Re: Patch 1.04 details!!!
Lemme start by saying I'm getting a bad feeling about this. Infact, it was seeing this originally posted that prompted me to start that Serious Suggestion on How to Fix thread. Some of the ideas that are commented on here make me shudder.
:dead:
This is a terribly lengthy reply. Kudos to anyone who manages to read all the way through it. I'll make the disclaimer that I'm stating my opinion here. Dissagreement is perfectly acceptable.
I need to go soak my hands to reduce swelling now.
:p
GAH!
Jumping should take stamina. That should be enought to solve bunny issues. The rest of the suggestions just hurt gameplay with no good reason.
I've covered this rather extensively and devoted a good chunk of time/brain power to the issue.
Check this thread: http://www.totalbf2.com/forums/showt...t=41764&page=1
No kiddin!
Nuttun else needs saying
See above responce.
TK system refinements are tricky. You have to think about the impact that any change could have on potential abuse. For example, if there were no TKs for mines how long do you think it would take before hoards of griefers would be laying down mines infront of your plane if you happen to get there first?
Naw... the balance if perty good. I know snipers hate the fact that they can't kill anything that moves in a single shot, but if they could it would suck for anyone who wasn't a sniper.
F:censored:k yeah!
I don't think commanders get too many points. They are the COMMANDERS! There should be a hih reward for leading their team to victory. Repair points, yeah... let's see 'em roll in a little faster. Other than that, naw, leave things alone.
Agreed. Spec opps should be able to remove C4 with the knife.
Not mentioned: Removing enemy explosives should give a teampoint.
Love ta see that resolved... but it could lead to more hop and chuck C4 use. That seems to tick a lot of people off.
I don't expect to see this reduced much. Load times are based on your computer and varifying client data takes time. It could be worse... AA takes hella longer to do it's PB checks.
Who needs a BJ to ensure this gets done?
I'll arange it!
Hmmm... maybe.
I like how they tweeked capture speed in 1.03 to only count a single vehicle as a single infulance against the flag. It was a good balance fix. If you give gunners the point for assisting, you reduce their incentive to get out and help capture the flag.
Questionable. Players almost never seem to be inclined to help fix command assets. A possible alternate solution would be to make those assets only function when they are at +40% health. This means that the crate would actually have to sit there for awhile fixing stuff before it came back on-line.
It does indeed
Bumping up the AT rocket damage, but making sure that spash damage ramps down fast is prolly the best bet.
That would be cool
Wouldn't it be nice if highend game engines took up no client resources?
Um, yeah. It's a highend game.
Optimization is always cool tho.
Vote thresholds should be settable by server admins.
Enemies should not be involved in votes against the other team's members. Ever.
naw.
Gee... ya think?
:p
GIVE US MORE FREE STUFF!!
Umm... good.
Maybe. It could cause some issues with noob pilots blowing the crap outta friendlies standing around unoccupied vehicles.
That would be nice.
BACKWARDS!!!!
Bring the others UP to par.
Blackhawks are fun and require teamwork to use. Don't take that away... BUILD ON IT!
(ya tards)
Didn't we kinda sorta get a promise that this would happen?
Keeping promises is a good thing.
No they shouldn't. That's just stupid.
That could work.
Not a big deal tho.
Ya don't say?
That's a perty over simplification of complex subject!
Improving the net code would be cool, but I donno how much room for improvement there is
Additional issues. Each of these issues received more than one mention, but not enough to be listed above.
Since my fingers are gonna fall off fairly soon, I'm gonna only address the items that I think need addressing here
Hrm... maybe a good idea. Maybe a really bad one.
It's not alot of fun sitting around waiting for your favorite vehicles to respawn. Longer delays would increase the frustrations with people vehicle camping too.
Ah... they do get points for blowing up the carrier guns IF THEY ARE OCCUPIED. If they aren't, then giving points would be the same as handing 'em out for blowing up neutral jeeps 'n AA emplacements.
I'd support more points for blowing up command assets tho. They should be worth atleast as much as a kill... and possiblu should count as kills towards explosives badges. After all, this is the most realistic application of explosives use in the game.
This would be very cool. Unfortunatly, I suspect there are some technical limitations that would make a rewind very hard to implement. Infact, I made a thread about it: http://www.totalbf2.com/forums/showthread.php?t=41223
Don't like this idea at all, UNLESS you were to make the respawning player invisible, unable to shoot, and all other players should be invisible to him while he is invunerable.
