Not a true expansion BF:SF

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  • imported_bigpappa
    Member
    • Oct 2006
    • 2159

    #16
    Re: Not a true expansion BF:SF

    there was one?

    Comment

    • xx-Cougar-xx

      #17
      Re: Not a true expansion BF:SF

      so you wouldn't want more maps and weapons

      you all miss some key words also whenever it suits you like
      "True Expansion"

      take my post and twist it up so it becomes another retarted flaming post

      This forum never puts there thoughts together as a community, so maybe EA would listen and we all end up with a better game. They would rather argue the point of "is it an expansion pack" and flame each other, then getting an orig BF:2 map patch to SF.

      Comment

      • puglous

        #18
        Re: Not a true expansion BF:SF

        Are you american by any chance?
        Well, I was about to admire you for standing up but I now see your intelligence is as good as an apple's also.

        Comment

        • Zombie of PizzaRolls

          #19
          Re: Not a true expansion BF:SF

          Originally posted by rombaft
          the first post just doesn't make sence, and this is an expansion.

          it brings new maps , new weapons, new classes then it uses the same gameplay type, same engine, builds further on on the same stats, this looks like expanding to me
          Rombaft is right. You know the new CoH expansion pack? It did the same thing this game did. Went with a different feel, but plays like the same game. That's what an expansion is.

          Comment

          • xx-Cougar-xx

            #20
            Re: Not a true expansion BF:SF

            Originally posted by rombaft
            the first post just doesn't make sence, and this is an expansion.



            well, doesn't the expansion do this ?
            it brings new maps , new weapons, new classes then it uses the same gameplay type, same engine, builds further on on the same stats, this looks like expanding to me
            no it is not a true expansion pack. Most other games take everything orig and add to it not just expanding part of it.

            This is a mod they sold us, they modded BF:2 and BF:SF is a full blown mod creating a new game. The only cross over is rank awards and unlocks. You cannot use the weapons in BF:SF other than the base weapons in BF:2, and vise versa. Likewise with the maps.

            So they made some new weapons for BF:2 so they could call it an expansion, They might have had those weapons pre-release of BF:2 and just tossed us a bone with the name "Expansion" on it.

            My bro and i made a mod for GR a while back, In 2 weeks he modeled 19 weapons. 19 new weapons. In that same 2 weeks I created sounds and did the balistics work.

            2 guys 19 weapons 2 weeks vs EA's or dice's company and 6 new weapons and 6 months.

            Maybe 2 guys at dice were actually working and the rest were rollin' dubes in the back of the company cause they made so much $$$$$ off of BF:2 and knew it would happen again in SF.

            Comment

            • IceManHG

              #21
              Re: Not a true expansion BF:SF

              Ok, I thought this thread was about to turn into another "Americans are stupid" thread with the garbage panic.fo posted. But im glad it didnt resort to it.

              I think the expansion is great. More Battlefield 2 goodness. I love the new maps. I love the new expansion.

              Comment

              • rombaft

                #22
                Re: Not a true expansion BF:SF

                My bro and i made a mod for GR a while back, In 2 weeks he modeled 19 weapons. 19 new weapons. In that same 2 weeks I created sounds and did the balistics work.

                2 guys 19 weapons 2 weeks vs EA's or dice's company and 6 new weapons and 6 months.
                .

                Yes, and did you and your bro also put flash bangs in it, tear gas, graple hooks, 6 new classes, 8 new maps, HDR suport and all this compiled in the game engine,made the extra netcode for those things to work, added new stats, make a browser who suports this, etc ....????


                then, still don't get it, you just give a definition of an expansion because in some game they did it like that and now EA takes an axpansion this way??

                there is something wrong with you pal and look up the word expansion

                Comment

                • xx-Cougar-xx

                  #23
                  Re: Not a true expansion BF:SF

                  you have never worked on any game as i can now tell. Flash bang in the engine is an object more than likely one class extending another it is based off of the hand grenade object more than likely. Another words change a few values and white out the screen and you got a flash bang. It is not rocket science. Tear gas would fall under the same class, based off a nade. And it is not just some game, it is most games expand fully. Maybe try to get a beginners book or somethin before you go flappin your mouth on the psyhics of a game engine.

                  Comment

                  • xx-Cougar-xx

                    #24
                    Re: Not a true expansion BF:SF

                    ITs not six new classes fool, six new classes would make 12 in one game. You have 6 classes in one (BF:2) and six in another game you just bought(SF). Another programming company could have bought rights to use DICE's engine made SF and you wouldn't have know the difference. Do you see what i am saying? They built a new game off of same engine. They gave you some guns so they could say it was an expansion, to get you to buy it. Smartin up.

                    Comment

                    • PsYcHo.KiLLa

                      #25
                      Re: Not a true expansion BF:SF

                      A related question: If you join a non-BF2:SF server will people still have grappeling hooks and other SF weapons?

                      Comment

                      • rombaft

                        #26
                        Re: Not a true expansion BF:SF

                        look pal , the models in SF are diferent from the models in BF2 , wich means for modeling six new classes.

                        Things like tear gass, if you look at the effect, they had to rework the shaders for that, for flashbangs, this is not just modeling some nade, it has to blind the other player in some way, and not everybody in a certain radius of it

                        Another programming company could have bought rights to use DICE's engine made SF and you wouldn't have know the difference. Do you see what i am saying? They built a new game off of same engine. They gave you some guns so they could say it was an expansion, to get you to buy it. Smartin up.
                        no, it's the same type of gameplay, actualy 100% same gameplay, just with extra features and new maps, still seems an expansion to me

                        Comment

                        • xx-Cougar-xx

                          #27
                          Re: Not a true expansion BF:SF

                          no they will have 6 new weapons if they bought SF, these 6 weapons you can not use in SF, SF has 6 different weapons because it is A DIFFERENT GAME.

                          Comment

                          • xx-Cougar-xx

                            #28
                            Re: Not a true expansion BF:SF

                            modeling a cylinder,(flash bang) and skinning it would take someone with medium skills about an hour to make. They work off of templates as far as the actor saving it before skinning. To change a few feature on an actor would just mean pulling some vertics - about another hour.

                            Comment

                            • xx-Cougar-xx

                              #29
                              Re: Not a true expansion BF:SF

                              Originally posted by rombaft
                              Things like tear gass, if you look at the effect, they had to rework the shaders for that, for flashbangs, this is not just modeling some nade, it has to blind the other player in some way, and not everybody in a certain radius of it
                              A nade already has a radius of effect, flash bang would use that same radius and just white out your screen rather than kill you-Like i said change a few values.

                              Comment

                              • rombaft

                                #30
                                Re: Not a true expansion BF:SF

                                A DIFFERENT GAME.
                                - SF you need to capture flags = BF2 you need to capture flags
                                - SF you can heal, repair and give suport to other players = BF2 you can heal, repair and give suport to other players
                                - SF point system for killing, capturing, healing, ... is exactly the same as BF2 point system
                                - SF has a commander with the commander stuff = BF2 has a commander with the commander stuff (exactly the same)
                                - SF combines infantry with vehicles = BF2 combines infantry with vehicles
                                - SF builds further on to your BF2 stats
                                - lots of weapons are from BF2


                                seems like the same game to me

                                But, SF adds night maps, features like flash ban, tear gass, new weapons, ... they are actualy expanding the BF2 features , hmmmm, this must be the reason why they call it an expansion, they expand the original game with new weapons and maps.

                                I state my very first replie, you must be an idiot

                                Comment

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