Magic Artillery

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  • sito

    #1

    Magic Artillery

    The sooner a mod comes out without the commander and his magic arty, the better! That is all.
  • Dethleffs

    #2
    Re: Magic Artillery

    i dont mind the artillery, i think the scan option is crap, it makes stealthy flanking manoeuveres totally worthless, and the UAV should be nerfed aswell, so that it cant see whats in buildings.

    Only ground troops should make the commander "see" enemy movement, not some crappy scan device. Oh well I guess this has been said over a million times, so ill just sign out.

    Deth

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    • Blak_Phoenix

      #3
      Re: Magic Artillery

      Originally posted by Dethleffs
      i dont mind the artillery, i think the scan option is crap, it makes stealthy flanking manoeuveres totally worthless...
      This i agree with completley, it makes it way too hard to do anything, stealthy... But then again when i am commander.. buy im thankfull for it. :p

      Comment

      • imported_Psycho

        #4
        Re: Magic Artillery

        Desert conflict the sequal to desert combat is removing most of the commanders functions, including the scan, UAV and artillery.
        They will be changed to have proper in game units, as some vehicles will ahve radar so they can see the surrounding vehicles and units, and the artillery will be user controlled and spotters will give you targets like it was in the old DC.

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        • Platinum Bastard

          #5
          Re: Magic Artillery

          I havent been a commander ever since arty kills dont count anymore. And teamkills with arty wont affect the commander, thats so stupid, now commander just trow arty anywhere, not minding their own teammates

          Comment

          • ptegan
            Member
            • Jul 2006
            • 2666

            #6
            Re: Magic Artillery

            Originally posted by Platinum Bastard
            I havent been a commander ever since arty kills dont count anymore. And teamkills with arty wont affect the commander, thats so stupid, now commander just trow arty anywhere, not minding their own teammates

            Ahhh, I'm glad that the 1.03 patch scared people like you away from the commander seat making more room for me :)

            Commanders never got points for arty, even before the 1.03 patch.
            Commanders still get tks for arty, they just can't get punished for it.

            Comment

            • IRONxMortlock

              #7
              Re: Magic Artillery

              Looks like you guys need to download and play Project Reality's mod. UAV and scan functions are removed. Arty is now only spotted by squad leaders or if the commander zooms in on the map.

              This is just one of the many changes which include benefits like realistically accurate and powerful weapons (you get the drop on someone they go down, everytime!), selectabled ammo types in tanks and apcs (choose sabot or HEAT rounds depending on your target), AA that actually works, choppers that don't survive direct hits from tank rounds or anti tank rockets, a new gamemode, a new chopper (little bird) and much, much more.

              Download it today and never look back. www.realitymod.com

              Comment

              • imported_DKP-Orkan

                #8
                Re: Magic Artillery

                Originally posted by sito
                The sooner a mod comes out without the commander and his magic arty, the better! That is all.
                When this happens... I won't touch bf2 or SF again.

                ... ever.

                Comment

                • sav112
                  Member
                  • Jun 2005
                  • 226

                  #9
                  Re: Magic Artillery

                  "i dont mind the artillery, i think the scan option is crap, it makes stealthy flanking manoeuveres totally worthless, and the UAV should be nerfed aswell, so that it cant see whats in buildings."

                  the number of times i go commander and kill a poor sniper thats taken his time to get in position only for me to nuke him.

                  I think your point is very valid.

                  Comment

                  • [i]_Bleed_to_Death

                    #10
                    Re: Magic Artillery

                    Originally posted by DKP-Orkan
                    When this happens... I won't touch bf2 or SF again.

                    ... ever.

                    LOL your gonna stop playing when some crappy mod comes out?!

                    Comment

                    • imported_razor

                      #11
                      Re: Magic Artillery

                      The commander’s tools are anything but real. The game should not even give you a fracken radar. We are infantry we don’t get that fancy ****!! Art is ok but it’s so dumb, how about a single tomahawk missile :) that will take out a few blocks. The commander map should not be in color, enemy troops should not show up as red, no scanning, no UAV. I hate the commander CRAP.

                      Comment

                      • Deadpoetic

                        #12
                        Re: Magic Artillery

                        what we really need is MAGIC artillery, no more boring explosion and smoke, I want Shining blue stars with purple moon and red flash coming from the sky !!!

                        Comment

                        • Flux_69

                          #13
                          Re: Magic Artillery

                          i simply hate the artillery...when your are trying to get the last base on karkand and you are struck on the bridge the commander would blow the **** out of you....or in the SF expansion...artillery is really ruining the gameplay...think EA should make a options where server admins can choose to remove different things, eg. Tanks, Planes, Artillery, Scan, UAV, Vehicles...on this way you could focus on different types of play and you would always get something new...that would be a really nice feature

                          Comment

                          • IRONxMortlock

                            #14
                            Re: Magic Artillery

                            Ummm, did you guys miss my post above? There IS a solution to this. It's free, it's downloadable and it's playable RIGHT NOW!

                            For those of you who do try it and have installed the v1.12 patch, keep in mind that game patches are rarely much fun for modders. PRMM works perfectly in v1.03 but with 1.12 there are some problems with ingame menus. The devs are currently working on a patch to the mod which should be available soon.

                            Comment

                            • iewgnem

                              #15
                              Re: Magic Artillery

                              whats with these nerf thread?

                              I dont mind tweaking threads that suggest improvements or tweaking to certain game mechanic to make it better

                              But Im just sick of everywho who whines constantly how BF2 is not like CS with a bigger version of de_dust (karkand)

                              Comment

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