to listen to the simple 'Attack this Position', 'Defend this Position', 'Repairs needed Here' or 'Demolitions needed Here'. Some people need to be directed what to do and when to do it. Its hard to coordinate a tactic like flash banging then C4ing a tank over text.

            When they realize that yeah, we're winning, capping flags, killing enemies and racking in those points and having a lot of fun, then they will follow you around for the rest of the map.

            Voice Comms > ALL.

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            • WarGimp

              #7
              Re: Whimsical Functionality Part 1: Squad Member Recruitment Tool

              Definatly an interesting idea. It's got merit.
              Unfortunatly that's the kind of extended functionality that the masses don't use and get confused by.

              Comment

              • U.S.ARMY-RaNg3R

                #8
                Re: Whimsical Functionality Part 1: Squad Member Recruitment Tool

                a good idea i like it. but alot of people still dont use squads.

                Comment

                • Cocina

                  #9
                  Re: Whimsical Functionality Part 1: Squad Member Recruitment Tool

                  Originally posted by Damanexor
                  When I play BF2 I'm usually playing in a MICS / Voice COM only squad

                  Why?

                  Well first off these squads ALWAYS work together ... I even prefer playing with guys like this over some of my own clan mates occasionally.

                  Most people are willing to cooperate, however, most aren't going to listen to the simple 'Attack this Position', 'Defend this Position', 'Repairs needed Here' or 'Demolitions needed Here'. Some people need to be directed what to do and when to do it. Its hard to coordinate a tactic like flash banging then C4ing a tank over text.

                  When they realize that yeah, we're winning, capping flags, killing enemies and racking in those points and having a lot of fun, then they will follow you around for the rest of the map.

                  Voice Comms > ALL.

                  This post says it all.. Though the idea is very cool on squad recruitment the map would be half over by the time a good squad is formed. The best squads I've been in are where the squad sticks together and do a lot of teamwork type things (resupply, heal/zap, repair, etc.) and this usually happens more so when there is chatter amongst the squad, IMO ppl feel more a part of a squad when there's a voice attached, they get the enemy alert much quicker from "enemy tank from the gatehouse! get down!" then "Enemy units on the move"

                  Comment

                  • DarkHorse2160

                    #10
                    Re: Whimsical Functionality Part 1: Squad Member Recruitment Tool

                    Originally posted by ||ass||variable
                    One of the big reasons that squads don't work for me is because I inevitably join a squad full of people who play differently than I do. They're too docile, or too aggressive, or too predisposed to armor, or whatever. If I knew more about someone's playstyle and skills, I could find the people who would better mesh with me. But it's not very economical to alt-tab out of the game and run a stats check on someone to see what they like to do.
                    I like your idea, but like you said, it'll probably never happen. Maybe sometime in the future though. It never hurts to throw your ideas out there.

                    In addition to your suggestions, some way of determining where a prospective squad mate is physically located (before you issue the invite)might be helpfull too. I'm almost always flying a Blackhawk and if I had a dollar for every time I've been invited to join a squad and accepted, hoping the SL was actually IN my chopper, only to find out I'm the lone squad member in the chopper, I'd be a rich man! I'll usually buzz by the SL to see if he needs support, only to find he's in an F-ing jet, or tank tooling about blindly!:laugh:

                    Comment

                    • vbl

                      #11
                      Re: Whimsical Functionality Part 1: Squad Member Recruitment Tool

                      Not all of us want the big squad, though. I'd like to be able to find 1-2 people who can serve Medic and AT roles to round out my activities as SL. Sometimes, I just want another good long range shooter who can help me defend, and who has the relevant skills/interests.

                      VoIP squads would benefit from the left-hand changes, since it'd allow them to filter who joins their squad by what kits they need, instead of someone with a totally redundant or irrelevant role popping in.

                      I agree, though, that VoIP usage is important. At the very least, I ought to add a field to the profile that shows whether or not someone (or some squad) has it activated, and also a checkbox in the "NEED:" area that toggles whether or not VoIP activation is required to join.

                      Please note that everything would work as it does now if you didn't want to mess with the complexity. Just make a squad and don't click any kit icons. Then, later, if you develop more specific requirements, the functionality is there to help you find the right people.

                      Comment

                      • Donkey

                        #12
                        Re: Whimsical Functionality Part 1: Squad Member Recruitment Tool

                        I like it it is def cool...But as others have said it would probably to confusing for the new commers and make them not want to work in squads even more...Although I must say I have been SL and SQ of some very nice squads on pub servers in the past...So all is not lost there is still peeps out there that like team...

                        Regardless its a nice idea but I feel that it would add to much confusion for the new comer to the BF series.....

                        Comment

                        • Attila

                          #13
                          Re: Whimsical Functionality Part 1: Squad Member Recruitment Tool

                          Looks awesome! I usually just join the squad with the squad leader that isn't in a jet or tank, if I can find one...

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