Does not have the same affect as in BF2, in that it makes all the really dark areas light.
I think what they've actually done to force this in SF is that they make the game go to Medium for Light even though you might have it set at low. This seems to cause the game to 'optimize shaders' for seemingly no reason. Kinda very annoying.
I think what they've actually done to force this in SF is that they make the game go to Medium for Light even though you might have it set at low. This seems to cause the game to 'optimize shaders' for seemingly no reason. Kinda very annoying.
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