Bomber guided missiles in 1.12

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  • vbl

    #1

    Bomber guided missiles in 1.12

    They're significantly improved. Lock-on happens much faster, and the targeting computer highlights everything more consistently (including friendlies, but you can't lock onto them).

    I managed a good number of kills on Daqing Oilfields. If you're playing 1.12 and had previously written them off as unusable fluff, try them again.
  • Mister-T

    #2
    Re: Bomber guided missiles in 1.12

    Hum ,there is many change that are not indicate in changelog.

    Mobile AA shots change (tracing bullet effect)
    Same for heavy maching gun.
    The bullets impacts make more sparks
    Smooth smoke trail with grenade launcher
    Some spread on plane chaingun (not sure)
    The data of the pilot and the gunner are synchronized, it's easier of got another vehicle in movement.

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    • The Unlord

      #3
      Re: Bomber guided missiles in 1.12

      Originally posted by Mister-T
      Hum ,there is many change that are not indicate in changelog.

      Mobile AA shots change (tracing bullet effect)
      Same for heavy maching gun.
      The bullets impacts make more sparks
      Smooth smoke trail with grenade launcher
      Some spread on plane chaingun (not sure)
      The data of the pilot and the gunner are synchronized, it's easier of got another vehicle in movement.

      Where did you get this info?

      Comment

      • MackTheKnifeAU

        #4
        Re: Bomber guided missiles in 1.12

        Originally posted by ||ass||variable
        They're significantly improved. Lock-on happens much faster, and the targeting computer highlights everything more consistently (including friendlies, but you can't lock onto them).

        I managed a good number of kills on Daqing Oilfields. If you're playing 1.12 and had previously written them off as unusable fluff, try them again.
        The actual video is much better, I can now see things in it properly. I did'nt get a lot of time shooting it though, so I can't say if it still screws up like it did before (it would miss off to the side by 15 meters all the time, it would'nt reload, could'nt get out of the video even if you have no missiles left, they would'nt fire, etc etc).

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        • Mister-T

          #5
          Re: Bomber guided missiles in 1.12

          Originally posted by The Unlord
          Where did you get this info?
          By myself

          I'm maybe wrong on some part, but tracing bullet and smoke trail have been greatly improved on my computer, maybe because it redo shaders.

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          • HicRic

            #6
            Re: Bomber guided missiles in 1.12

            I loved the laser-guided missile pre-patch...so if they're even better now, then yay! :)

            Comment

            • Jesse

              #7
              Re: Bomber guided missiles in 1.12

              Just be careful about firing and losing a lock, the missiles don't know who's friendly and who isn't. :p (should be a setting on a missile, like "objecttemplate.lockOnFriendly 0" or something...would be a nice addition, would definately help the TK's (or eliminate them all together, except for people who purposely fire at friendly planes and manage to hit without a lock))

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