That could be tricky to set up, but would head off issues with making it too damned hard to take spawn points while invunerable defenders blast you to hell.
This would be very cool... if a little tricky to set up well. I'd say that only squad members within a fixed range should get points based off other squad member's actions. This would give incenitve for people to stick together.
Eek.
maybe introducing a weak point on choppers would be a better solution
There already is one. If hearing incoming shells isn't enough insentive for you the MOVE maybe you'd better just change those falling rounds to a bunch of fluffy pillows fallin from the sky.
Agreed. Infact, I'd like ta see 'em get spanked for it. Suicide point plus team vehicle damage.
No they aren't. AA is underpowered 'cause it's broken.
Yeah... um... this is what EA pays PB for.
Less PR, more work!
GET ON IT!
Lemme start by saying I'm getting a bad feeling about this. Infact, it was seeing this originally posted that prompted me to start that Serious Suggestion on How to Fix thread. Some of the ideas that are commented on here make me shudder.
:dead:
This is a terribly lengthy reply. Kudos to anyone who manages to read all the way through it. I'll make the disclaimer that I'm stating my opinion here. Dissagreement is perfectly acceptable.
I need to go soak my hands to reduce swelling now.
:p
Originally posted by Buzzard
Jumping should take stamina. That should be enought to solve bunny issues. The rest of the suggestions just hurt gameplay with no good reason.
#2 - [GAMEPLAY] Improve Anti-air. No one suggestion stands out, however here are a selection of comments made : introduce AA infantry, address air-to-air missiles, non-missile AA should have a chance of killing/wounding pilot, planes need addressing choppers less so, stop friendly lock-ons, make AA explode on proximity (flak style), airborne weapons have longer range than AA which makes things worse, team kills lose you too many points. Too easy to dodge.
Check this thread: http://www.totalbf2.com/forums/showt...t=41764&page=1
#3 - [FUNCTIONALITY] Improve the server browser. A wide range of issues with the browser, however the most popular relate to the port and ping of a server displaying incorrectly (or not at all), search functionality should be included, server history added in addition to favourites, and that more filters should be applied in a search.
Nuttun else needs saying
#4 - [TECHNICAL ISSUE] Fix the red/blue tag issue, where friendly units will show up with a red tag, enemies with a blue tag.
#5 - [GAMEPLAY] Change the teamkill system. This always generated a lengthy explanation, these are the most popular : teamkills for friendly mines, claymores and C4 should be removed, commander should accrue teamkills for artillery kills, vehicle teamkills for passengers needs looking at (jeep crashes, driver gets TKs), jets running over people standing on the runway shouldn't count as a teamkill.
#6 - [GAMEPLAY] Improve weapon accuracy/strength. This includes sniper issues (M95 crosshair being too thick/not powerful enough). Suggestions include lowered stance increases accuracy, general accuracy improvements and where you aim is where you hit.
#7 - [GAMEPLAY] Grenade launcher/Anti-Tank launcher should have a minimum range, and should give splash damage to the firer.
#8 - [GAMEPLAY] Alter the ranking/awards system. Address sergeant awards problems, give additional points for teamwork-related activities, harder targets should give more points (infantry kills tank should give more than tank kills infantry), repair points should be earned faster, commanders get too many points.
#9 - [GAMEPLAY] Mines/C4 should not be destroyable. Should only be removable by engineers (or spec ops for C4). Engineers should receive points for removing enemy mines.
Not mentioned: Removing enemy explosives should give a teampoint.
#10 - [TECHNICAL ISSUE] After switching from C4 to the detonator it will frequently switch back to C4 by itself, especially when jumping.
#11 - [FUNCTIONALITY] Verifying client data/loading times are excessive, address this and lessen the amount of time required to get into a game.
#12 - [TECHNICAL ISSUE] Mini-map zooming issue which occurred after the 1.03 patch needs addressing. The mini-map now has a habit of zooming in/out on itself.
I'll arange it!
#13 - [GAMEPLAY] Only the vehicle driver gets capture points on flags - even if the gunner was in the vehicle first. Popular support for drivers and gunners receiving points.
