IT seems now after getting SF and the 1.12 patch, everytime i have to load a level, it is slow and gets stuck a 62% for about 10 seconds. IT is much slower than before the patch. Also, when loading a level again, normally it would load ina few seconds because it is already stored in the ram. However, with the patch, it seems to empty the ram and load the level over as if it were doign it for the first time. IT doesn't load quickly, but very slowly. Where is the logic behind this?
I knew DICE would screw up, but i never thought that they would screw up this badly.
I knew DICE would screw up, but i never thought that they would screw up this badly.
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