Well I got SF and I can say Im a little let down.
My reasons follow and let me kno wif ya gusy have suggestions or similar feelings.
Firstly nearly every map if your nto on a map that gives you the ability to use new guns you get 1 shotted. Im still kinda confused about the new guns and hwo the unlocks work so to say, maybe I get them too, bu tI spent my first night locked in as Rebel/MEC team...so when ever I saw an opponent with a SCRAW or F2000 I got insta killed. When asked what was up I was told "in the right hands these guns are deadly" ..well Im nto a noob so to say, i mean after getting 30k points in 3 months I think i know how to aim and play to the best of my abilities and such bu tthese new guns give no pre-dmg for you to run,hide, dip&dive..you just..die.
Night maps..there cool..but as if FPS's dont offer periphiral vision, now your even limited to less from having some of the screen incased in goggles. I think a quick fix to this would just let the screen go green.
Also Ive noticed TKign is abundant on these maps...my opinion why is that as me and many others do we depend on unifrom color to judge enemy vs. team, and since the screen is green it limits are vision and makes it more jumpy for players. I think it's time to eliminate team blue teags and just show opponent red tags, or maybe give a red glow aroudn opponent body, somethign to help judge rather then 30% of the screen blocked out do to goggles and a terrible name tag over lapping.
Some maps seem less thought out. Some seem to direct for opposing team. Vanilla BF2 offered many ways to execute an attack or invasion..these seem a little more direct and 1 sided on some maps. It seems they had alot of time thinking out BF2 maps yet threw these together to fast or something, they lack opposing ways to take action so to say.
Lastly, yes I know BF2 and SF are geared towards Team play, but as we knwo 90% of the tiem thats not how..face it that 90% of players on your team will drive off or be lonewolfs.
Well were this effects...3/4 of these maps rely on manuvering up and over buildings and such..well, not all classes get a grappling hook nor Zip-line.
In my opinion a great addition and added bit of fun would at least give all classes a grappling hook. Yeah I play support and thanks for the tear gas...i guess, but seriously Id trade in my tear gas for a grappling hook instead of a weapon that harms my team if there not rdy, harms me if I dont hit 8 fast enough, clearly visable to the enemy to not bother going into, if I plan to make my attack through it I have to put on my goggles and deal with 30% of my screen obstructed...honestly..I havent nor will I use it. Id use a grappling hook tho
My reasons follow and let me kno wif ya gusy have suggestions or similar feelings.
Firstly nearly every map if your nto on a map that gives you the ability to use new guns you get 1 shotted. Im still kinda confused about the new guns and hwo the unlocks work so to say, maybe I get them too, bu tI spent my first night locked in as Rebel/MEC team...so when ever I saw an opponent with a SCRAW or F2000 I got insta killed. When asked what was up I was told "in the right hands these guns are deadly" ..well Im nto a noob so to say, i mean after getting 30k points in 3 months I think i know how to aim and play to the best of my abilities and such bu tthese new guns give no pre-dmg for you to run,hide, dip&dive..you just..die.
Night maps..there cool..but as if FPS's dont offer periphiral vision, now your even limited to less from having some of the screen incased in goggles. I think a quick fix to this would just let the screen go green.
Also Ive noticed TKign is abundant on these maps...my opinion why is that as me and many others do we depend on unifrom color to judge enemy vs. team, and since the screen is green it limits are vision and makes it more jumpy for players. I think it's time to eliminate team blue teags and just show opponent red tags, or maybe give a red glow aroudn opponent body, somethign to help judge rather then 30% of the screen blocked out do to goggles and a terrible name tag over lapping.
Some maps seem less thought out. Some seem to direct for opposing team. Vanilla BF2 offered many ways to execute an attack or invasion..these seem a little more direct and 1 sided on some maps. It seems they had alot of time thinking out BF2 maps yet threw these together to fast or something, they lack opposing ways to take action so to say.
Lastly, yes I know BF2 and SF are geared towards Team play, but as we knwo 90% of the tiem thats not how..face it that 90% of players on your team will drive off or be lonewolfs.
Well were this effects...3/4 of these maps rely on manuvering up and over buildings and such..well, not all classes get a grappling hook nor Zip-line.
In my opinion a great addition and added bit of fun would at least give all classes a grappling hook. Yeah I play support and thanks for the tear gas...i guess, but seriously Id trade in my tear gas for a grappling hook instead of a weapon that harms my team if there not rdy, harms me if I dont hit 8 fast enough, clearly visable to the enemy to not bother going into, if I plan to make my attack through it I have to put on my goggles and deal with 30% of my screen obstructed...honestly..I havent nor will I use it. Id use a grappling hook tho
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