I like how they tweeked capture speed in 1.03 to only count a single vehicle as a single infulance against the flag. It was a good balance fix. If you give gunners the point for assisting, you reduce their incentive to get out and help capture the flag.
#14 - [GAMEPLAY] Supply crates should not be used to repair commander assets.
#15 - [TECHNICAL ISSUE] Anti-Tank rounds will sometimes fly straight through the target vehicle. Is this a hitbox or latency problem? Needs addressing.
#16 - [GAMEPLAY] Anti-Tank is not the best anti-tank kit, C4 is far more effective. Either give the AT increased damage, reduce armour hitpoints in certain locations or give the AT kit more ammunition.
#17 - [GAMEPLAY] To help prevent TKs mines, C4 and claymores should be given seperate warning icons instead of the red skull.
#18 - [TECHNICAL ISSUE] Various graphical problems, the majority relating to draw distance. Grass draw distance is very short, vehicles at long range will disappear when looking straight at them, interior lighting is too dark, problems with real-time shadows, increase draw distance on lower spec machines.
Um, yeah. It's a highend game.
Optimization is always cool tho.
#19 - [GAMEPLAY] Too many votes are required for an action to happen. Enemy players should not have to vote on removal of friendly commander.
Enemies should not be involved in votes against the other team's members. Ever.
#20 - [GAMEPLAY] Jets/choppers reload too quickly. Should have to land and stop completely to reload.
#21 - [REQUEST] More maps are requested, particularly city/infantry oriented maps.
:p
GIVE US MORE FREE STUFF!!
#22 - [TECHNICAL ISSUE] Control configuration has reserved many standard keys. Full clarification of which keys are reserved is needed. Also address problems with using the right mouse button to move.
#23 - [TECHNICAL ISSUE] Empty vehicles show as targetable/hostile to aircraft. Friendly units need to show up better.
#24 - [TECHNICAL ISSUE] Resolve the infinite reloading animation and infinite gun firing sound problems.
#25 - [GAMEPLAY] Blackhawk still feels overpowered. Minigun splash damage should be reduced, Blackhawk should be brought in line with MEC/Chinese equivalents.
Bring the others UP to par.
Blackhawks are fun and require teamwork to use. Don't take that away... BUILD ON IT!
(ya tards)
#26 - [REQUEST] Further game modes are requested. Co-op vs bots, CTF and others.
Keeping promises is a good thing.
#27 - [GAMEPLAY] Decrease the hitpoints on choppers/jets. They should be vulnerable to small arms fire.
#28 - [GAMEPLAY] Shooting vehicles can often not be rewarding as the driver will bail at the last second. Suggested improvements - points awarded for doing significant damage to a vehicle, drivers suffer "shock effect" when exiting a heavily damaged vehicle.
Not a big deal tho.
#29 - [FUNCTIONALITY] Clan tags should be easily removed, also address the problem with not being able to change your in-game name.
#30 - [TECHNICAL ISSUE] Simply put some players are asking for "fix the lag".
Improving the net code would be cool, but I donno how much room for improvement there is
Additional issues. Each of these issues received more than one mention, but not enough to be listed above.
- Vehicle respawn should be based on the "strength/value" of the vehicle.
It's not alot of fun sitting around waiting for your favorite vehicles to respawn. Longer delays would increase the frustrations with people vehicle camping too.
- Spec-Ops points should be awarded for destroying carrier guns with C4. More points should be given or fewer C4 should be required to destroy commander assets.
I'd support more points for blowing up command assets tho. They should be worth atleast as much as a kill... and possiblu should count as kills towards explosives badges. After all, this is the most realistic application of explosives use in the game.
- Battlefield recorder should be more widely useable. Rewind functionality needs to be built in.
- 2-5 second spawn immunity/armour/protection would be a benefit.
That could be tricky to set up, but would head off issues with making it too damned hard to take spawn points while invunerable defenders blast you to hell.
- Squad members should gain points for working as a squad.
- Tanks should kill choppers with one hit.
maybe introducing a weak point on choppers would be a better solution
- Introduce a warning sound for incoming artillery.
- Players who use kamikaze tactics should not earn points.
- Jets are overpowered.
- More support should be introduced for Punkbuster. Prevent newer hack/cheats scripts from being used.
Obviously we cannot guarantee that any or all of the above will be addressed in future patches, however we will emphasise the severity and demand for each of the requested changes.
GET ON IT!

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