Reverse TKs

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  • baggygreen

    #1

    Reverse TKs

    I just read a thread on the number of teamkills that you've got against your name, and after an incident last night it got me thinking - why is there no way of tracking the number of times you've been TK'd "legitimately", as in without you jumping onto a planes wing or running deliberately out in front of a car. Last night after 5 minutes in a server my K ratio was already 0:6, 4 of them being TKs and 2 having spawned into artillery. Needless to say, i left pretty quicksmart, but the thing is, none of those TKs were my (deliberate) fault and none of them seemed to be deliberate on the part of my teammates either. Just musing...
  • imported_KC.JADE

    #2
    Re: Reverse TKs

    Deliberate versus accident? Do you realize how hard it would be to track that?

    And to what end anyways?

    I dunno, I'm not really sure I'm following you...

    Comment

    • baggygreen

      #3
      Re: Reverse TKs

      Yeh i know itd be hard to track, but its sort of a xmas wish.... i dunno, its probably impossible but i just think itd be nice.

      As for 'to what end', well to what end is there the number of times you've tk'd?? or any of the other stats we can obtain?? just be interesting, i reckon

      Comment

      • WarGimp

        #4
        Re: Reverse TKs

        I wish the number of times you've forgiven or punished was tracked.
        Maybe add a "compassion" badge for giving out enough forgives.
        Maybe that would get the kiddies to stop smackin punish all the time!

        Meh... who I'm I kiddin... they'd just start farming forgives!

        Comment

        • livilaNic

          #5
          Re: Reverse TKs

          Would be koo for own piece of mind.


          OT-:evil: I hate the f-in spawn problem's. I mean wtf you have no control over what you stated. I can't remember how many time's this has happened to me, or the time's that enemy spawn's right behind me. This should be one of the main concern's. Blah..bunny hopping, blah..red tag's.

          Comment

          • Blak_Phoenix

            #6
            Re: Reverse TKs

            Yea ill say, an ACP is sitting in a base about to take the flag, you appear 10 meters away and they blast you back to hell.. then again you re-spawn and die again! I mean, cmon, they should give us a 5 second immunity to harm or something, just so we can get away.

            Comment

            • livilaNic

              #7
              Re: Reverse TKs

              Originally posted by Blak_Pheonix_MB
              Yea ill say, an ACP is sitting in a base about to take the flag, you appear 10 meters away and they blast you back to hell.. then again you re-spawn and die again! I mean, cmon, they should give us a 5 second immunity to harm or something, just so we can get away.
              Well if an apc is at that flag. I wouldn't suggest respawning back at that same flag. I've also have died at flags by arty then respawn at different flags just for the tank/apc to be there waiting though so...But yeah they should give some spawn protection or at least the inability to spawn there at all.

              Comment

              • Auto-ER-

                #8
                Re: Reverse TKs

                Originally posted by Blak_Pheonix_MB
                Yea ill say, an ACP is sitting in a base about to take the flag, you appear 10 meters away and they blast you back to hell.. then again you re-spawn and die again! I mean, cmon, they should give us a 5 second immunity to harm or something, just so we can get away.
                Given a 5 second immunity, I would pull out my AT and destroy the APC or tank, not runaway.

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