I just don't get it, there is no difference between the RPG and regular rocket launcher except that it is unguided and less accurate. Atleast with the black hawk versus MEC/Chinese helis there was an illusion of balance between the two (the Chinese/MEC helis didn't need their guns to wind up before firing). It's nice to have a new weapon, but I'd perfer fair teams.
RPG, how is this balance?
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Re: RPG, how is this balance?
I really dont like it at all
It sucks.. Uneven and weak
It can only go 40 feet and then it falls while the normal rpg can go on forever and is guided
I dont know why they added it... I dont even play anti tank any more because of it
But thats just me
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Re: RPG, how is this balance?
I agree, it should do a bit more damage or something. Most other AT units actually guide their rockets to take out enemy troops and it would seem to be much harder with the RPG since its not guided..There isn't even much point in it having a scope either since it has crosshairs.
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Re: RPG, how is this balance?
It's realistic, that's what insurgents have. Go complain to the muhajadeen to spend their money better.
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Re: RPG, how is this balance?
im more going for balance then realistic because this is a computer game
We should be able to guide it as well
or have more power or something
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Re: RPG, how is this balance?
Yeah, and you know how much better an Abrams tank is than the MEC tank in real life? You know how much better American air power is in real life?It's realistic, that's what insurgents have. Go complain to the muhajadeen to spend their money better.
EAs policy (according to them) is fun first, realism second.
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Re: RPG, how is this balance?
Well you have a point there. I think the RPG's are pretty fun, if not as useful.Originally posted by puglousYeah, and you know how much better an Abrams tank is than the MEC tank in real life? You know how much better American air power is in real life?
EAs policy (according to them) is fun first, realism second.
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Re: RPG, how is this balance?
They are fun, but it would be nice if they could be fun with more damage.
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Re: RPG, how is this balance?
Are you guys kidding? RPGs rule. The reload time is so fast. No warning to the tanks either. I think they are awesome.
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Re: RPG, how is this balance?
Yeah I forgot about that. I was in a amphib on War Lords and I got hit twice by something and blew up. Turns out it was an RPG. Never realized that I should have gotten a warning until you just spoke up about it.Originally posted by ReconSOCAre you guys kidding? RPGs rule. The reload time is so fast. No warning to the tanks either. I think they are awesome.
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Re: RPG, how is this balance?
The penny drops :pOriginally posted by ReconSOCThe reload time is so fast. No warning to the tanks either.
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Re: RPG, how is this balance?
I'm not sure about the reload times...but you have a point about the warning (I've never noticed it but I'll take your word).Are you guys kidding? RPGs rule. The reload time is so fast. No warning to the tanks either. I think they are awesome.
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Re: RPG, how is this balance?
Come online with me and sit in armor while I test it out and you can let me know after I blow you up if you heard anything.Originally posted by puglousI'm not sure about the reload times...but you have a point about the warning (I've never noticed it but I'll take your word).
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Re: RPG, how is this balance?
I love the RPG. A little practice with estimation and you're set. An rpg round goes faster than the SRAW or ERYX rounds. Plus, because it is not guided, you can shoot and duck away to cover. You also get more ammo. 6 rockets instead of 5. It also has a somewhat larger blast radius compared to the SRAW or ERYX. So me wubs the RPG.
EDIT: The comment about the RPG being weak is not true. The RPG projectile is the same strength as the ERYX and SRAW.
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Re: RPG, how is this balance?
I love RPG, it's the only reason I play for Rebels instead of Spetznaz :)
I was PWNing with it today, and got a Basic Anti Tank Specialist, w00t!
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