Is it just me or are the physics of the new BMP3 on SF totally screwed? I mean you just drive over rails or a bridge and it bounces and shakes like hell. Sometimes when you drive uphill or on a wooden bridge it nearly looks like the BMP3 ist standing upwards
And I had a lot of teamkills with this thing already because you can´t break fast if someone is running in front of it...
Another thing with the new badges; why do I need 6 Kills for Assault or Spec Ops for the basic badge and 11 kills for the other kits?!!!!!!!! Shouldn´t it be ther other way around? I mean it´s much easier to get 11 kills with assault than with anti-tank or engineer...
And is another hotfix for the 1.12 patch planned? I think it´s really urgent because the 1.12 messed up even the (great running before) vanilla BF2.
I´m (very slowly) beginning to get warm with SF but the poor performance really has to be taken care of...
And I had a lot of teamkills with this thing already because you can´t break fast if someone is running in front of it...
Another thing with the new badges; why do I need 6 Kills for Assault or Spec Ops for the basic badge and 11 kills for the other kits?!!!!!!!! Shouldn´t it be ther other way around? I mean it´s much easier to get 11 kills with assault than with anti-tank or engineer...
And is another hotfix for the 1.12 patch planned? I think it´s really urgent because the 1.12 messed up even the (great running before) vanilla BF2.
I´m (very slowly) beginning to get warm with SF but the poor performance really has to be taken care of...
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