The tutorials i used that came with the Editor only went so far as creating a "basic terrain" and then they went straight to maya. I was looking for a tutorial for water, mainly how to create it, etc. I also have a specific question maybe you guys could answer. Im creating a map and i placed some texture on some terrain and noticed that the Detail texture does not go that far, and that only a little ways infront i see really out of focus terrain. How do i make that distance farther? I loaded up a map and noticed that even with 100% texture distance on (AF) it still looked as blurry. And then when i load up dragon valley it doesn't have as bad of texture when i look across the lake. Are there any better tutorials? Also are there any really got bf2editor forums, like i used map-center.com for Quake 3 engine maps. Thank you.
More tutorials?
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Hound_DawgTags: None -
Re: More tutorials?
You need to do low detail maps for the textures. Tutorial for that here: http://www.totalbf2.com/forums/showp...64&postcount=5Originally posted by Hound_DawgThe tutorials i used that came with the Editor only went so far as creating a "basic terrain" and then they went straight to maya. I was looking for a tutorial for water, mainly how to create it, etc. I also have a specific question maybe you guys could answer. Im creating a map and i placed some texture on some terrain and noticed that the Detail texture does not go that far, and that only a little ways infront i see really out of focus terrain. How do i make that distance farther? I loaded up a map and noticed that even with 100% texture distance on (AF) it still looked as blurry. And then when i load up dragon valley it doesn't have as bad of texture when i look across the lake. Are there any better tutorials? Also are there any really got bf2editor forums, like i used map-center.com for Quake 3 engine maps. Thank you.
Hit "Generate Low Detailmap" after that.
As for a bf2editor forum...I know of the BF2 Mod Tools forum, which is kinda the official one. -
Hound_Dawg
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